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Publicações

Publicações por Daniel Mendes

2024

Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems

Autores
Assaf, R; Mendes, D; Rodrigues, R;

Publicação
COMPUTER GRAPHICS FORUM

Abstract
Collaboration in extended reality (XR) environments presents complex challenges that revolve around how users perceive the presence, intentions, and actions of their collaborators. This paper delves into the intricate realm of group awareness, focusing specifically on workspace awareness and the innovative visual cues designed to enhance user comprehension. The research begins by identifying a spectrum of collaborative situations drawn from an analysis of XR prototypes in the existing literature. Then, we describe and introduce a novel classification for workspace awareness, along with an exploration of visual cues recently employed in research endeavors. Lastly, we present the key findings and shine a spotlight on promising yet unexplored topics. This work not only serves as a reference for experienced researchers seeking to inform the design of their own collaborative XR applications but also extends a welcoming hand to newcomers in this dynamic field.

2024

Incidental visualizations: How complexity factors influence task performance

Autores
Moreira, J; Mendes, D; Gonçalves, D;

Publicação
Visual Informatics

Abstract
Incidental visualizations convey information to a person during an ongoing primary task, without the person consciously searching for or requesting that information. They differ from glanceable visualizations by not being people's main focus, and from ambient visualizations by not being embedded in the environment. Instead, they are presented as secondary information that can be observed without a person losing focus on their current task. However, despite extensive research on glanceable and ambient visualizations, the topic of incidental visualizations is yet a novel topic in current research. To bridge this gap, we conducted an empirical user study presenting participants with an incidental visualization while performing a primary task. We aimed to understand how complexity contributory factors — task complexity, output complexity, and pressure — affected primary task performance and incidental visualization accuracy. Our findings showed that incidental visualizations effectively conveyed information without disrupting the primary task, but working memory limitations should be considered. Additionally, output and pressure significantly influenced the primary task's results. In conclusion, our study provides insights into the perception accuracy and performance impact of incidental visualizations in relation to complexity factors. © 2024 The Author(s)

2024

4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models

Autores
Fonseca, F; Sousa, M; Mendes, D; Ferreira, A; Jorge, JA;

Publicação
CoRR

Abstract

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