2026
Authors
Radid, Y; Garcia, NM; Al-jumaili, S; Branco, F; Coelho, PJ; Pires, IM;
Publication
SCIENTIFIC DATA
Abstract
This study presents and validates a dataset designed to evaluate the accuracy of a smartphone application for measuring vertical jump time. A total of 550 trials were recorded, with jump flight time simultaneously measured by a smartphone (Android) and a reference wearable accelerometer (BioPlux). Two predictive models, Least Squares (LSQ) and Multilayer Perceptron (MLP), were trained to estimate BioPlux flight time from smartphone readings. The LSQ model achieved a mean error of 0.43% and a mean absolute error of 5.32%, while the MLP model obtained 1.2% and 5.36%, respectively. Both models showed low average percentage error relative to the reference system. This work provides a robust dataset and modeling framework for evaluating low-cost, mobile-based movement assessment tools, with applications in neurology, rehabilitation, and sports biomechanics.
2026
Authors
Guimaraes, D; Correia, A; Paulino, D; Paredes, H;
Publication
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
Abstract
The use of gamified crowdsourcing mechanisms through serious games and games with a purpose (GWAPs) has emerged as an effective motivational strategy for enhancing performance in human intelligence tasks (HITs). In this systematic literature review, we examine the underlying characteristics of competitive and cooperative player-oriented GWAPs and how they can be leveraged to optimize crowdsourcing performance in completing batches of HITs. By exploring gamified crowdsourcing elements in GWAPs, we can evaluate the impact of these two types of player behaviors (i.e., competition and cooperation) on motivation and performance. We reviewed 27 publications and grouped them into five categories: player orientation, game elements and motivation, crowd work optimization, gamified knowledge collection, and comparative studies and best practices. Our research pinpoints the significance of intuitive task instructions, alignment of game elements with player motivations, and the role of competitive and cooperative dynamics in enhancing engagement and performance.
2026
Authors
Conde, MA; Rodríguez-Sedano, FJ; García-Peñalvo, FJ; Suganuma, L; Gonçalves, J; Jormanainen, I; Yigzaw, S;
Publication
INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION
Abstract
The integration of students with intellectual and developmental disabilities into STEAM education presents ongoing challenges, particularly in engineering disciplines where both technical and social competencies are essential. Robotics and active learning methodologies have emerged as promising solutions to address these challenges by offering adaptive, interactive, and student-centered learning environments. This study conducts a systematic literature review to examine how these technologies and methodologies are applied to support students with Intellectual and Developmental Disabilities. A total of 34 high-quality studies published over the past ten years were selected through a rigorous process of database searching, inclusion/exclusion filtering, and quality assessment. The analysis reveals that robotics is particularly effective in fostering academic development, cognitive skills, social-behavioral interaction, and emotional regulation, while active learning promotes social responding, role understanding, and collaborative skills. Together, these approaches not only enhance individual learning outcomes but also facilitate the broader inclusion of students with disabilities within engineering education.
2026
Authors
Costa, VV; Costa, D; Veloso, B; Rocha, EM;
Publication
Abstract
2026
Authors
Zhao, RR; Sun, JB; Jiang, J; Gama, J;
Publication
IEEE TRANSACTIONS ON KNOWLEDGE AND DATA ENGINEERING
Abstract
Data streams with varying feature spaces have received extensive attention recently, while the common concept drift in them remains underexplored. Unsupervised concept drift detectors can report potential drifts without class labels, making them suitable for practical scenarios where labeling is usually costly and difficult. However, existing unsupervised detectors usually operate under fixed feature spaces. To address this limitation, a Matching Degree Histogram-based unsupervised detector for data streams with Varying Feature Spaces (MDH-VFS) is proposed. Changes in input features are refined into four scenarios, specifying the sources of concept drifts in such data streams. Based on this, MDH-VFS monitors the distribution of each feature independently using the fix-slide windows model. A matching degree-based histogram (MD-Histogram) supporting online updating is proposed to model data distribution. MD-Histogram requires no prior distributions and captures data change more sensitively than traditional histograms. The dissimilarity between two MD-Histograms is measured by the Hellinger distance, and drift is detected using an adaptive thresholding strategy. Both the drift positions and drift features can be reported. Experimental results show that MDH-VFS can not only effectively detect drifts in data streams with varying feature spaces (achieving average F1-score/MCC above 77% and outperforming nine existing detectors with improvements of at least 43%), but also improve the classification performance of downstream learning algorithms (reaching a maximum average accuracy of 88% and yielding up to 7.23% improvement).
2026
Authors
Reis, MJCS; Serôdio, C; Branco, F;
Publication
ELECTRONICS
Abstract
Image reconstruction from incomplete measurements is a fundamental problem in signal and image processing, with applications ranging from medical imaging to computational photography. In recent years, deep learning approaches have shown promising performance, particularly when combined with physics-inspired formulations such as deep unrolling. This paper presents a systematic comparative study of classical interpolation and variational reconstruction methods, direct convolutional neural networks (CNNs), and unrolled data-consistency CNN architectures for image reconstruction under different sampling patterns. We consider three representative mask types: structured block masks, nonuniform masks, and random sampling patterns, with sampling ratios ranging from 10% to 50%. Experiments are conducted on the public BSDS500 image dataset, using a fixed grayscale preprocessing pipeline and a reproducible train/validation/test split. Experimental results demonstrate that reconstruction performance strongly depends on the sampling pattern. For random masks, the full unrolled DC-CNN achieves the best quantitative and qualitative performance, reaching a PSNR of 30.98 dB and an SSIM of 0.921 at 50% sampling. In contrast, for structured block and nonuniform masks, TV-based inpainting provides the strongest overall performance, showing that classical model-based reconstruction remains highly competitive when the sampling pattern contains spatially coherent missing regions. A block-size sensitivity analysis further confirms that the difficulty of structured-mask reconstruction is governed by the geometric severity of the missing region. Statistical analysis using paired tests with Holm correction confirms that the main performance differences are significant across the evaluated configurations. Furthermore, we show that a lightweight unrolled model with shared weights and reduced depth achieves a substantially lower parameter count and lower computational cost than the full unrolled architecture, although with reduced accuracy in the most favorable random-sampling cases. These findings provide practical insights into the relationship between sampling strategies and reconstruction performance, offering guidance for the design of efficient and robust learning-based reconstruction systems.
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