2009
Authors
Freitas, TRM; Coelho, A; Rossetti, RJF;
Publication
2009 12TH INTERNATIONAL IEEE CONFERENCE ON INTELLIGENT TRANSPORTATION SYSTEMS (ITSC 2009)
Abstract
Personal Navigation Assistants (PNA) depend on updated digital maps for correctly positioning and route guiding users. As updating digital maps by the usual means is a highly expensive and time consuming task, GPS points gathered by existing navigation devices can be used to compare the existing real road network with the digital one. This paper describes an approach to update digital maps through the use of GPS points obtained during users' journeys as a means to identify map incongruence. Detection of new roads and roundabouts are presented with an explanation of the problem and a sample of the results.
2010
Authors
Rodrigues, R; Coelho, A; Reis, LP;
Publication
2010 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC)
Abstract
The generation of three-dimensional models of urban environments using procedural modelling is presented as being a solution that allows financial and temporal gains, maintaining an acceptable visual fidelity level. Nevertheless, the modelling of anchor buildings ( or monumental), identifying certain urban areas, needs a more careful modelling, due to the elevated level of detail necessary, using, generally, manual modelling. This paper proposes a data model to be used on an architecture for high level modelling of monumental buildings, through the introduction of additional knowledge from textual information. The firsts results shows that the data model is flexible enough to build distinct models of churches and other buildings. This data model also provides a high level three-dimensional model that can be used by other procedural modelling solutions to create detailed monumental buildings. The results also demonstrate that it is possible to use simple text to create a rudimentary 3D model, showing the way to further investigation, allowing non-specialized users to increase effectiveness using a procedural modelling system.
2011
Authors
Cruz, A; Sousa, A; Coelho, A;
Publication
SERIOUS GAMES DEVELOPMENT AND APPLICATIONS
Abstract
This paper presents the evaluation of a serious game project, where the primary goal was to develop a set of collaborative game levels on a virtual campus, in order to help the integration process of newcomer students to the university. The global activities that can be performed by the students were designed for a group approach in a controlled virtual environment. For the present work we have selected Second Life for the implementation of these collaborative "game levels". A prototype evaluation was conducted to collect results with a sample of university students. With this data, some conclusions were extracted in order to delineate future developments.
2012
Authors
Mendes, L; Dores, AR; Rego, PA; Moreira, PM; Barbosa, F; Reis, LP; Viana, J; Coelho, A; Sousa, A;
Publication
SISTEMAS Y TECNOLOGIAS DE INFORMACION, VOLS 1 AND 2
Abstract
The main objective of this work is to describe the Virtual Center for the Rehabilitation of Road Accident Victims - VICERAVI and the serious games it includes for the purpose of neuropsychological rehabilitation. The validation of the VICERAVI as a rehabilitation system involves 30 participants of both sexes, with brain injury due to road accidents. The applicability and the benefits of virtual worlds for a holistic neuropsychological rehabilitation will be tested using virtual reality (OpenSimulator) to simulate tasks of everyday life,,enabling participants to perform cognitive and social skills training through their avatars. The progresses of this group will se compared with a group of conventional neuropsychological rehabilitation. The main innovation of the work is the possibility if administering neuropsychological rehabilitation at distance, via ecological virtual environments. Moreover, the paper discusses also relevant criteria and issues in respect to the use of serious games, simulation and virtual environments in rehabilitation.
2012
Authors
Dores, AR; Miranda, MJ; Carvalho, IP; Mendes, L; Barbosa, F; Coelho, A; de Sousa, L; Caldas, AC;
Publication
INFORMATION SYSTEMS AND TECHNOLOGIES
Abstract
Acquired Brain Injury (ABI) is one of the leading causes of individuals' reduced participation in various contexts of life, compromising autonomous functioning and performance in complex activities. Neurocognitive rehabilitation, carried out by transdisciplinary teams, is part of the intervention after the acute phase, aiming patients' maximum functionality and quality of life. Serious games and virtual reality begin to provide innovative solutions in this area. In this study, a prototype platform for the rehabilitation of executive functioning and other related cognitive functions is presented: the Virtual City. Part of a larger project, it consists of urban virtual environments that simulate real-life scenarios and activities. Tests will be performed to validate it as a tool for the rehabilitation of ABI.
2012
Authors
Oliveira, L; Rocha, A; Coelho, A; Dias, L; Rodrigues, A; Sousa, M; Silva, D;
Publication
INFORMATION SYSTEMS AND TECHNOLOGIES
Abstract
Spatial data infrastructures (SDI) are extremely important in order to combine the technical and organizational elements required to promote the use of territory-based information in an interoperable way. In fact, geographic information has unique intrinsic features, which makes it a natural indexing mechanism for spatial data. Due to its high cost and upgrade dynamics, this information should be available for reuse and should be managed and maintained by those responsible for producing it as part of management interventions in the territory. Therefore, it is important that different spatial data infrastructures, developed at different hierarchical levels, coexist and communicate in an interoperable way so that they can constitute a spatial basis of reference that facilitates the integration with other sectorial applications. This ongoing work proposes the implementation of a regional spatial data infrastructure based on free software, in compliance with the principles of the EU INSPIRE Directive and with the OGC standards.
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