2024
Autores
Teixeira, AS; Campos, MJ; Fernandes, CS; Ferreira, MC;
Publicação
NURSING PRACTICE TODAY
Abstract
Background & Aim: This scoping review aims to identify and summarize how technology can help prevent work-related musculoskeletal injuries in healthcare professionals. Methods & Materials: We conducted a scoping review following the steps provided by the Joanna Briggs Institute. The PRISMA (R) - Preferred Reporting Items for Systematic Reviews and Meta-Analyses model was used to organize the information, following the recommendations described in PRISMA-ScR (PRISMA Extension for Scoping Reviews) for the article presentation. A search of PubMed, Scopus, and CINAHL databases was conducted for all articles in December 2023. Results: Of the 964 initial articles identified, 7 met the inclusion criteria. The reviewed studies highlight the effectiveness of various technological interventions in reducing musculoskeletal injuries among healthcare professionals. Wearable technologies, such as inertial measurement units, have been effective in promoting correct posture and reducing the risk of musculoskeletal disorders. However, the studies also identified significant challenges, including the generalizability of findings, the need for more robust empirical evidence, and issues related to the long-term sustainability and cost-effectiveness of these technologies. Conclusion: The conclusion of this analysis highlights the need for scalable, effective, and customized therapies and calls for more study and development in gamification, wearable technologies, and tailored mobile applications.
2024
Autores
Ferreira, MC; Wachowicz, T; Zaraté, P; Maemura, Y;
Publicação
Lecture Notes in Business Information Processing
Abstract
[No abstract available]
2024
Autores
Silva, DM; Ferreira, MC; Tavares, JMRS;
Publicação
Proceedings of the International Conference on Ubiquitous Computing and Ambient Intelligence (UCAmI 2024), Belfast, UK, 27-29 November 2024.
Abstract
This study addresses the critical need to enhance patient’s experience with healthcare mobile applications. With the exponential growth of healthcare apps over the past decade, it is imperative to understand the patients’ perceptions of what is lacking and how healthcare mobile applications can be improved in terms of design, features, and communication between patients and providers, such as doctors or hospitals. This research was conducted in four phases: gathering insights into User-Interface (UI) and User-Experience, constructing a patient-focused survey, experimenting with various UI designs, and statistically analyzing survey responses about hospital mobile applications. Key findings from 82 responses highlighted the necessity to redesign both hospital app transaction processes and the apps themselves in terms of functionality and UI. Technological innovations like chatbots were underutilized due to the lack of affective computing in developing these features and a reported lack of user awareness. Regarding UI preferences, respondents favored larger text, less bold text, and blue as the primary color. Future developments should include direct communication with doctors and self-check-in features. Addressing these areas can significantly enhance patient satisfaction and engagement with healthcare mobile applications, particularly hospital apps. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
2024
Autores
de Oliveira, JF; Campos, J; Martins, T; Fernandes, CS; Ferreira, MC;
Publicação
Lecture Notes in Networks and Systems
Abstract
In recent years, there has been an increasing trend towards innovative and interactive learning approaches. Serious games have emerged as a promising solution in health education, offering engaging and immersive learning experiences. This article presents the development steps of a mobile application to promote knowledge of nursing assessment and intervention in the family. A prototype was developed for Android devices using React Native technology and Firebase database, incorporating gamification elements. It was then evaluated by potential users. The results showed that the proposed solution successfully enhanced nurses’ learning about family issues and dynamics, receiving positive feedback from users regarding its effectiveness and usability. By leveraging the power of mobile technology and gamification, this research work seeks to bridge an existing gap, contributing to the advancement of game-based educational approaches in the health field. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
2024
Autores
Laguna, LV; Fernandes, CS; Campos, J; Ferreira, MC;
Publicação
Smart Health
Abstract
As advancements in the health sector continue to improve, people are living longer and increasingly aging in place. However, aging is often accompanied by disabilities and mobility issues. Whether these issues develop gradually or suddenly, many homes are not equipped to accommodate such changes, resulting in significant mobility barriers. This document presents a systematic review focusing on three key areas: “Home Barriers and Modification”, “Accessibilities and Disabilities”, and “Gamification and Assistive Technologies”. The aim is to synthesize existing knowledge and explore the interconnections among these topics. The primary objective of this review is to examine how gamification can be utilized to identify barriers within the homes of individuals with disabilities. Despite numerous advancements and available technologies, the review reveals a paucity of research on the application of gamification in this context, highlighting a promising area for future investigation. Additionally, the review underscores the benefits of home modifications to enhance accessibility, emphasizing the potential for significant improvements in the quality of life for individuals with disabilities. © 2024 The Authors
2024
Autores
Amarelo, A; Mota, M; Amarelo, B; Ferreira, MC; Fernandes, CS;
Publicação
CANCERS
Abstract
Background/Objectives: Cancer patients undergoing chemotherapy often face challenges that reduce their physical function and quality of life. Technological resources offer innovative solutions for physical rehabilitation, but the extent of their application in this context remains unclear. This scoping review aims to explore and map the various technological tools used to support physical rehabilitation in cancer patients during chemotherapy, focusing on their potential to improve outcomes and enhance patient care. Methods: A scoping review was conducted following the Joanna Briggs Institute (JBI) guidelines and the PRISMA-ScR framework. Comprehensive searches were performed in the MEDLINE, CINAHL, Scopus, SPORTDiscus, and COCHRANE databases. The included studies focused on the technological resources used in physical rehabilitation for cancer patients undergoing chemotherapy. Data extraction followed the World Health Organization's Classification of Digital Health Interventions v1.0 to categorize the technologies. Results: A total of 32 studies met the inclusion criteria. The most commonly used technologies included wearable devices (16 studies), web-based platforms and telerehabilitation systems (7 studies), mHealth applications (6 studies), virtual reality (2 studies), and exergaming (3 studies). These tools were designed to enhance physical function, manage treatment-related symptoms, and improve overall quality of life. Wearable devices were particularly effective for monitoring physical activity, while web-based platforms and mHealth applications supported remote rehabilitation and patient engagement. Conclusions: Technological resources offer significant opportunities for personalized rehabilitation interventions in cancer patients undergoing chemotherapy. However, further research is needed to evaluate the long-term effectiveness, cost-efficiency, and clinical integration of these tools to ensure broader accessibility and sustainable impact.
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