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Publications

2026

Descriptor: <i>Forward-Looking Multibeam - Marine Litter Detection and Tracking Dataset (FLM-MLDT)</i>

Authors
Pedro Alves Guedes; Maksym Lysak; Guilherme Amaral; Pedro Martins; Carlos Almeida; Hugo Miguel Silva; Alfredo Martins; Sen Wang; José Miguel Almeida;

Publication
IEEE data descriptions.

Abstract

2026

Usability Assessment of Virtual Reality Applications to Support Healthcare Training: A Scoping Review

Authors
Bastardo, R; Pavao, J; Rocha, NP;

Publication
EMERGING TRENDS IN INFORMATION SYSTEMS AND TECHNOLOGIES, WORLDCIST 2025, VOL 1

Abstract
Virtual Reality (VR) applications hold significant promise for enhancing healthcare training by providing immersive and interactive environments for skills development. This scoping review analyzed the methods, and instruments used for usability assessment in VR applications designed to support healthcare training. An electronic database search identified 19 studies meeting specific inclusion and exclusion criteria. The included studies focused on two primary objectives: (i) usability assessment, and (ii) usability and feasibility assessment, evaluating not only the usability but also the practicality and sustainability of VR applications in healthcare training settings. The findings reveal inconsistencies in the reporting of methodological details essential for robust usability assessment, particularly in terms of methods' triangulation and participants' sample sizes. This review highlights the need for more rigorous and comprehensive approaches that combine both test and inquiry methods to ensure that VR applications present good usability, which is impactful for sustainable healthcare training applications.

2026

Content validation and testing of a gamified web tool for nursing supervision

Authors
Silva, R; Camelo, R; Pinto, C; Campos, MJ; Ferreira, MC; Fernandes, CS;

Publication
JOURNAL OF RESEARCH IN NURSING

Abstract
Background: This study aimed to validate the content of a game focused on clinical supervision in nursing, with the collaboration of experts, and to assess its usability alongside a group of nurses. The development of SUPERVISE (R) was grounded in theories of Experiential Learning, Self-Determination, Constructivist, and Social Cognitive.Methods: A mixed study design was used. In the first phase, the content of the game was validated with the participation of experts using a modified e-Delphi method. In the second phase, the usability of SUPERVISE (R) was tested with nurses.Results: In the first phase, the content of the game was validated by 36 experts, reaching a consensus = 95.4% on the 128 questions on which the game was based. In the second phase, the SUPERVISE (R) game was tested and evaluated by 39 nurses. It showed good usability and with a System Usability Scale score = 79.4 (above the cut-off of 68) and was recognised as an effective teaching strategy.Conclusion: This study highlights the importance of combining rigorous content validation with practical evaluation to develop effective gamified educational tools for nursing practice.

2026

Towards Responsible AI Governance: A Multidimensional Ethical Evaluation Framework

Authors
Sónia Teixeira; Atia Cortés; Dilhan Thilakarathne; Gianmarco Gori; Marco Minici; Monowar Bhuyan; Nina Khairova; Tosin Adewumi; Devvjiit Bhuyan; Jack O’Keefe; Carmela Comito; João Gama; Virginia Dignum;

Publication
Communications in computer and information science

Abstract

2026

Deep Learning-Based Acoustic Event Detection and Classification Using Cochleogram Images

Authors
Hajihashemi, V; Ferreira, MC; Machado, JJM; Tavares, JMRS;

Publication
PROCEEDINGS OF 20TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES, CISTI 2025, VOL 4

Abstract
Acoustic Event Detection and Classification (AEDC) aims to identify and classify specific audio events within audio signals. AEDC has applications in various fields, including security systems, scene monitoring, smart hospitals, environmental monitoring, and more. The process of AEDC typically involves steps that include audio signal processing to extract relevant features from the input, a machine learning model to recognise patterns in the extracted features and a classifier to detect events. Recent research on AEDC has increasingly focused on features based on the frequency distribution of the Mel-frequency cepstral coefficients (MFCCs). In this study, the feature extraction is performed based on Cochleogram, which involves the analysis of audio signals using Gammatone filters. Cochleogram features are inspired by the human cochlea, part of the inner ear responsible for converting sound vibrations into electrical signals sent to the brain. A two-dimensional (2D) feature is extracted from the Cochleogram using Welchs spectral density estimation and then converted into a frequency spectrum. The frequency distribution of different cochleogram filter banks is then used as a one-dimensional (1D) feature. The proposed classification method uses a 1D Convolutional Neural Network (CNN), which is less complex than traditional 2D CNNs. The proposed method was evaluated using the URBAN-SED dataset, and its performance was compared against the related state-of-the-art methods. The results showed the competitiveness of the cochleogram over Mel-based features such as MFCC in AEDC if the deep learning algorithm is properly designed and trained.

2026

Evidence-Based Activism and Knowledge Co-production: A Case Study of Online Communities on Therapeutic Cannabis

Authors
Teixeira, AR; Lopes, CT;

Publication
EMERGING TRENDS IN INFORMATION SYSTEMS AND TECHNOLOGIES, WORLDCIST 2025, VOL 1

Abstract
This study examines the role of online health communities in Brazil dedicated to cannabis treatments for chronic diseases as platforms for evidence-based activism. Using a mixed-methods approach, the research combines qualitative analysis with computational techniques, including Latent Dirichlet Allocation (LDA) topic modeling, to analyze six online groups from WhatsApp and Facebook. Key themes emerging from the analysis include treatment per pathology, treatment effects, access barriers, peer support, and advocacy efforts. The findings reveal how these communities act as epistemic networks, where patients and caregivers co-produce knowledge by sharing personal experiences and engaging in dialogue with healthcare professionals. This study highlights how online health communities transform experience sharing into structured evidence, enabling collective action to address barriers such as limited access to cannabis-based treatments. It underscores the potential of digital platforms to empower patients, foster collaboration with healthcare professionals, and influence health governance.

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