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Publications

2024

Deep learning methods for single camera based clinical in-bed movement action recognition

Authors
Karácsony, T; Jeni, LA; de la Torre, F; Cunha, JPS;

Publication
IMAGE AND VISION COMPUTING

Abstract
Many clinical applications involve in-bed patient activity monitoring, from intensive care and neuro-critical infirmary, to semiology-based epileptic seizure diagnosis support or sleep monitoring at home, which require accurate recognition of in-bed movement actions from video streams. The major challenges of clinical application arise from the domain gap between common in-the-lab and clinical scenery (e.g. viewpoint, occlusions, out-of-domain actions), the requirement of minimally intrusive monitoring to already existing clinical practices (e.g. non-contact monitoring), and the significantly limited amount of labeled clinical action data available. Focusing on one of the most demanding in-bed clinical scenarios - semiology-based epileptic seizure classification - this review explores the challenges of video-based clinical in-bed monitoring, reviews video-based action recognition trends, monocular 3D MoCap, and semiology-based automated seizure classification approaches. Moreover, provides a guideline to take full advantage of transfer learning for in-bed action recognition for quantified, evidence-based clinical diagnosis support. The review suggests that an approach based on 3D MoCap and skeleton-based action recognition, strongly relying on transfer learning, could be advantageous for these clinical in-bed action recognition problems. However, these still face several challenges, such as spatio-temporal stability, occlusion handling, and robustness before realizing the full potential of this technology for routine clinical usage.

2024

Machine learning and cointegration for structural health monitoring of a model under environmental effects

Authors
Rodrigues, M; Miguéis, VL; Felix, C; Rodrigues, C;

Publication
EXPERT SYSTEMS WITH APPLICATIONS

Abstract
Data-driven models have been recognized as powerful tools to support Structural Health Monitoring (SHM). This paper contributes to the literature by exploring two data-driven approaches to detect damage through changes in a set of variables that assess the condition of the structure, and accommodates the challenge that may arise due to the influence of environmental and operational variabilities. This influence is reflected in the response of the structure and can reduce the probability of detecting damage in a structure or increase the probability of signaling false positives. This paper conducts a comparative study between a machine learning detection approach (supported by linear regression, random forest, support vector machine, and neural networks) and a cointegration approach, with the aim of detecting damage as early as possible. This study also contributes to the literature by evaluating the merits of the damage detection methods using real data collected from a small-scale structure. The structure is analyzed in a reference state and a perturbed state in which damage is emulated. The results show that both approaches are able to detect damage within the first 24 h, without ever signaling false positives. The cointegration based approach can notably detect damage after 10 h and 15 minutes, while the machine learning approach takes 20 h 30 m to detect damage.

2024

Chronicles of CI/CD: A Deep Dive into its Usage Over Time

Authors
Gião, HD; Flores, A; Pereira, R; Cunha, J;

Publication
CoRR

Abstract

2024

Accurate Prediction of Lysine Methylation Sites Using Evolutionary and Structural-Based Information

Authors
Arafat, ME; Ahmad, MW; Shovan, SM; Ul Haq, T; Islam, N; Mahmud, M; Kaiser, MS;

Publication
COGNITIVE COMPUTATION

Abstract
Methylation is considered one of the proteins' most important post-translational modifications (PTM). Plasticity and cellular dynamics are among the many traits that are regulated by methylation. Currently, methylation sites are identified using experimental approaches. However, these methods are time-consuming and expensive. With the use of computer modelling, methylation sites can be identified quickly and accurately, providing valuable information for further trial and investigation. In this study, we propose a new machine-learning model called MeSEP to predict methylation sites that incorporates both evolutionary and structural-based information. To build this model, we first extract evolutionary and structural features from the PSSM and SPD2 profiles, respectively. We then employ Extreme Gradient Boosting (XGBoost) as the classification model to predict methylation sites. To address the issue of imbalanced data and bias towards negative samples, we use the SMOTETomek-based hybrid sampling method. The MeSEP was validated on an independent test set (ITS) and 10-fold cross-validation (TCV) using lysine methylation sites. The method achieved: an accuracy of 82.9% in ITS and 84.6% in TCV; precision of 0.92 in ITS and 0.94 in TCV; area under the curve values of 0.90 in ITS and 0.92 in TCV; F1 score of 0.81 in ITS and 0.83 in TCV; and MCC of 0.67 in ITS and 0.70 in TCV. MeSEP significantly outperformed previous studies found in the literature. MeSEP as a standalone toolkit and all its source codes are publicly available at https://github.com/arafatro/MeSEP.

2024

Citizen engagement with sustainable energy solutions- understanding the influence of perceived value on engagement behaviors

Authors
Banica, B; Patrício, L; Miguéis, V;

Publication
ENERGY POLICY

Abstract
Citizen engagement with Sustainable Energy Solutions (SES) is considered essential for the current energy transition, since decarbonization requires individuals to shift from passive consumers to citizens actively involved with the energy system. However, citizen engagement research has remained peripheral and scattered, particularly in what regards the drivers of engagement behaviors. To address this challenge, this study examines how different forms of perceived value of SES (utilitarian, social, and environmental) influence different types of citizen engagement behaviors (information seeking, proactive managing, sharing feedback, helping other users, and advocating). To this end, we developed a quantitative study in the context of a H2020 EU project, with a sample of 456 citizens from the city of Alkmaar (the Netherlands). Our findings show that the utilitarian value of SES has a significant effect on all the engagement behaviors, except for sharing feedback. Social value has a significant influence on the more socially related engagement behaviors, such as sharing feedback, helping other users, and advocating. Finally, environmental value has an indirect effect on information seeking, proactive managing, and advocating, but only when mediated through awareness of consequences. The implications of this study should allow SES providers to design more relevant offerings and policymakers to develop better citizen engagement strategies.

2024

Usability Analysis of a Virtual Reality Exposure Therapy Serious Game for Blood Phobia Treatment: Phobos

Authors
Petersen, J; Carvalho, V; Oliveira, JT; Oliveira, E;

Publication
ELECTRONICS

Abstract
Phobias are characterized as the excessive or irrational fear of an object or situation, and specific phobias affect about 10% of the world population. Blood-injection-injury phobia is a specific phobia that has a unique physical response to phobic stimuli, that is, a vasovagal syncope that causes the person to faint. Phobos is a serious game intended for blood phobia treatment that was created to be played in virtual reality with an HTC Vive that has photorealistic graphics to provide a greater immersion. We also developed a console application in C# for electrocardiography sensor connectivity and data acquisition, which gathers a 1 min baseline reading and then has continuous data acquisition during gameplay. Usability tests were conducted with self-reported questionnaires and with a case study population of 10 testers, which gave insight into the previous game experience of the tester for both digital games and virtual reality games, evaluating the discomfort for hardware on both the sensor and the virtual reality headset, as well as the game regarding usability, user experience, level of immersion, and the existence of motion sickness and its source. The results corroborate that the immersion of the game is good, which suggests that it will help with triggering the phobia.

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