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Publicações

Publicações por HumanISE

2024

Adaptation and Validation of the Simulator Sickness Questionnaire to Portuguese (SSQp) Based on Immersive Virtual Reality Exposure

Autores
Gonçalves, G; Melo, M; Serôdio, C; Silva, R; Bessa, M;

Publicação
IEEE Access

Abstract

2024

WASMICO: Micro-containers in microcontrollers with WebAssembly

Autores
Ribeiro, E; Restivo, A; Ferreira, HS; Dias, JP;

Publicação
JOURNAL OF SYSTEMS AND SOFTWARE

Abstract
The Internet -of -Things (IoT) has created a complex environment where hardware and software interact in complex ways. Despite being a prime candidate for applying well -established software engineering practices, IoT has not seen the same level of adoption as other areas, such as cloud development. This discrepancy is even more evident in the case of edge devices, where programming and managing applications can be challenging due to their heterogeneous nature and dependence on specific toolchains and languages. However, the emergence of WebAssembly as a viable solution for running high-level languages on some devices presents an opportunity to streamline development practices, such as DevOps. In this paper, we present WASMICO - a firmware and command -line utility that allows for the execution and management of application lifecycles in microcontrollers. Our solution has been benchmarked against other state-of-the-art tools, demonstrating its feasibility, novel features, and empirical evidence that it outperforms some of the most widely used solutions for running high-level code on these devices. Overall, our work aims to promote the use of wellestablished software engineering practices in the IoT domain, helping to bridge the gap between cloud and edge development.

2024

Pest Detection in Olive Groves Using YOLOv7 and YOLOv8 Models

Autores
Alves, A; Pereira, J; Khanal, S; Morais, AJ; Filipe, V;

Publicação
OPTIMIZATION, LEARNING ALGORITHMS AND APPLICATIONS, PT II, OL2A 2023

Abstract
Modern agriculture faces important challenges for feeding a fast-growing planet's population in a sustainable way. One of the most important challenges faced by agriculture is the increasing destruction caused by pests to important crops. It is very important to control and manage pests in order to reduce the losses they cause. However, pest detection and monitoring are very resources consuming tasks. The recent development of computer vision-based technology has made it possible to automatize pest detection efficiently. In Mediterranean olive groves, the olive fly (Bactrocera oleae Rossi) is considered the key-pest of the crop. This paper presents olive fly detection using the lightweight YOLO-based model for versions 7 and 8, respectively, YOLOv7-tiny and YOLOv8n. The proposed object detection models were trained, validated, and tested using two different image datasets collected in various locations of Portugal and Greece. The images are constituted by sticky yellow trap photos and by McPhail trap photos with olive fly exemplars. The performance of the models was evaluated using precision, recall, and mAP.95. The YOLOV7-tiny model best performance is 88.3% of precision, 85% of Recall, 90% of mAP.50, and 53% of mAP.95. The YOLOV8n model best performance is 85% of precision, 85% of Recall, 90% mAP.50, and 55% of mAP.50 YOLO8n model achieved worst results than YOLOv7-tiny for a dataset without negative images (images without olive fly exemplars). Aiming at installing an experimental prototype in the olive grove, the YOLOv8n model was implemented in a Ubuntu Server 23.04 Raspberry PI 3 microcomputer.

2024

X-Model4Rec: An Extensible Recommender Model Based on the User’s Dynamic Taste Profile

Autores
de Azambuja, RX; Morais, AJ; Filipe, V;

Publicação
Human-Centric Intelligent Systems

Abstract
AbstractSeveral approaches have been proposed to obtain successful models to solve complex next-item recommendation problem in non-prohibitive computational time, such as by using heuristics, designing architectures, and applying information filtering techniques. In the current technological scenario of artificial intelligence, sequential recommender systems have been gaining attention and they are a highly demanding research area, especially using deep learning in their development. Our research focuses on an efficient and practical model for managing sequential session-based recommendations of specific products for users using the wine and movie domains as case studies. Through an innovative recommender model called X-Model4Rec – eXtensible Model for Recommendation, we explore the user's dynamic taste profile using architectures with transformer and multi-head attention mechanisms to solve the next-item recommendation problem. The performance of the proposed model is compared to that of classical and baseline recommender models on two real-world datasets of wines and movies, and the results are better for most of the evaluation metrics.

2024

Virtual Reality in Tourism Promotion: A Research Agenda Based on A Bibliometric Approach

Autores
Sousa, N; Alén, E; Losada, N; Melo, M;

Publicação
JOURNAL OF QUALITY ASSURANCE IN HOSPITALITY & TOURISM

Abstract
Virtual Reality (VR) has the capacity to increase tourists' responses, compared with other marketing tools. In tourism, it can play a decisive role in its promotion, since it can generate impactful information that will increase the visit intention. However, there are few reviews that focus on VR as a promotional tool in tourism. To overcome this limitation, this work provides a bibliometric analysis of papers from the Web of Science and Scopus databases. The analysis allows us to conclude that although its potential is recognized, the use of VR is infrequent in tourism. We also identified three main avenues for future research: presence and devices, promotional strategies, and segments to explore.

2024

Influencing wine tourists' decision-making with VR: The impact of immersive experiences on their behavioural intentions

Autores
Sousa, N; Alén, E; Losada, N; Melo, M;

Publicação
TOURISM MANAGEMENT PERSPECTIVES

Abstract
Virtual Reality (VR) has proven to be an important contribution to tourists' decision-making regarding a destination. This fact can be determinant, especially when tourists face some social limitation or restriction that conditions their participation in tourism activities. Therefore, we aim to understand whether the possibility of experiencing immersive wine tourism activities can encourage future visits, as well as the recommendation of the VR experience and the destination itself. To achieve our goal, we offered 405 participants an experimental VR experience with digital content about a wine tourism activity. The results showed that participants feel that the VR experience influences their behavioural intention towards the wine tourism destination. The satisfaction felt from the experience leads to a significant effect on the intention to visit and to recommend the destination and the VR activity. These findings suggest to wine tourism destination managers that VR can play an essential role in tourism management.

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