2025
Autores
Pourvahab, M; Mousavirad, SJ; Lashgari, F; Monteiro, A; Shafafi, K; Felizardo, V; Pais, S;
Publicação
Studies in Computational Intelligence
Abstract
In the study, a new method for analyzing Electrocardiogram (ECG) signals is suggested, which is vital for detecting and treating heart diseases. The technique focuses on improving ECG signal classification, particularly in identifying different heart conditions like arrhythmias and myocardial infarctions. An enhanced version of the differential evolution (DE) algorithm integrated with neural networks is leveraged to classify these signals effectively. The process starts with preprocessing and extracting key features from ECG signals. These features are then processed by a multi-layer perceptron (MLP), a common neural network for ECG analysis. However, traditional MLP training methods have limitations, such as getting trapped in suboptimal solutions. To overcome this, an advanced DE algorithm is used, incorporating a partition-based strategy, opposition-based learning, and local search mechanisms. This improved DE algorithm optimizes the MLP by fine-tuning its weights and biases, using them as starting points for further refinement by the Gradient Descent with Momentum (GDM) local search algorithm. Extensive experiments demonstrate that this novel training approach yields better results than the traditional method. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
2025
Autores
Mota, A; Ávila, P; Bastos, J; Roque, AC; Pires, A;
Publicação
Procedia Computer Science
Abstract
This paper compares the performance of Simulated Annealing and Tabu Search meta-heuristics in addressing a parallel machine scheduling problem aimed at minimizing weighted earliness, tardiness, total flowtime, and machine deterioration costs-a multi-objective optimization problem. The problem is transformed into a single-objective problem using weighting and weighting relative distance methods. Four scenarios, varying in the number of jobs and machines, are created to evaluate these metaheuristics. Computational experiments indicate that Simulated Annealing consistently yields superior solutions compared to Tabu Search in scenarios with lower dimensions despite longer run times. Conversely, Tabu Search performs better in higher-dimensional scenarios. Furthermore, it is observed that solutions generated by different weighting methods exhibit similar performance. © 2025 The Author(s).
2025
Autores
Silva, RM; Martins, P; Rocha, T;
Publicação
COMPUTERS AND EDUCATION OPEN
Abstract
Background: Students with Autism Spectrum Disorder (ASD) often face significant challenges in traditional educational environments, including difficulties in social interaction, engagement, and adapting to standard learning methods. These barriers can hinder their academic and personal development, highlighting the need for more inclusive and adaptive educational solutions. Objective: This study investigated whether immersive VR-based STEM learning environments can support the cognitive, social and behavioural development of pupils with ASD. We evaluated usability and accessibility needs, validated the artefact through expert consensus, and measured pre-post changes using established standardised instruments. Methodology: The research followed the Design Science Research (DSR) approach within STEM (Science, Technology, Engineering, and Mathematics) to develop VR-based learning experiences adapted to the needs of students with ASD. The Delphi method involved experts in defining best practices and educational strategies, helping to ensure that the proposed solutions were appropriate and aligned with student characteristics. The study included a control and an experimental group, both composed of students with ASD and typically developing students, assessing the impact of VR on learning and socialisation. Results: The findings suggest that VR-based learning environments may support improvements in cognitive, behavioural and social skills, although causal inference is limited by the small sample size and absence of randomisation. Conclusions: This study provides preliminary evidence that VR-based learning environments may help address educational barriers for students with ASD by offering structured, engaging and adaptable environments that could support inclusion and development.
2025
Autores
Moreira, I; Adolfo, LB; Melegati, J; Choma, J; Guerra, E; Zaina, L;
Publicação
XP
Abstract
2025
Autores
Arianna Teixeira Pereira; Janielle Da Silva Lago; Yvelyne Bianca Iunes Santos; Bruno Miguel Delindro Veloso; Norma Ely Santos Beltrão;
Publicação
Revista de Gestão Social e Ambiental
Abstract
2025
Autores
Liguori, A; Caroprese, L; Minici, M; Veloso, B; Spinnato, F; Nanni, M; Manco, G; Gama, J;
Publicação
NEUROCOMPUTING
Abstract
In real-world scenarios, numerous phenomena generate a series of events that occur in continuous time. Point processes provide a natural mathematical framework for modeling these event sequences. In this comprehensive survey, we aim to explore probabilistic models that capture the dynamics of event sequences through temporal processes. We revise the notion of event modeling and provide the mathematical foundations that underpin the existing literature on this topic. To structure our survey effectively, we introduce an ontology that categorizes the existing approaches considering three horizontal axes: modeling, inference and estimation, and application. We conduct a systematic review of the existing approaches, with a particular focus on those leveraging deep learning techniques. Finally, we delve into the practical applications where these proposed techniques can be harnessed to address real-world problems related to event modeling. Additionally, we provide a selection of benchmark datasets that can be employed to validate the approaches for point processes.
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