2024
Autores
Barros, S; Filipe, V; Gonçalves, L;
Publicação
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Abstract
Prostate cancer is one of the most common types of cancer in men. The ISUP grade and Gleason Score are terms related to the classification of this cancer based on the histological characteristics of the tissues examined in a biopsy. This paper explains an approach that utilizes and evaluates pre-trained models such as ResNet-50, VGG19, and InceptionV3, regarding their ability to automatically classify prostate cancer and its severity based on images and masks annotated with ISUP grades and Gleason Scores. At the end of the training, the performance of each trained model is presented, as well as the comparison between the original and predicted data. This comparison aims to understand if this approach can indeed be used for a more automated classification of prostate cancer. © ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2024.
2024
Autores
Pereira, R; Lima, C; Reis, A; Pinto, T; Barroso, J;
Publicação
INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 3, WORLDCIST 2023
Abstract
Virtual assistants offer a new type of solution to handle interaction between human and machine and can be applied in various business contexts such as Industry or Education. When designing and building a virtual assistant the developers must ensure a set of parameters to achieve a good solution. Various platforms and frameworks emerged to allow developers to create virtual assistant solutions easier and faster. This paper provides a review of available platforms and frameworks used by authors to create their own solutions in different areas. Big tech companies like Google with Dialogflow, IBM with Watson Assistant and Microsoft with Bot Framework, present mature solutions to build virtual assistants that provide to the developer all components of the basic architecture to build a fast and solid solution. Open-Source solutions focus on providing to the developer the main components to build a virtual assistant, namely language understanding and response generation.
2024
Autores
Bernardo, BMV; Sao Mamedeb, H; Barroso, JMP; dos Santos, VMPD;
Publicação
JOURNAL OF INNOVATION & KNOWLEDGE
Abstract
In today's rapidly evolving digital landscape, the substantial advance and rapid growth of data presents companies and their operations with a set of opportunities from different sources that can profoundly impact their competitiveness and success. The literature suggests that data can be considered a hidden weapon that fosters decision-making while determining a company's success in a rapidly changing market. Data are also used to support most organizational activities and decisions. As a result, information, effective data governance, and technology utilization will play a significant role in controlling and maximizing the value of enterprises. This article conducts an extensive methodological and systematic review of the data governance field, covering its key concepts, frameworks, and maturity assessment models. Our goal is to establish the current baseline of knowledge in this field while providing differentiated and unique insights, namely by exploring the relationship between data governance, data assurance, and digital forensics. By analyzing the existing literature, we seek to identify critical practices, challenges, and opportunities for improvement within the data governance discipline while providing organizations, practitioners, and scientists with the necessary knowledge and tools to guide them in the practical definition and application of data governance initiatives. (C) 2024 The Author(s). Published by Elsevier Espana, S.L.U. on behalf of Journal of Innovation & Knowledge.
2024
Autores
Vilaças Nogueira, JD; Solteiro Pires, EJ; Reis, A; Moura Oliveira, PBd; Pereira, A; Barroso, J;
Publicação
The 19th International Conference on Soft Computing Models in Industrial and Environmental Applications SOCO 2024 - Salamanca, Spain, October 9-11, 2024 Proceedings, Volume 2
Abstract
With the serious danger to nature and humanity that forest fires are, taken into consideration, this work aims to develop an artificial intelligence model capable of accurately predicting the forest fire risk in a certain region based on four different factors: temperature, wind speed, rain and humidity. Thus, three models were created using three different approaches: Artificial Neural Networks (ANN), Random Forest (RF), and K-Nearest Neighbor (KNN), and making use of an Algerian forest fire dataset. The ANN and RF both achieved high accuracy results of 97%, while the KNN achieved a slightly lower average of 91%. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
2024
Autores
Teixeira, B; Valina, L; Pinto, T; Reis, A; Barroso, J; Vales, Z;
Publicação
2024 INTERNATIONAL CONFERENCE ON SMART ENERGY SYSTEMS AND TECHNOLOGIES, SEST 2024
Abstract
Explainable Artificial Intelligence (XAI) aims to enhance the interpretability of Artificial Intelligence (AI) systems for humans. The goal is to ensure that algorithmic decisions and underlying data are understandable to non-technical stakeholders. Advanced Machine Learning (ML) models, such as deep neural networks, enable AI systems to process vast data and extract intricate patterns, akin to the human brain, but this complicates XAI development. Complex ML models require substantial data for training, exacerbating the challenge. Consequently, this paper proposes a novel approach to improve XAI for complex ML models, particularly those with large data needs. Using K-Means clustering, the paper proposes to identify relevant data instances to create similarity clusters. This filtering process focuses XAI on essential information, even with complex models, reducing the data set to find patterns and explanations, so that, using the same approach, only the best explanations are filtered efficiently. The paper proposes to implement and test this model with a case study on ML for PV generation forecasting in buildings. Results show that the proposed approach is able to generate explanations that are very similar to those generated when using the entire available data, in only a portion of the execution time, leveraging from the identification of a small number of representative data points. This approach, therefore, enhances the efficiency of XAI by achieving promising results with a smaller dataset. It also facilitates the development of more understandable and fastly provided solutions, which is essential for real-world XAI users such as electric mobility users that need PV forecasting explanations as support for their vehicles charging management.
2024
Autores
Pistono, AMAD; dos Santos, AMP; Baptista, RJV; Mamede, HS;
Publicação
COMPUTER APPLICATIONS IN ENGINEERING EDUCATION
Abstract
Professional training presents a significant challenge for organizations, particularly in captivating and engaging employees in these learning initiatives. With the ever-evolving landscape of workplace education, various learning modes have emerged within organizations, and e-learning stands out as a prominent choice. This increasingly cost-effective and adaptable solution has revolutionized training by facilitating numerous learning activities, including the seamless integration of educational games driven by cutting-edge technologies. However, incorporating serious games into educational and professional settings introduces its own set of challenges, particularly in quantifying their tangible impact on learning and assessing their adaptability across diverse contexts. Organizations require a consistent framework to guide best practices in implementing e-learning combined with serious games in professional training. The primary objective of this research is to bridge this gap. Rooted in the methodology of Design Science Research, it aims to provide a comprehensive framework for creating and assessing adaptive serious games that achieve desired learning and engagement outcomes. The overarching goal is to enhance the teaching-learning process in professional training, ultimately elevating student engagement and boosting learning outcomes to new heights. The proposal is grounded in a review of literature, expert insights, and user experiences with Serious Games in professional training, considering learning outcomes and forms of adaptation as essential characteristics for developing or evaluating Serious Games. The result is a framework designed to guide learners toward improved learning outcomes and increased engagement. The proposal underwent evaluation through triangulation, involving focus groups and expert interviews. Additionally, it was utilized in the development and assessment of a Serious Game, offering new insights and application suggestions. This experiment provided an evaluation of the framework based on real courses. In summary, this investigation contributes to the development of evidence-based approaches for the effective use of Serious Games in professional training.
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