2008
Autores
Bernardo, M; Morgado, L; Rabadao, C;
Publicação
Iberian Conference on Information Systems and Technologies, CISTI
Abstract
2010
Autores
Fernandes, P; Ferreira, C; Cunha, A; Morgado, L;
Publicação
PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION (DSAI 2010)
Abstract
The Second Life platform unites various technologies: 3D virtual environments, virtual reality, Internet connection between participants and the possibility of customization of the three-dimensional content. It is a virtual collaborative environment that allows users to explore digital worlds and interact with others in real time. Increasingly, new peripherals to interact with virtual environments are emerging in the market, and good examples of this are 3Dconnexion's 3D controllers. These are designed to be easy to use, allowing users to zoom, move around in space and rotate 3D objects with a simple hand tap on the device. With this project we wanted to identify usability problems among 3Dconnexion's devices in Second Life 3D virtual environment. We created a usability test and implemented it. With its data we identified usability features of these 3D controllers.
2011
Autores
Rodrigues, N; Magalhães, L; Moura, JP; Chalmers, A; Santos, F; Morgado, L;
Publicação
Advances in Social Networking and Online Communities - Virtual Worlds and Metaverse Platforms
Abstract
2012
Autores
Zagalo, N; Morgado, L; Boa-Ventura, A;
Publicação
Abstract
2011
Autores
Dias, C; Fernandes, O; Cunha, A; Morgado, L;
Publicação
2011 IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, Braga, Portugal, November 16-18, 2011
Abstract
3D interface devices are being announced as rendering virtual world navigation easier. We have prepared a usability testing framework for two such devices, SpaceNavigator and SpacePilot PRO, manufactured by 3Dconnexion. The paper summarizes the underlying concepts of usability testing and links them to the requirements of a virtual world 3D interface context. We detail the metrics to be employed and the reasoning behind their selection, and the planning which yielded the actual framework to be used for conducting the 3D interface usability tests in the Second Life virtual world. © 2011 IEEE.
2012
Autores
Martins, M; Cunha, A; Morgado, L;
Publicação
PROCEEDINGS OF THE 4TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION (DSAI 2012)
Abstract
The use of keyboard and mouse combinations to navigate 3D environments of virtual worlds requires the coordination of both hands in order for the 2D degrees of motion of the mice to transform into the variety of motions available in a 3D space. Such coordination may pose a challenge to people with motor disabilities. 3D controllers known as "3D mice" are presented by manufacturers as significant interface alternatives. To establish the feasibility of such claims, we have conducted a usability test of two 3D mice marketed by 3Dconnexion, in parallel with a keyboard+mouse test. The 10 participants had motor disabilities due to medullary lesions on vertebrae C5-D11, and performed 13 different tasks in the Second Life virtual world: 5 participants used 3D mice, 5 used keyboard+mouse. We have concluded that 2-3 of the 5 most challenging tasks in the keyboard+mouse combination become less challenging using 3D mice. Participants' feedback was more positive regarding 3D mice, but with significant differences between mice. Contrary to our initial expectations, the least stable mouse, Space Navigator, originated the best feedback. (C) 2012 The Authors. Published by Elsevier B.V. Selection and/or peer-review under responsibility of the Scientific Programme Committee of the 4th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion (DSAI 2012)
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