Cookies Policy
The website need some cookies and similar means to function. If you permit us, we will use those means to collect data on your visits for aggregated statistics to improve our service. Find out More
Accept Reject
  • Menu
About

About

Guest Assistant Professor of Digital Games at the University of Porto, Faculty of Engineering (FEUP).

PhD candidate in Digital Media (PDMD), a joint doctoral program between the University of Porto, the University of Lisbon, and the New University of Lisbon. In 2020, she obtained an average of 17 out of 20 (in the PDMD), in the speciality of Technologies and Human-Computer Interaction. Her dissertation research topic focuses on the use of immersive educational escape rooms.

She is also an external student at INESC TEC’s Center for Human-Centered Computing and Information Science (HumanISE), where she recently held a research grant position. 

Interest
Topics
Details

Details

  • Name

    Diana Quitéria Sousa
  • Role

    External Student
  • Since

    13th October 2021
Publications

2022

EDUCATIONAL ESCAPE ROOMS ACTIVITIES TO FACILITATE LEARNING STRATEGIES AND IMPROVE TEACHING, LEARNING, AND ASSESSMENT PROCESSES

Authors
Sousa, D; Coelho, A; Torres, M;

Publication
EDULEARN22 Proceedings

Abstract

2022

Adaptability and Procedural Content Generation for Educational Escape Rooms

Authors
Sousa D.; Coelho A.; Torres M.F.; Garcia A.R.; Rossini T.;

Publication
Proceedings of the European Conference on Games-based Learning

Abstract
We present a literature review that aims to understand the role of the Educational Escape Room (EER) in improving the teaching, learning, and assessment processes through an EER design framework. The main subject is to identify the recent interventions in this field in the last five years. Our study focuses on understanding how it is possible to create an EER available to all students, namely visually challenged users. As a result of the implementation of new learning strategies that promote autonomous learning, a concern arose in adapting educational activities to each student's individual needs. To study the adaptability of each EER, we found the EER design framework essential to increase the student experience by promoting the consolidation of knowledge through narrative and level design. The results of our study show evidence of progress in students' performance while playing an EER, revealing that students' learning can be effective. Research on Procedural Content Generation (PCG) highlighted how important it is to implement adaptability in future studies of EERs. However, we found some limitations regarding the process of evaluating learning through the EERs, showing how important it is to study and implement learning analytics in future studies in this field.

2021

NINJA TURTLES RACE: A REACTION TIME TEST TO STUDY AND ASSESS THE FOCUS OF ATTENTION, MOTOR, AND COGNITIVE SKILLS IN CHILDREN'S LEARNING PROCESSES

Authors
Sousa, D; Coelho, A; Bernardes, G; Correia, N;

Publication
INTED2021 Proceedings

Abstract