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Publicações

Publicações por CRACS

2022

An NLP Approach to Understand the Top Ranked Higher Education Institutions' Social Media Communication Strategy

Autores
Figueira, A; Nascimento, LV;

Publicação
Web Information Systems and Technologies - 18th International Conference, WEBIST 2022, Valletta, Malta, October 25-27, 2022, Revised Selected Papers

Abstract
In this paper we examine the use of social media as a marketing channel by Higher Education Institutions (HEI) and its impact on the institution's brand, attracting top professionals and students. HEIs are annually evaluated globally based on various success parameters to be published in rankings. Specifically, we analyze the Twitter publishing strategies of the selected HEIs, and we compare the results with their overall ranking positions. Our study shows that there are no significant differences between the well-known university rankings based on Kendall t and RBO metrics. However, our data retrieval indicates a tendency for the top-ranked universities to adopt specific strategies, which are further emphasized when analyzing emotions and topics. Conversely, some universities have less prominent strategies that do not align with their ranking positions. This study provides insights into the role of social media in the marketing strategies of HEIs and its impact on their global rankings. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2022

Network Science - 7th International Winter Conference, NetSci-X 2022, Porto, Portugal, February 8-11, 2022, Proceedings

Autores
Ribeiro, P; Silva, F; Ferreira Mendes, JF; Laureano, RD;

Publicação
NetSci-X

Abstract

2022

Preface

Autores
Ribeiro, P; Silva, F; Mendes, JF; Laureano, R;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract

2022

Novel features for time series analysis: a complex networks approach

Autores
Silva, VF; Silva, ME; Ribeiro, P; Silva, F;

Publicação
DATA MINING AND KNOWLEDGE DISCOVERY

Abstract
Being able to capture the characteristics of a time series with a feature vector is a very important task with a multitude of applications, such as classification, clustering or forecasting. Usually, the features are obtained from linear and nonlinear time series measures, that may present several data related drawbacks. In this work we introduce NetF as an alternative set of features, incorporating several representative topological measures of different complex networks mappings of the time series. Our approach does not require data preprocessing and is applicable regardless of any data characteristics. Exploring our novel feature vector, we are able to connect mapped network features to properties inherent in diversified time series models, showing that NetF can be useful to characterize time data. Furthermore, we also demonstrate the applicability of our methodology in clustering synthetic and benchmark time series sets, comparing its performance with more conventional features, showcasing how NetF can achieve high-accuracy clusters. Our results are very promising, with network features from different mapping methods capturing different properties of the time series, adding a different and rich feature set to the literature.

2022

Managing Gamified Programming Courses with the FGPE Platform

Autores
Paiva, JC; Queiros, R; Leal, JP; Swacha, J; Miernik, F;

Publicação
INFORMATION

Abstract
E-learning tools are gaining increasing relevance as facilitators in the task of learning how to program. This is mainly a result of the pandemic situation and consequent lockdown in several countries, which forced distance learning. Instant and relevant feedback to students, particularly if coupled with gamification, plays a pivotal role in this process and has already been demonstrated as an effective solution in this regard. However, teachers still struggle with the lack of tools that can adequately support the creation and management of online gamified programming courses. Until now, there was no software platform that would be simultaneously open-source and general-purpose (i.e., not integrated with a specific course on a specific programming language) while featuring a meaningful selection of gamification components. Such a solution has been developed as a part of the Framework for Gamified Programming Education (FGPE) project. In this paper, we present its two front-end components: FGPE AuthorKit and FGPE PLE, explain how they can be used by teachers to prepare and manage gamified programming courses, and report the results of the usability evaluation by the teachers using the platform in their classes.

2022

Integration of Computer Science Assessment into Learning Management Systems with JuezLTI

Autores
Carrillo, JV; Sierra, A; Leal, JP; Queirós, R; Pellicer, S; Primo, M;

Publicação
Third International Computer Programming Education Conference, ICPEC 2022, June 2-3, 2022, Polytechnic Institute of Cávado and Ave (IPCA), Barcelos, Portugal.

Abstract
Computer science is a skill that will continue to be in high demand in the foreseeable future. Despite this trend, automated assessment in computer science is often hampered by the lack of systems supporting a wide range of topics. While there is a number of open software systems and programming exercise collections supporting automated assessment, up to this date, there are few systems that offer a diversity of exercises ranging from computer programming exercises to markup and databases languages. At the same time, most of the best-of-breed solutions force teachers and students to alternate between the Learning Management System - a pivotal piece of the e-learning ecosystem - and the tool providing the exercises. This issue is addressed by JuezLTI, an international project whose goal is to create an innovative tool to allow the automatic assessment of exercises in a wide range of computer science topics. These topics include different languages used in computer science for programming, markup, and database management. JuezLTI borrows part of its name from the IMS Learning Tools Interoperability (IMS LTI) standard. With this standard, the tool will interoperate with reference systems such as Moodle, Sakai, Canvas, or Blackboard, among many others. Another contribution of JuezLTI will be a pool of exercises. Interoperability and content are expected to foster the adoption of JuezLTI by many institutions. This paper presents the JuezLTI project, its architecture, and its main components. © Carrillo, Juan V.; Sierra, Alberto; Leal, Jose Paulo; Queirs, Ricardo; Pellicer, Salvador; Primo, Marco; licensed under Creative Commons License CC-BY 4.0

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