2025
Authors
Frías, J; Romariz, M; Ferreira, R; Pereira, T; Oliveira, HP; Santinha, J; Pinto, D; Gouveia, P; Silva, LB; Costa, C;
Publication
Universal Access in Human-Computer Interaction - 19th International Conference, UAHCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Abstract
2025
Authors
Martins, D; Campos, MJ; Ferreira, MC; Fernandes, CS;
Publication
JOURNAL OF IMMIGRANT AND MINORITY HEALTH
Abstract
This article describes the steps involved in creating a prototype with a gamified approach aimed at highlighting the challenges encountered by immigrants in foreign countries. This serious game sought to provide an interactive experience that mirrored the real-life obstacles faced by immigrants, fostering empathy among non-immigrant players in these scenarios, with the goal of improving attitudes toward immigrants. During the development phase of the game, a user-centered design approach was employed. The project was divided into several phases: understanding the context, comprehending user needs, iterative prototyping, and usability testing. Both immigrants and non-immigrants participated in the study, directly contributing to defining requirements and evaluating the game. The serious game Typical Day, designed to simulate everyday situations faced by immigrants through interactive scenarios and critical decisions, demonstrated positive acceptance in terms of usability and engagement. The results indicated that Typical Day provided an engaging and educational gaming experience, successfully balancing entertainment and information. Positive feedback from 45 non-immigrant participants highlighted its potential as an educational tool to raise awareness about the experiences of immigrants. However, further studies are needed to evaluate its long-term impact on attitudes and behaviors. In conclusion, this study contributes to the literature by addressing a gap in gamified approaches to immigrant challenges, laying the foundation for future developments in serious games aimed at promoting attitude change.
2025
Authors
Kindlovits, R; Sousa, AC; Viana, JL; Milheiro, J; Oliveira, BMPM; Marques, F; Santos, A; Teixeira, VH;
Publication
Abstract
2025
Authors
Lunet, M; Fernandes, D; Neves-Moreira, F; Amorim, P;
Publication
Proceedings of the Genetic and Evolutionary Computation Conference
Abstract
2025
Authors
Gomes, R; Marques, A; Neves-Moreira, F; Netto, CA; Silva, RG; Amorim, P;
Publication
Processes
Abstract
2025
Authors
Almeida, PS;
Publication
ACM COMPUTING SURVEYS
Abstract
Conflict-free Replicated Data Types (CRDTs) allow optimistic replication in a principled way. Different replicas can proceed independently, being available even under network partitions and always converging deterministically: Replicas that have received the same updates will have equivalent state, even if received in different orders. After a historical tour of the evolution from sequential data types to CRDTs, we present in detail the two main approaches to CRDTs, operation-based and state-based, including two important variations, the pure operation-based and the delta-state based. Intended for prospective CRDT researchers and designers, this article provides solid coverage of the essential concepts, clarifying some misconceptions that frequently occur, but also presents some novel insights gained from considerable experience in designing both specific CRDTs and approaches to CRDTs.
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