2025
Authors
Botelho, TC; Duarte, SP; Ferreira, MC; Ferreira, S; Lobo, A;
Publication
EUROPEAN TRANSPORT RESEARCH REVIEW
Abstract
The evolution of transport technologies, marked by integrating connectivity and automation, has led to innovative approaches such as truck platooning. This concept involves linking multiple trucks through automated driving and vehicle-to-vehicle communication, promising to revolutionize the freight industry by enhancing efficiency and reducing operational costs. This systematic review explores the current state of truck platooning testing literature, focusing on simulator and on-road tests. The objective is to identify key scenarios and requirements for successfully developing and implementing the truck platooning concept. Following the Preferred Reporting Items for Systematic Review and Meta-Analysis Protocols (PRISMA) guidelines, we searched the Web of Science and Scopus databases, leading to the inclusion of thirty pertinent articles encompassing simulation-based, on-road, and mixed-environment experiments. In addition to the type of testing environment, these articles were assorted into three groups corresponding to their main thematic scope, human-centered, technology-centered, and energy efficiency studies, each providing unique insights into core themes for the development of truck platooning. The results reveal a commonly preferred platoon formation consisting of three trucks maintaining a constant speed of 80 km/h and a stable distance of 10 m between them. Simulator-based studies have predominantly concentrated on human factors, examining driver behavior and interaction within the platooning framework. In contrast, on-road trials have yielded tangible data, offering a more technology-driven perspective and contributing practical insights to the field. While the literature on truck platooning has grown considerably, this review recognizes some limitations in the existing literature and suggests paths for future research. Overall, this systematic review provides valuable insights to the ongoing development of robust and effective truck platooning systems.
2025
Authors
Fernandes T.B.; Sousa B.B.; Garcia J.E.; da Fonseca M.J.S.;
Publication
Evolving Strategies for Organizational Management and Performance Evaluation
Abstract
This chapter aims to understand how Esports organizations can improve digital marketing strategies, considering the unique characteristics of this sector and the importance of maintaining solid relationships with the target audience. The research was carried out using a mixed methodology, which included the application of quantitative research to evaluate the behaviors of Esports fans and a qualitative literature review to explore the trends and challenges of digital marketing in this context. The results show that the esports audience consists predominantly of young males, with a strong interest in video games, technology and pop culture. The personalization of digital strategies, focusing on platforms such as YouTube and Twitch, as well as the use of promotions and sweepstakes, proved essential for audience engagement. Although the use of influencers has a neutral perception, campaigns that offer direct benefits, such as promotions, are more attractive.
2025
Authors
Barbosa, S; Chambers, S; Pawlak, W; Fortuniak, K; Paatero, J; Röttger, A; Röttger, S; Chen, X; Melintescu, A; Martin, D; Kikaj, D; Wenger, A; Stanley, K; Ramos, JB; Hatakka, J; Anttila, T; Aaltonen, H; Dias, N; Silva, ME; Castro, J; Lappalainen, HK; Azevedo, E; Kulmala, M;
Publication
EPJ Nuclear Sciences & Technologies
Abstract
2025
Authors
Paim, AM; Gama, J; Veloso, B; Enembreck, F; Ribeiro, RP;
Publication
Proceedings of the 40th ACM/SIGAPP Symposium on Applied Computing, SAC 2025, Catania International Airport, Catania, Italy, 31 March 2025 - 4 April 2025
Abstract
The learning from continuous data streams is a relevant area within machine learning, focusing on the creation and updating of predictive models in real time as new data becomes available for training and prediction. Among the most widely used methods for this type of task, Hoeffding Trees are highly valued for their simplicity and robustness across a variety of applications and are considered the primary choice for generating decision trees in data stream contexts. However, Hoeffding Trees tend to continuously expand as new data is incorporated, resulting in increased processing time and memory consumption, often without providing significant gains in accuracy. In this study, we propose an instance selection scheme that combines different strategies to regularize Hoeffding Trees and their variants, mitigating excessive growth without compromising model accuracy. The method selects misclassified instances and a fraction of correctly classified instances during the training phase. After extensive experimental evaluation, the instance selection scheme demonstrates superior predictive performance compared to the original models (without selection), for both real and synthetic datasets for data streams, using a reduced subset of examples. Additionally, the method achieves relevant improvements in processing time, model complexity, and memory consumption, highlighting the effectiveness of the proposed instance selection scheme. Copyright © 2025 held by the owner/author(s).
2025
Authors
Kuroishi, PH; Paiva, ACR; Maldonado, JC; Vincenzi, AMR;
Publication
INFORMATION AND SOFTWARE TECHNOLOGY
Abstract
Context: Testing activities are essential for the quality assurance of mobile applications under development. Despite its importance, some studies show that testing is not widely applied in mobile applications. Some characteristics of mobile devices and a varied market of mobile devices with different operating system versions lead to a highly fragmented mobile ecosystem. Thus, researchers put some effort into proposing different solutions to optimize mobile application testing. Objective: The main goal of this paper is to provide a categorization and classification of existing testing infrastructures to support mobile application testing. Methods: To this aim, the study provides a Systematic Mapping Study of 27 existing primary studies. Results: We present a new classification and categorization of existing types of testing infrastructure, the types of supported devices and operating systems, whether the testing infrastructure is available for usage or experimentation, and supported testing types and applications. Conclusion: Our findings show a need for mobile testing infrastructures that support multiple phases of the testing process. Moreover, we showed a need for testing infrastructure for context-aware applications and support for both emulators and real devices. Finally, we pinpoint the need to make the research available to the community whenever possible.
2025
Authors
Pintani, D; Caputo, A; Mendes, D; Giachetti, A;
Publication
BEHAVIOUR & INFORMATION TECHNOLOGY
Abstract
We present CIDER, a novel framework for the collaborative editing of 3D augmented scenes. The framework allows multiple users to manipulate the virtual elements added to the real environment independently and without unexpected changes, comparing the different editing proposals and finalising a collaborative result. CIDER leverages the use of 'layers' encapsulating the state of the environment. Private layers can be edited independently by the different subjects, and a global one can be collaboratively updated with 'commit' operations. In this paper, we describe in detail the system architecture and the implementation as a prototype for the HoloLens 2 headsets, as well as the motivations behind the interaction design. The system has been validated with a user study on a realistic interior design task. The study not only evaluated the general usability but also compared two different approaches for the management of the atomic commit: forced (single-phase) and voting (requiring consensus), analyzing the effects of this choice on collaborative behaviour. According to the users' comments, we performed improvements to the interface and further tested their effectiveness.
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.