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Sobre

Sobre

Paulo Martins é Professor Auxiliar com Agregação na Universidade de Trás-os-Montes e Alto Douro (UTAD), em Portugal, onde leciona na área das Tecnologias de Bases de Dados e das Tecnologias de Melhoria do Ensino-Aprendizagem. Concluiu o Doutoramento na UTAD, em 2005, com uma tese intitulada "Um Modelo para Ensino a Distância em Ambientes que suportam Mobilidade". Recentemente, coordenou um projeto financiado pela Comissão Europeia, no programa Jean Monnet, e participou em outros 9 projetos europeus ou nacionais financiados. Os seus principais interesses de investigação centram-se nas Tecnologias de Melhoria do Ensino-Aprendizagem (em inglês, Technology-Enhanced Learning), Jogos Sérios (Serious Games), Interação Pessoa-Computar (Human-Computer Interaction), Acessibilidade (Accessibility) e Tecnologias de Bases de Dados (Database Technologies), e tem várias publicações científicas nestes domínios, em conferências, revistas e livros. Tem também uma grande experiência na orientação de alunos de mestrado e doutoramento em cursos da área de Informática da UTAD, desde 2006.

Detalhes

Detalhes

  • Nome

    Paulo Martins
  • Cargo

    Investigador Sénior
  • Desde

    01 junho 2012
006
Publicações

2024

Human-Centered Trustworthy Framework: A Human–Computer Interaction Perspective

Autores
Sousa, S; Lamas, D; Cravino, J; Martins, P;

Publicação
COMPUTER

Abstract
The proposed framework (Human-Centered Trustworthy Framework) provides a novel human-computer interaction approach to incorporate positive and meaningful trustful user experiences in the system design process. It helps to illustrate potential users' trust concerns in artificial intelligence and guides nonexperts to avoid designing vulnerable interactions that lead to breaches of trust.

2023

Using Educational Robotics in Pre-Service Teacher Training: Orchestration between an Exploration Guide and Teacher Role

Autores
Silva, R; Martins, F; Cravino, J; Martins, P; Costa, C; Lopes, JB;

Publicação
EDUCATION SCIENCES

Abstract
The proper integration of technology in teaching and learning processes must consider the role of teachers and students, as well as the design of tasks and the context in which they are implemented. Teachers' perceived self-efficacy significantly influences their willingness to integrate educational robotics (ER) into their practice, so initial teacher training should provide opportunities for teachers to participate in structured activities that integrate ER. In this study, a class of pre-service teachers from an initial teacher training programme were provided with their first contact with an ER platform through the use of a simulator. We present the design process of a student exploration guide and teacher guide, developed over three iterative cycles of implementation, assessment and redesign. The analysis of the data collected allowed for improvements in the design of the tasks, the graphic component of the student exploration guide, and more precise indications for the teacher's actions. The main contribution of this study is the chain orchestration between the simulator, student exploration guide and teacher guide, which allowed pre-service teachers to solve a set of challenges of increasing complexity, thereby progressively decreasing their difficulties and contributing to an adequate integration of ER in their future teaching practices.

2023

Challenges and Trends in User Trust Discourse in AI Popularity

Autores
Sousa, S; Cravino, J; Martins, P;

Publicação
MULTIMODAL TECHNOLOGIES AND INTERACTION

Abstract
The Internet revolution in 1990, followed by the data-driven and information revolution, has transformed the world as we know it. Nowadays, what seam to be 10 to 20 years ago, a science fiction idea (i.e., machines dominating the world) is seen as possible. This revolution also brought a need for new regulatory practices where user trust and artificial Intelligence (AI) discourse has a central role. This work aims to clarify some misconceptions about user trust in AI discourse and fight the tendency to design vulnerable interactions that lead to further breaches of trust, both real and perceived. Findings illustrate the lack of clarity in understanding user trust and its effects on computer science, especially in measuring user trust characteristics. It argues for clarifying those notions to avoid possible trust gaps and misinterpretations in AI adoption and appropriation.

2023

Bird's eye view of augmented reality and applications for education and training: A survey of surveys and reviews

Autores
Cruz, A; Paredes, H; Martins, P;

Publicação
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION

Abstract
Augmented reality (AR) is a field of knowledge being developed since the middle of the last century. Its use has been spreading because of its usefulness, but more recently because of mobile platforms being widespread and accessible. AR has been applied in several fields of activity, and also in the field of Education and Training, because AR has several advantages over other teaching methods. In this paper, we search and analyze surveys and reviews of AR to present a brief history and its definition. We also present a classification of our sample under a scheme we developed in past work, and present also examples of technologies and applications of AR in each field. Finally, we do a deeper analysis over the publications of Education and Training, advantages and issues of AR in this field, and some research trends.

2023

Plickers to support similarities learning: An experience on 7th grade Portuguese basic education

Autores
Nunes, PS; Catarino, P; Martins, P; Nascimento, MM;

Publicação
CONTEMPORARY EDUCATIONAL TECHNOLOGY

Abstract
There are several educational software (ES) used in the classroom environment for the teaching and learning of geometric contents that are part of the Portuguese basic education mathematics program. There are studies that show that the use of this type of artifact has a fundamental role in the behavior of students, raising, among other aspects, a greater motivation for learning mathematics. The aim of this work is to explore and describe implications for the behavior and learning of students in the 7th grade of Portuguese basic education, in face of a pedagogical practice that involves carrying out tasks using ES Plickers, in the theme similarities of the domain geometry and measurement, throughout intervention carried out. The adopted methodology presents characteristics of a quasi-experimental study. The participants were 61 students from three classes of a school in the north of Portugal, followed during eight consecutive classes. A set of tasks using Plickers, tests and a questionnaire survey were used as instruments for data collection. The results point to positive increments, at a behavioral level, as well as in the evolution of learning, in view of the use of this methodology in the classroom.

Teses
supervisionadas

2023

Trust in Computing: Trust as a facilitator on the uptake (or appropriation) of technology

Autor
Sónia Cláudia da Costa Sousa

Instituição
UTAD

2023

Confiança como um processo facilitador de adoção de tecnologia

Autor
Sónia Cláudia da Costa Sousa

Instituição
UTAD

2022

Trust in Computing - trust as a facilitator on the uptake (or appropriation) of technology (Confiança como um processo facilitador de adoção de tecnologia)

Autor
Sónia Cláudia da Costa Sousa

Instituição
UTAD

2022

Data personal information discovery system

Autor
Flávio Joel Sampaio Teixeira

Instituição
UTAD

2022

Desenvolvimento e manutenção do portal web de funcionários na arquiconsult

Autor
Luana Nair Boucher de vasconcelos

Instituição
UTAD