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Sobre

Sobre

Hugo Paredes (M) é Professor Catedrático no Departamento de Engenharias da Escola de Ciências e Tecnologia da Universidade de Trás-os-Montes e Alto Douro (UTAD). É licenciado (2000) e doutorado (2008) em Informática pela Universidade do Minho e possui o título de Agregado pela UTAD (2016). Entre maio de 2021 e setembro de 2023 foi Pró-Reitor para a Transição Digital e Modernização Administrativa da UTAD, Anteriormente desempenhou funções de Engenheiro de Software na SiBS e na Novabase Outsoursing, e Visiting Faculty no Human Computer Interaction Institute da Carnegie Mellon University. Foi também um dos fundadores da Robocode Generation, Lda uma empresa spin-off da UTAD.

É Investigador Coordenador no INESC TEC, cocoordena o Centro de Computação Centrada no Humano e Ciência da Informação (HumaISE). Os seus interesses de investigação são na área de Human-AI, aplicado aos domínios da acessibilidade, envelhecimento ativo, alterações climática e saúde, desporto e bem estar. É membro do conselho editorial da revista JUCS, foi editor-convidado de diversas edições especiais em revistas indexadas (JCR), e colaborou na organização de diversas conferências. É autor de mais de 150 publicações, e inventor de uma patente concedida. Liderou o projeto H2020 VR2Care, tendo participado e liderado em diversos projetos de investigação, nacionais e internacionais.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Hugo Paredes
  • Cargo

    Coordenador de Centro
  • Desde

    01 junho 2012
020
Publicações

2026

Exploring Competitive and Cooperative Orientations in Bartle's Taxonomy Through a GWAP Gameplay

Autores
Guimaraes, D; Correia, A; Paulino, D; Cabral, D; Teixeira, M; Netto, AT; Brito, WAT; Paredes, H;

Publicação
SERIOUS GAMES, JCSG 2025

Abstract
As competitive and cooperative dynamics gain prominence in games, they present unique opportunities to study player behavior. This paper explores the orientations of different player types, as categorized by Bartles Taxonomy, through the lens of a Game With A Purpose (GWAP) called BartleZ. Bartle's Taxonomy identifies four distinct player types Achievers, Explorers, Socializers, and Killers. This study delves into how these different types approach competitive and cooperative gameplay, through structured dilemmas in BartleZ. Results with 45 participants, reveal that player orientations significantly influence engagement and decision-making. Achievers balanced both strategies; Explorers favored cooperation; Socializers consistently chose cooperation; and Killers preferred competition but adapted in some contexts. Overall, players leaned toward cooperation early on, with a shift toward competition as complexity increased. Our findings pinpoint the importance of tailoring GWAP mechanics with diverse player motivations, enhancing both engagement and problem-solving effectiveness.

2026

Competitive and Cooperative Player-Oriented GWAPs for Enhancing Crowdsourcing Campaigns - An Evidence-Based Synthesis

Autores
Guimaraes, D; Correia, A; Paulino, D; Paredes, H;

Publicação
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION

Abstract
The use of gamified crowdsourcing mechanisms through serious games and games with a purpose (GWAPs) has emerged as an effective motivational strategy for enhancing performance in human intelligence tasks (HITs). In this systematic literature review, we examine the underlying characteristics of competitive and cooperative player-oriented GWAPs and how they can be leveraged to optimize crowdsourcing performance in completing batches of HITs. By exploring gamified crowdsourcing elements in GWAPs, we can evaluate the impact of these two types of player behaviors (i.e., competition and cooperation) on motivation and performance. We reviewed 27 publications and grouped them into five categories: player orientation, game elements and motivation, crowd work optimization, gamified knowledge collection, and comparative studies and best practices. Our research pinpoints the significance of intuitive task instructions, alignment of game elements with player motivations, and the role of competitive and cooperative dynamics in enhancing engagement and performance.

2025

Segmentation of coronary calcifications with a domain knowledge-based lightweight 3D convolutional neural network

Autores
Santos, R; Castro, R; Baeza, R; Nunes, F; Filipe, VM; Renna, F; Paredes, H; Carvalho, RF; Pedrosa, J;

Publicação
Comput. Biol. Medicine

Abstract
Cardiovascular diseases are the leading cause of death in the world, with coronary artery disease being the most prevalent. Coronary artery calcifications are critical biomarkers for cardiovascular disease, and their quantification via non-contrast computed tomography is a widely accepted and heavily employed technique for risk assessment. Manual segmentation of these calcifications is a time-consuming task, subject to variability. State-of-the-art methods often employ convolutional neural networks for an automated approach. However, there is a lack of studies that perform these segmentations with 3D architectures that can gather important and necessary anatomical context to distinguish the different coronary arteries. This paper proposes a novel and automated approach that uses a lightweight three-dimensional convolutional neural network to perform efficient and accurate segmentations and calcium scoring. Results show that this method achieves Dice score coefficients of 0.93 ± 0.02, 0.93 ± 0.03, 0.84 ± 0.02, 0.63 ± 0.06 and 0.89 ± 0.03 for the foreground, left anterior descending artery (LAD), left circumflex artery (LCX), left main artery (LM) and right coronary artery (RCA) calcifications, respectively, outperforming other state-of-the-art architectures. An external cohort validation also showed the generalization of this method's performance and how it can be applied in different clinical scenarios. In conclusion, the proposed lightweight 3D convolutional neural network demonstrates high efficiency and accuracy, outperforming state-of-the-art methods and showcasing robust generalization potential.

2025

Usage of a Cognitive Bias Web-game to Increase Accurate Interpretation of Online Consumer Reviews

Autores
Paulino, D; Netto, AT; Guimaraes, D; Barroso, J; Paredes, H;

Publicação
2025 28TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, CSCWD

Abstract
Online reviews are a crucial asset for e-commerce platforms as they provide consumers with valuable insights into products. It is important to note that these reviews are subjective and may contain biases. Therefore, it is essential to approach them with a critical eye. Despite this, online reviews remain a valuable tool for consumers when making purchasing decisions. This study focuses on developing web-based mini-games that target cognitive biases. The games are specifically designed to enhance the perception of e-commerce online reviews. A pilot study involving 85 participants was conducted to explore the potential of integrating these cognitive bias games into web platforms. The findings indicate promising avenues for leveraging these games to enhance cognitive personalization and improve the quality of e-commerce online reviews.

2025

Designing a Decision Support System for Accelerating Offshore Blue Energy Installations

Autores
Paulino, D; Carvalho, A; Cassola, F; Paredes, H; Lopes, J; Oliveira, M;

Publicação
2025 28TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, CSCWD

Abstract
In recent years, the development of Decision Support Systems (DSS) has played an instrumental role in the advancement of offshore renewable energy projects, particularly within the blue energy sector. Notwithstanding the technological advancements that have been made, the acceleration of such projects continues to be impeded by significant obstacles related to stakeholder engagement, feasibility assessment, and policy compliance. The objective of this study is to propose a design for a DSS for accelerating the construction of blue offshore energy platforms. This is to address the aforementioned challenges by integrating insights from stakeholder feedback and innovation trends. A participatory action study was conducted through a workshop with a diverse group of experts (n=20), including policymakers, practitioners, researchers, and public entities involved in offshore energy projects. The evaluation facilitated the determination of the DSS's efficacy in addressing user requirements and the identification of areas for enhancement. This study proposes a model for integrating stakeholder insights into technological solutions for offshore energy installations, thus offers significant contributions to the domain of sustainable blue energy development.