2026
Authors
Henriques, L; Guimaraes, N; Jorge, A;
Publication
PROGRESS IN ARTIFICIAL INTELLIGENCE, EPIA 2025, PT I
Abstract
The ever-increasing volume of data produced in Healthcare demands solutions capable of automatically extracting the relevant elements of their narratives. However, given privacy regulations, bureaucratic procedures, and annotation efforts, the development of said solutions via Natural Language Processing (NLP) systems becomes hindered due to training data scarcity. Such scarcity increases when we consider languages and language varieties with lower resource availability, such as European and Brazilian Portuguese. To address this problem, we propose a Large Language Model (LLM)-based SDG (Synthetic Data Generation) framework to generate and annotate synthetic clinical texts for medical Named-Entity Recognition (NER). The SDG framework consists of a system/user prompt augmented with real examples, powered by GPT-4o. Our results show that, by feeding the framework few real clinical annotated texts, we can generate synthetic data capable of increasing the performance of NER models with respect to their non-augmented counterparts. In addition, the reduction of the BLEU scores in the generated texts indicates a decrease in the risk of privacy disclosure while ensuring greater lexical diversity. These results highlight the potential of synthetic data as a solution to overcome human annotation bottlenecks and privacy concerns, laying the groundwork for future research in clinical NLP across tasks, domains, and low-resource languages.
2026
Authors
Viana, FD; Pereira, BVL; Santos, M; Soares, C; Neto, AD;
Publication
PROGRESS IN ARTIFICIAL INTELLIGENCE, EPIA 2025, PT I
Abstract
One strategy for constructing an artificial neural network with multiple hidden layers is to insert layers incrementally in stages. However, for this approach to be effective, each newly added layer must be properly aligned with the previous layers to avoid degradation of the network output and preserve the already learned knowledge. Ideally, inserting new layers should expand the network's search space, enabling it to explore more complex representations and ultimately improve overall performance. In this work, we present a novel method for layer insertion in stacked autoencoder networks. The method developed maintains the learning obtained before the layer insertion and allows the acquisition of new knowledge; therefore, it is denoted collaborative. This approach allows this kind of neural network to evolve and learn effectively, while significantly reducing the design time. Unlike traditional methods, it addresses the common challenges associated with manually defining the number of layers and the number of neurons in each layer. By automating this aspect of network design, the proposed method promotes scalability and adaptability between tasks. The effectiveness of the approach was validated on multiple binary classification datasets using neural networks initialized with various architectures. The experimental results demonstrate that the method maintains performance while streamlining the architectural design process.
2026
Authors
Laguna, LV; Campos, MJ; Ferreira, MC; Fernandes, CS;
Publication
SIMULATION & GAMING
Abstract
Background This study aims to describe the development and testing stages of a prototype solution with gamification elements designed to raise awareness of the barriers faced by individuals with mobility impairments in their homes.Methods A user-centered design approach was adopted, incorporating insights from a prior systematic review to establish requirements that integrated gamification elements. Emily's Journey was developed in C# using the Unity3D game engine, followed by usability testing to assess its usability and user perceptions.Results Usability testing indicated that Emily's Journey was perceived as useful for identifying accessibility barriers and supporting awareness. Participants provided high scores on the System Usability Scale (SUS >= 70,3), suggesting that the game was engaging. Feedback suggested that the game may support awareness of accessibility barriers.Conclusions This study successfully demonstrated the potential of gamification in addressing home mobility barriers for individuals with limited mobility. The findings contribute valuable insights into the application of gamification in technology, paving the way for future innovations in creating more accessible and inclusive living spaces.
2026
Authors
Bongiovi, G; Dias, TG; Nauri, J Jr; Ferreira, MC;
Publication
TRANSPORTATION LETTERS-THE INTERNATIONAL JOURNAL OF TRANSPORTATION RESEARCH
Abstract
As urbanization increases, efficient and sustainable public transport systems become increasingly important. Accurate vehicle occupancy detection and prediction are essential for improving service quality, reducing operational costs, and minimizing environmental impacts. Following the PRISMA guidelines, this study presents a systematic review of 30 articles on public transport occupancy detection and estimation. It examines technologies ranging from traditional sensor-based systems to advanced multimodal approaches for passenger monitoring, as well as methodologies for occupancy prediction. The review compares the strengths and limitations of these approaches, highlighting the benefits of combining multiple data sources and methods to improve accuracy and reliability. By synthesizing recent advances, this review provides an overview of current technologies and predictive techniques used in public transport systems, identifies key research gaps, and outlines future directions for developing more accurate, scalable, and intelligent occupancy estimation solutions that support data-driven public transport management.
2026
Authors
Salazar, T; Araujo, H; Cano, A; Abreu, PH;
Publication
ARTIFICIAL INTELLIGENCE REVIEW
Abstract
Group fairness in machine learning is an important area of research focused on achieving equitable outcomes across different groups defined by sensitive attributes such as race or gender. Federated learning, a decentralized approach to training machine learning models across multiple clients, amplifies the need for fairness methodologies due to its inherent heterogeneous data distributions that can exacerbate biases. The intersection of federated learning and group fairness has attracted significant interest, with 48 research works specifically dedicated to addressing this issue. However, no comprehensive survey has specifically focused on group fairness in Federated Learning. In this work, we analyze the key challenges of this topic, propose practices for its identification and benchmarking, and create a novel taxonomy based on criteria such as data partitioning, location, and strategy. Furthermore, we analyze broader concerns, review how different approaches handle the complexities of various sensitive attributes, examine common datasets and applications, and discuss the ethical, legal, and policy implications of group fairness in FL. We conclude by highlighting key areas for future research, emphasizing the need for more methods to address the complexities of achieving group fairness in federated systems.
2026
Authors
Abo eleneen, A; Helmy, M; Abdellatif, AA; Abdallah, M; Mohamed, A; Erbad, A;
Publication
IEEE INTERNET OF THINGS MAGAZINE
Abstract
The shift to AI-native 6G networks demands autonomous slicing strategies that can adapt to diverse and evolving edge and IoT service needs. Two paradigms have emerged: Learn to Slice (L2S), where AI optimizes network slicing for general services, and Slice to Learn (S2L), where slices support AI model training, often offloaded from Internet of Things (IoT) devices. Existing S2L approaches typically optimize communication or computation in isolation. This paper presents the first unified framework that jointly optimizes communication resources, computation capacity, and AI hyperparameters to maximize the average accuracy of multiple concurrent AI services. We address the complexity of this joint problem by applying L2S-inspired techniques to enhance S2L, introducing two autonomous agents: EXP3 from online convex optimization and DQN from deep reinforcement learning. Extensive experiments demonstrate and contrast the effectiveness of these agents in maximizing aggregated AI accuracy, supporting knowledge transfer, and sustaining robust performance under adversarial and long-term conditions, thereby enhancing the realization of zero-touch network management for AI services in 6G networks, supporting resource-constrained IoT.
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