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About

About

Mohammad Gulam Lorgat (M) holds a PhD in Science and Web Technology from the University of Trás-os-Montes and Alto Douro, Vila Real, Portugal, in 2024. Bachelour Degree in Information Technologies from the Catholic University of Mozambique, Chimoio, Mozambique, in 2017, and since then he has been at the same University, where he is currently an Assistant Professor in the Information Technology department. And he obtained a master's degree in Information Technologies from Amity University, Noida, India, in 2019.

Interest
Topics
Details

Details

  • Name

    Mohammad Lorgat
  • Role

    External Student
  • Since

    16th March 2022
Publications

2024

A Gamification-Based Tool to Promote Accessible Design

Authors
Lorgat, MG; Paredes, H; Rocha, T;

Publication
Lecture Notes in Networks and Systems

Abstract
The human population with disability is rapidly expanding, more than 15% of people worldwide suffer from a disability and, despite the availability of accessibility guidelines, the websites are still inaccessible. Moreover, professionals with knowledge of accessibility and design abilities are hard to come by. Therefore, the current paper addresses the introduction of accessibility to the Software Engineering students through AccessCademy, a gamification-based tool, in a fun way. The activity is delivered via a Web-based learning environment, that presents bad accessibility scenarios or failures based on the Web Content Accessibility Guidelines (WCAG), and then encourages the students to solve them. Furthermore, a case study will be presented that evaluated the learning effectiveness of the tool in the context of a university course. The results demonstrated the potential of AccessCademy which offers students a fun and engaging way to learn about accessibility, to understand the importance of accessible design with WCAG and gain accessible design skills as well. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2024.

2024

A 3D Virtual Laboratory for Computer Hardware Classes

Authors
Saene, AM; Lorgat, MG;

Publication
PROCEEDINGS OF NINTH INTERNATIONAL CONGRESS ON INFORMATION AND COMMUNICATION TECHNOLOGY, ICICT 2024, VOL 6

Abstract
In the field of engineering education, hands-on experiences in laboratories are essential for effective learning. However, traditional laboratories face challenges such as cost and infrastructure, hindering access. And virtual laboratories are believed to have significant potential to offer efficient and cost-effective solutions for practical lab work compared to traditional labs. Moreover, currently there is a growing implementation of these solutions in various educational and professional areas where practical knowledge is crucial, especially due to the COVID-19 pandemic. Therefore, the current research focuses on the design and development of a 3D virtual laboratory for computer hardware classes aiming to provide a solution to the problem of the lack of physical equipment for conducting practical IT laboratory activities. Additionally, to develop the virtual laboratory, tools such as Blender, Sculptris, and ZBrush were used for modelling, and the Unity Game Engine was used for programming and rendering. This simulated environment allows interactions with digital computer hardware components and circuits, promoting accessibility, scalability, and cost savings.

2022

An Approach to Teach Accessibility with Gamification

Authors
Lorgat, MG; Paredes, H; Rocha, T;

Publication
19TH INTERNATIONAL WEB FOR ALL CONFERENCE

Abstract
Over the last years, accessibility has been gaining more recognition, hence there is a market demand for professionals skilled in accessibility. Therefore, there is a trend towards incorporating accessibility in computer science curricula. Many approaches were presented in order to teach accessibility in the academy, however many failed in the department of motivation and engagement. Moreover, gamification is a strong contender when it comes to engaging, motivating and improving the students' performance using game design elements in non-game context, and it has not been much explored to teach accessibility in the academy. Consequently, this paper proposes to teach accessibility in the academy through a gamification-based approach. The paper starts with a presentation of the proposed approach and finally concludes the paper along with future research direction.

2022

A Systematic Review of the Promotion of Accessible Software Development

Authors
Lorgat, MG; Paredes, H; Rocha, T;

Publication
Proceedings - 2022 11th International Conference on Computer Technologies and Development, TechDev 2022

Abstract