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Sobre

Sobre

Professora Assistente Convidada na cadeira de Jogos Digitais, na Faculdade de Engenharia da Universidade do Porto (FEUP).


Doutoranda em Media Digitais (PDMD), um Programa de Doutoral ministrado em conjunto entre a Universidade do Porto, a Universidade de Lisboa e a Universidade Nova de Lisboa. Obteve em 2020 a média de 17 valores no PDMD, na especialidade de Tecnologias e Interação Humano-Computador. O tema de investigação na dissertação foca-se na utilização de escape rooms educativos imersivos.


Em simultâneo, é também estudante externa do Centro HumanISE do INESC TEC, onde foi recentemente bolseira de investigação. 

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Diana Quitéria Sousa
  • Cargo

    Estudante Externo
  • Desde

    13 outubro 2021
Publicações

2022

EDUCATIONAL ESCAPE ROOMS ACTIVITIES TO FACILITATE LEARNING STRATEGIES AND IMPROVE TEACHING, LEARNING, AND ASSESSMENT PROCESSES

Autores
Sousa, D; Coelho, A; Torres, M;

Publicação
EDULEARN22 Proceedings

Abstract

2022

Adaptability and Procedural Content Generation for Educational Escape Rooms

Autores
Sousa D.; Coelho A.; Torres M.F.; Garcia A.R.; Rossini T.;

Publicação
Proceedings of the European Conference on Games-based Learning

Abstract
We present a literature review that aims to understand the role of the Educational Escape Room (EER) in improving the teaching, learning, and assessment processes through an EER design framework. The main subject is to identify the recent interventions in this field in the last five years. Our study focuses on understanding how it is possible to create an EER available to all students, namely visually challenged users. As a result of the implementation of new learning strategies that promote autonomous learning, a concern arose in adapting educational activities to each student's individual needs. To study the adaptability of each EER, we found the EER design framework essential to increase the student experience by promoting the consolidation of knowledge through narrative and level design. The results of our study show evidence of progress in students' performance while playing an EER, revealing that students' learning can be effective. Research on Procedural Content Generation (PCG) highlighted how important it is to implement adaptability in future studies of EERs. However, we found some limitations regarding the process of evaluating learning through the EERs, showing how important it is to study and implement learning analytics in future studies in this field.

2021

NINJA TURTLES RACE: A REACTION TIME TEST TO STUDY AND ASSESS THE FOCUS OF ATTENTION, MOTOR, AND COGNITIVE SKILLS IN CHILDREN'S LEARNING PROCESSES

Autores
Sousa, D; Coelho, A; Bernardes, G; Correia, N;

Publicação
INTED2021 Proceedings

Abstract