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Publications

2024

SHORT: Evaluating Tools for Enhancing Reproducibility in Computational Scientific Experiments

Authors
Costa, L; Barbosa, S; Cunha, J;

Publication
PROCEEDINGS OF THE 2ND ACM CONFERENCE ON REPRODUCIBILITY AND REPLICABILITY, ACM REP 2024

Abstract
Ensuring the reproducibility of computational scientific experiments is crucial for advancing research and fostering scientific integrity. However, achieving reproducibility poses significant challenges, particularly in the absence of appropriate software tools to help. This paper addresses this issue by comparing existing tools designed to assist researchers across various fields in achieving reproducibility in their work. We were able to successfully run eight tools and execute them to reproduce three existing experiments from different domains. Our findings show the critical role of technical choices in shaping the capabilities of these tools for reproducibility efforts. By evaluating these tools for replicating experiments, we contribute insights into the current landscape of reproducibility support in scientific research. Our analysis offers guidance for researchers seeking appropriate tools to enhance the reproducibility of their experiments, highlighting the importance of informed technical decisions in facilitating reproducibility across diverse domains.

2024

Exercisify: An AI-Powered Statement Evaluator

Authors
Queirós, R;

Publication
5th International Computer Programming Education Conference, ICPEC 2024, June 27-28, 2024, Lisbon, Portugal

Abstract
A growing concern with current teaching approaches underscores the need for innovative paradigms and tools in computer programming education, aiming to address disparate user profiles, enhance engagement, and cultivate deeper understanding among learners This article proposes an innovative approach to teaching programming, where students are challenged to write statements for solutions automatically generated. With this approach, rather than simply solving exercises, students are encouraged to develop code analysis and problem formulation skills. For this purpose, a Web application was developed to materialize these ideas, using the OpenAI API to generate exercises and evaluate statements written by the students. The transformation of this application in H5P and its integration in a LMS gamified workflow is explored for wider and more effective adoption. © Ricardo Queirós;

2024

Strategies to improve customer service in delivery time slot management

Authors
Peixoto, A; Martins, S; Amorim, P; Holzapfel, A;

Publication
INTERNATIONAL TRANSACTIONS IN OPERATIONAL RESEARCH

Abstract
In several online retail contexts, such as grocery retailing, customers have to be present at the moment of delivery, that is, an attended home delivery service is in place. This requirement adds new challenges to this channel, often leading to narrow profitability. From an operations perspective, this service is performed with the retailer offering multiple time slots for the customer to choose from. Retailers target a cost-efficient delivery process that also accounts for customers' preferences by properly managing the options to show to customers, that is, time slot management. This study analyzes a dynamic slotting problem, that is, choosing the best slots to show for each customer, which is close to many practical cases pursuing a customer service orientation. We study two new strategies to improve customer service while satisfying cost-efficiency goals: (i) enforcing a constraint on the minimum number or percentage of slots to show to customers and (ii) integrating multiple days when tackling this challenging problem. Our results show under which conditions these proposed strategies can lead to win-win situations for both customer service and profit.

2024

Systematic review on weapon detection in surveillance footage through deep learning

Authors
Santos, T; Oliveira, H; Cunha, A;

Publication
COMPUTER SCIENCE REVIEW

Abstract
In recent years, the number of crimes with weapons has grown on a large scale worldwide, mainly in locations where enforcement is lacking or possessing weapons is legal. It is necessary to combat this type of criminal activity to identify criminal behavior early and allow police and law enforcement agencies immediate action.Despite the human visual structure being highly evolved and able to process images quickly and accurately if an individual watches something very similar for a long time, there is a possibility of slowness and lack of attention. In addition, large surveillance systems with numerous equipment require a surveillance team, which increases the cost of operation. There are several solutions for automatic weapon detection based on computer vision; however, these have limited performance in challenging contexts.A systematic review of the current literature on deep learning-based weapon detection was conducted to identify the methods used, the main characteristics of the existing datasets, and the main problems in the area of automatic weapon detection. The most used models were the Faster R-CNN and the YOLO architecture. The use of realistic images and synthetic data showed improved performance. Several challenges were identified in weapon detection, such as poor lighting conditions and the difficulty of small weapon detection, the last being the most prominent. Finally, some future directions are outlined with a special focus on small weapon detection.

2024

An Online Repository for Educational Resources in HCI-Engineering

Authors
Spano, LD; Campos, JC; Dittmar, A; Forbrig, P;

Publication
DESIGN FOR EQUALITY AND JUSTICE, INTERACT 2023, PT I

Abstract
This paper leverages the outcomes of the first workshop on HCI Engineering Education [4] to create an online repository where the community can share content relevant to HCI. The repository takes advantage of the functionalities of the Git file versioning system to support presenting and adding content. The paper describes the structure of the repository and the process for adding new content. In addition, we propose an adaptation of the framework for presenting teaching samples, supporting more flexibility in the application of educational material for different teaching objectives. The new presentation format starts with describing a design problem and emphasises the students' applied understanding of conceptual and theoretical knowledge. The presentation format is demonstrated and discussed by the example of an end-user design tool for mobile data collection.

2024

Exploring HEIs Students' Perceptions of Artificial Intelligence on their Learning Process

Authors
Babo, L; Mendonca, MP; Queiros, R; Pinto, MA; Cruz, M; Mascarenhas, D;

Publication
EEITE 2024 - Proceedings of 2024 5th International Conference in Electronic Engineering, Information Technology and Education

Abstract
An increasing number of colleges and universities are introducing Generative Artificial Intelligence (GAI) in their teaching/learning frameworks. This study examines the feedback from 152 students across Higher Education Institutions (HEIs), representing diverse scientific areas, namely Engineering, Lit-erature, Business and Accounting, Sports. It aims to explore the integration of GAI features in education and students' perception on its advantages and disadvantages. Students' top benefit was 'Personalized learning'. They also valued 'efficient content creation', and 'individualized assessment tools'. Their major concern was 'Ethical considerations', and it varied by demographic variables. Other distresses included 'Lack of control of content creation', 'over-reliance', and 'AI depersonalization', and 'decreased interpersonal engagement'. Of utmost important conclusion is that HE students agree and strongly agree that AI came to disrupt HEIs' educational process. © 2024 IEEE.

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