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Publicações

Publicações por Leonel Morgado

2013

Virtual Archaeology in Second Life and OpenSimulator

Autores
Sequeira, LM; Morgado, LC;

Publicação
Journal For Virtual Worlds Research

Abstract
Traditional approaches to virtual archaeology include dealing with research methods to capture information from heritage sites, creating models out of that information and how to present them to the public; these are intense technical procedures which might be too costly for some types of history or heritage-based projects. Virtual worlds allowed new types of models of/for heritage sites to be produced and disseminated at a fraction of the cost.Second Life®, and its open source counterpart, OpenSimulator, are virtual world platforms with user-generated content. 3D models are created in real time and instantly rendered for all visitors. This allows amateurs and researchers create their own virtual archaeology projects easily and with few costs, and to have the resulting models immediately available to a vast community of users. This article presents an overview of four different approaches to virtual archaeology projects that are present in these platforms and that have been publicly discussed and analyzed; in particular, the last type shows a novel approach to virtual archaeology which is not found in other platforms, and explains how researchers have managed to extend the concept to new areas and develop methodologies to incorporate the validation of historical accuracy to encompass these areas.

2018

Immersive Learning Research J.UCS Special Issue

Autores
Morgado, L; Allison, C; Beck, D; Penicheiro, F;

Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract

2014

Simplifying Crowd Automation in the Virtual Laboratory of Archaeology

Autores
Sequeira, LM; Morgado, L; Pires, ES;

Publicação
Procedia Technology

Abstract

2018

Immersive Learning Research Network

Autores
Beck, D; Allison, C; Morgado, L; Pirker, J; Peña-Rios, A; Ogle, T; Richter, J; Gütl, C;

Publicação
Communications in Computer and Information Science

Abstract

2016

EmbodiMentor

Autores
Morgado, L; Gütl, C; Stahlal, A;

Publicação
Proceedings of the 7th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion - DSAI 2016

Abstract

2018

Videogame Agency as a Bio-costs Contract

Autores
Neves, PP; Morgado, L; Zagalo, N;

Publicação
JOURNAL OF SCIENCE AND TECHNOLOGY OF THE ARTS

Abstract
This paper presents a novel descriptive model for agency in videogames as communication. Literature pertaining to interactive works including videogames has identified the need to overcome dyadic perspectives of communication in such works. Research specifically to do with agency has called for agency to no longer be confused with freedom of action, for an integrated perspective of the player and the system, and for that relationship to be viewed as a conversation. The transactional model in this paper achieves this by proposing a nested hierarchy of levels of communication that operate as an implicit contract, negotiated between the system and the player, where the object of the transaction is bio-costs, effected through the signalling of the attainability of understandings. The paper describes research antecedents, a research agenda, the basis for the model, the model itself, examples of how the model can be used to describe videogame designs, and future research.

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