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Publicações

2024

A randomized controlled trial to assess the impact of psychoeducation on the quality of life of parents with children with congenital heart defects-Quantitative component

Autores
Rodrigues, MG; Rodrigues, JD; Moreira, JA; Clemente, F; Dias, CC; Azevedo, LF; Rodrigues, PP; Areias, JC; Areias, ME;

Publicação
CHILD CARE HEALTH AND DEVELOPMENT

Abstract
PurposeTo develop, implement and assess the results of psychoeducation to improve the QoL of parents with CHD newborns.MethodsParticipants were parents of inpatient newborns with the diagnosis of non-syndromic CHD. We conducted a parallel RCT with an allocation ratio of 1:1 (intervention vs. control), considering the newborns, using mixed methods research. The intervention group received psychoeducation (Parental Psychoeducation in CHD [PPeCHD]) and the usual routines, and the control group received just the regular practices. The allocation concealment was assured. PI was involved in enrolling participants, developing and implementing the intervention, data collection and data analysis. We followed the Consolidated Standards of Reporting Trials (CONSORT) guidelines.ResultsParents of eight newborns were allocated to the intervention group (n = 15 parents) and eight to the control group (n = 13 parents). It was performed as an intention-to-treat (ITT) analysis. In M2 (4 weeks), the intervention group presented better QoL levels in the physical, psychological, and environmental domains of World Health Organization Quality of Life instrument (WHOQOL-Bref). In M3 (16 weeks), scores in physical and psychological domains maintained a statistically significant difference between the groups.ConclusionsThe PPeCHD, the psychoeducational intervention we developed, positively impacted parental QoL. These results support the initial hypothesis. This study is a fundamental milestone in this research field, adding new essential information to the literature.

2024

Understanding the Impact of Perceived Challenge on Narrative Immersion in Video Games: The Role-Playing Game Genre as a Case Study

Autores
Domingues, JM; Filipe, V; Carita, A; Carvalho, V;

Publicação
INFORMATION

Abstract
This paper explores the intricate interplay between perceived challenge and narrative immersion within role-playing game (RPG) video games, motivated by the escalating influence of game difficulty on player choices. A quantitative methodology was employed, utilizing three specific questionnaires for data collection on player habits and experiences, perceived challenge, and narrative immersion. The study consisted of two interconnected stages: an initial research phase to identify and understand player habits, followed by an in-person intervention involving the playing of three distinct RPG video games. During this intervention, selected players engaged with the chosen RPG video games separately, and after each session, responded to two surveys assessing narrative immersion and perceived challenge. The study concludes that a meticulous adjustment of perceived challenge by video game studios moderately influences narrative immersion, reinforcing the enduring prominence of the RPG genre as a distinctive choice in narrative.

2024

Radiological Medical Imaging Annotation and Visualization Tool

Autores
Teiga, I; Sousa, JV; Silva, F; Pereira, T; Oliveira, HP;

Publicação
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION, PT III, UAHCI 2024

Abstract
Significant medical image visualization and annotation tools, tailored for clinical users, play a crucial role in disease diagnosis and treatment. Developing algorithms for annotation assistance, particularly machine learning (ML)-based ones, can be intricate, emphasizing the need for a user-friendly graphical interface for developers. Many software tools are available to meet these requirements, but there is still room for improvement, making the research for new tools highly compelling. The envisioned tool focuses on navigating sequences of DICOM images from diverse modalities, including Magnetic Resonance Imaging (MRI), Computed Tomography (CT) scans, Ultrasound (US), and X-rays. Specific requirements involve implementing manual annotation features such as freehand drawing, copying, pasting, and modifying annotations. A scripting plugin interface is essential for running Artificial Intelligence (AI)-based models and adjusting results. Additionally, adaptable surveys complement graphical annotations with textual notes, enhancing information provision. The user evaluation results pinpointed areas for improvement, including incorporating some useful functionalities, as well as enhancements to the user interface for a more intuitive and convenient experience. Despite these suggestions, participants praised the application's simplicity and consistency, highlighting its suitability for the proposed tasks. The ability to revisit annotations ensures flexibility and ease of use in this context.

2024

CO2 Emissions Resulting from Large-Scale Integration of Electric Vehicles Using a Macro Perspective

Autores
Monteiro, F; Sousa, A;

Publicação
APPLIED SCIENCES-BASEL

Abstract
Smart grids with EVs have been proposed as a great contribution to sustainability. Considering environmental sustainability is of great importance to humanity, it is essential to assess whether electrical vehicles (EVs) actually contribute to improving it. The objectives of the present study are, from a macro (broad-scope) perspective, to identify the sources of emissions and to create a framework for the calculation of CO2 emissions resulting from large-scale EV use. The results show that V2G mode increases emissions and therefore reduces the benefits of using EVs. The results also show that in the best scenario (NC mode), an EV will have 32.7% less emissions, and in the worst case (V2G mode), it will have 25.6% more emissions than an internal combustion vehicle (ICV), meaning that sustainability improvement is not always ensured. The present study shows that considering a macro perspective is essential to estimate a more comprehensive value of emissions. The main contributions of this work are the creation of a framework for identifying the main contributions to CO2 emissions resulting from large-scale EV integration, and the calculation of estimated CO2 emissions from a macro perspective. These are important contributions to future studies in the area of smart grids and large-scale EV integration, for decision-makers as well as common citizens.

2024

Programmer User Studies: Supporting Tools & Features

Autores
Costa, L; Barbosa, S; Cunha, J;

Publicação
2024 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING, VL/HCC 2024

Abstract
User studies are paramount for advancing science. In particular, the empirical evaluation of programmer-oriented tools is important to validate research ideas and prototypes, as well as production-ready tools. Previous research has collected several tools used by the software engineering and behavioral science communities to design and run studies. In this work, we study tools used in software engineering studies and identify their features. Furthermore, we analyze three behavioral science experiment tools to identify design ideas that might be adapted to programmer user studies. With this work, we present the set of features currently offered by software engineering tools to support researchers in the design and execution of programmer user studies. We also present the characteristics of some tools used in behavioral science experiments to identify design ideas that can be adapted to programmer user studies.

2024

A Reinforcement Learning Based Recommender System Framework for Web Apps: Radio and Game Aggregators Scenarios

Autores
Batista, A; Torres, JM; Sobral, PM; Moreira, RS; Soares, C; Pereira, I;

Publicação
Progress in Artificial Intelligence - 23rd EPIA Conference on Artificial Intelligence, EPIA 2024, Viana do Castelo, Portugal, September 3-6, 2024, Proceedings, Part I

Abstract
Recommendation systems can play an important role in today’s digital content platforms by supporting the suggestion of relevant content in a personalised manner for each customer. Such content customisation has not been consistent across most media domains, and particularly on radio streaming and gaming aggregators, which are the two real-world application domains focused in this work. The challenges faced in these application areas are the dynamic nature of user preferences and the difficulty of generating recommendations for less popular content, due to the overwhelming choice and polarisation of available top content. We present the design and implementation of a Reinforcement Learning-based Recommendation System (RLRS) for web applications, using a Deep Deterministic Policy Gradient (DDPG) agent and, as a reward function, a weighted sum of the user Click Distribution (CD) across the recommended items and the Dwell Time (DT), a measure of the time users spend interacting with those items. Our system has been deployed in real production scenarios with preliminary but promising results. Several metrics are used to track the effectiveness of our approach, such as content coverage, category diversity, and intra-list similarity. In both scenarios tested, the system shows consistent improvement and adaptability over time, reinforcing its applicability. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.

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