2025
Authors
Vrancic, D; Bisták, P; Huba, M; Oliveira, PM;
Publication
MATHEMATICS
Abstract
The paper presents a new control concept based on the process moment instead of the process states or the process output signal. The control scheme is based on separate control of reference tracking and disturbance rejection. The tracking control is achieved by additionally feeding the input of the process model by the scaled output signal of the process model. The advantage of such feedback is that the final state of the process output can be analytically calculated and used for control instead of the actual process output value. The disturbance rejection, including model imperfections, is controlled by feeding back the filtered difference between the process output and the model output to the process input. The performance of tracking and disturbance rejection is simply controlled by two user-defined gains. Several examples have shown that the new control method provides very good and stable tracking and disturbance rejection performance.
2025
Authors
Marcos, R; Gomes, A; Santos, M; Coelho, A;
Publication
ANATOMICAL SCIENCES EDUCATION
Abstract
Histology is a preclinical subject transversal in medical, dental, and veterinary curricula. Classical teaching approaches in histology are often undermined by lower motivation and engagement of students, which may be addressed by innovative learning environments. Herein, we developed a serious game approach and compared it with a classical teaching style. The students' feedback was evaluated by questionnaires, and their performance on quizzes and exam's scores were assessed. The serious game (Histopoly) consisted of a game-based web application for the teacher/game master, a digital gaming application used by the students as a controller, and a projected digital board game. The board featured rows for the four fundamental tissues (epithelial, connective, muscular, and nervous) paired with question tiles and additional tiles with more demanding activities (e.g., drawing, presenting slides, and making a syllabus). Participants included all veterinary students enrolled in the first year. Paired laboratory sessions were split with four sections (n = 94 students) playing Histopoly at the end of all sessions and two sections (n = 28 students) completing small evaluations every three weeks at the beginning of sessions. According to the questionnaires, students that played the serious game were more motivated, engaged, and more interconnected with classmates. The activity was considered fun, and students enjoyed the classes more. No differences in the final examination scores were found, but the percentage of correct answers provided throughout the serious game was significantly higher. Overall, these findings argue for the inclusion of serious games in modern histology teaching to promote student engagement in learning.
2025
Authors
Fadel, LM; Coelho, A;
Publication
Springer Series in Design and Innovation
Abstract
The potential of Augmented Reality (AR) has been harnessed to create immersive game settings, present layers of relevant information in museums, streamline procedures in healthcare and industry, and captivate consumers through innovative marketing strategies. Certain artifacts lend themselves well to representation in AR, especially those requiring a seamless fusion of the information layer with physical space. This integration underscores the suitability of information design artifacts for AR implementation. This study aims to delineate the distinctive attributes of AR in remediating information design, effectively catering to the user’s informational needs. To this end, we analyzed the Google Translate app, examining it through the analytical lens of body schema and haptic engagement. The findings reveal that AR manifests as a performative, personalized, crafted image that fosters involvement through agency. The performative nature of the image directs attention, while individual images collectively form a collection. It is recommended that AR design be centered around achieving harmony among body, media, and space. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
2025
Authors
Gameiro, T; Pereira, T; Moghadaspoura, H; Di Giorgio, F; Viegas, C; Ferreira, N; Ferreira, J; Soares, S; Valente, A;
Publication
Algorithms
Abstract
2025
Authors
Almeida, PS;
Publication
ACM COMPUTING SURVEYS
Abstract
Conflict-free Replicated Data Types (CRDTs) allow optimistic replication in a principled way. Different replicas can proceed independently, being available even under network partitions and always converging deterministically: Replicas that have received the same updates will have equivalent state, even if received in different orders. After a historical tour of the evolution from sequential data types to CRDTs, we present in detail the two main approaches to CRDTs, operation-based and state-based, including two important variations, the pure operation-based and the delta-state based. Intended for prospective CRDT researchers and designers, this article provides solid coverage of the essential concepts, clarifying some misconceptions that frequently occur, but also presents some novel insights gained from considerable experience in designing both specific CRDTs and approaches to CRDTs.
2025
Authors
Vaz, B; Figueira, A;
Publication
ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS
Abstract
This article focuses on the creation and evaluation of synthetic data to address the challenges of imbalanced datasets in machine learning (ML) applications, using fake news detection as a case study. We conducted a thorough literature review on generative adversarial networks (GANs) for tabular data, synthetic data generation methods, and synthetic data quality assessment. By augmenting a public news dataset with synthetic data generated by different GAN architectures, we demonstrate the potential of synthetic data to improve ML models' performance in fake news detection. Our results show a significant improvement in classification performance, especially in the underrepresented class. We also modify and extend a data usage approach to evaluate the quality of synthetic data and investigate the relationship between synthetic data quality and data augmentation performance in classification tasks. We found a positive correlation between synthetic data quality and performance in the underrepresented class, highlighting the importance of high-quality synthetic data for effective data augmentation.
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