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Sobre

Sobre

Miguel Melo é Investigador Auxiliar no Laboratório de Realidade Virtual MASSIVE do INESC TEC em Vila Real, Portugal. Obteve Doutoramento em Informática na Universidade de Trás-os-Montes e Alto Douro com o tema de tese “HDR Video for Mobile Devices”. É autor de vários papers nas áreas da computação gráfica e realidade virtual. Atualmente, é também membro do comité executivo da Eurographics. Conta com mais de 25 publica¸ões em revistas internacionais indexadas e atualmente está envolvido em projetos internationais ligados áreas Realidade Virtual Multissensorial aplicada a diferentes domínios tais como treino e turismo.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Miguel Correia Melo
  • Cargo

    Investigador Sénior
  • Desde

    01 novembro 2010
  • Nacionalidade

    Portugal
  • Contactos

    +351222094199
    miguel.c.melo@inesctec.pt
009
Publicações

2024

Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments

Autores
Narciso, D; Melo, M; Rodrigues, S; Dias, D; Cunha, J; Vasconcelos-Raposo, J; Bessa, M;

Publicação
VIRTUAL REALITY

Abstract
The advantages of Virtual Reality (VR) over traditional training, together with the development of VR technology, have contributed to an increase in the body of literature on training professionals with VR. However, there is a gap in the literature concerning the comparison of training in a Virtual Environment (VE) with the same training in a Real Environment (RE), which would contribute to a better understanding of the capabilities of VR in training. This paper presents a study with firefighters (N = 12) where the effect of a firefighter training exercise in a VE was evaluated and compared to that of the same exercise in a RE. The effect of environments was evaluated using psychophysiological measures by evaluating the perception of stress and fatigue, transfer of knowledge, sense of presence, cybersickness, and the actual stress measured through participants' Heart Rate Variability (HRV). The results showed a similar perception of stress and fatigue between the two environments; a positive, although not significant, effect of the VE on the transfer of knowledge; the display of moderately high presence values in the VE; the ability of the VE not to cause symptoms of cybersickness; and finally, obtaining signs of stress in participants' HRV in the RE and, to a lesser extent, signs of stress in the VE. Although the effect of the VE was shown to be non-comparable to that of the RE, the authors consider the results encouraging and discuss some key factors that should be addressed in the future to improve the results of the training VE.

2023

How Much Presence is Enough? Qualitative Scales for Interpreting the Igroup Presence Questionnaire Score

Autores
Melo, M; Gontalves, G; Vasconcelos-Raposo, J; Bessa, M;

Publicação
IEEE ACCESS

Abstract
Presence is often used to evaluate Virtual Reality (VR) applications. However, the raw scores are hard to interpret and need to be compared to other data to be meaningful. This paper leverages a database of 1909 responses to the Igroup Presence Questionnaire (IPQ) in different contexts to put forward a scale that qualitatively interprets raw Presence scores for VR experiences. The qualitative grading encompasses the acceptability dimension and analogous academic grading scales ranging from A to F and the adjective of such scores in a scale from Excellent to Unacceptable. Furthermore, the qualitative grading system encompasses Presence and its subscales Spatial Presence, Involvement, and Experienced Realism as defined by the IPQ. Adopting this grading system, supported by a robust dataset of Presence scores, enables practitioners to evaluate and interpret individual IPQ scores, allowing them to gain insights regarding the evaluated applications' effectiveness.

2023

Studying the Influence of Multisensory Stimuli on a Firefighting Training Virtual Environment

Autores
Narciso, D; Melo, M; Rodrigues, S; Cunha, JP; Vasconcelos-Raposo, J; Bessa, M;

Publicação
IEEE Transactions on Visualization and Computer Graphics

Abstract

2023

Systematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences

Autores
Goncalves, G; Coelho, H; Monteiro, P; Melo, M; Bessa, M;

Publicação
ACM COMPUTING SURVEYS

Abstract
The adoption of immersive virtual experiences (IVEs) opened new research lines where the impact of realism is being studied, allowing developers to focus resources on realism factors proven to improve the user experience the most. We analyzed papers that compared different levels of realism and evaluated their impact on user experience. Exploratorily, we also synthesized the realism terms used by authors. From 1,300 initial documents, 79 met the eligibility criteria. Overall, most of the studies reported that higher realism has a positive impact on user experience. These data allow a better understanding of realism in IVEs, guiding future R&D.

2023

Teaching EFL With Immersive Virtual Reality Technologies: A Comparison With the Conventional Listening Method

Autores
Peixoto, B; Bessa, LCP; Goncalves, G; Bessa, M; Melo, M;

Publicação
IEEE ACCESS

Abstract
This paper investigates the impact of different immersive Virtual Reality (iVR) technological approaches in teaching and learning English as a Foreign Language (EFL). Specifically, this paper explores the passive iVR and interactive iVR in a real authentic learning context as didactic possibilities compared to the conventional method of listening, consisting of audio-only listening exercises. The study was conducted using university students of B1 level EFL classes. The dependent variables considered in the study were Knowledge Retention, Presence, User Satisfaction, Cybersickness, and Preferred Technology. Results indicated that users showed significant satisfaction and preference for using this technology for learning, revealing enjoyment and motivation which are vital factors when learning a foreign language. However, no significant differences were found between learning via traditional listening exercises or the virtual system. Correlation tests were conducted between the questionnaire subscales to understand better which elements can influence learning. The study concludes that using iVR-based learning tools to learn a foreign language as an alternative to audio listening can only produce a broader positive impact and greater motivation. The results also suggest that iVR can be a valuable tool in the education field for knowledge transfer and motivation when learning foreign languages.

Teses
supervisionadas

2022

RV imersiva para o setor imobiliário. Desenvolvimento de aplicação e avaliação do impacto de diferentes níveis de interação e fidelidade visual

Autor
Samuel Filipe Silveira Martins

Instituição
UTAD

2022

Digital Twin em ambientes de realidade virtual imersivos. Caso de estudo projeto Smartcut

Autor
Ricardo José Borges Rodrigues

Instituição
UTAD

2022

Creating Immersive Authentic Experiences for Foreign Language Learning

Autor
Bruno Miguel Eira Peixoto

Instituição
UTAD

2022

USER EXPERIENCE IN VIDEO GAMES: IDENTIFICATION OF DETERMINING CHARACTERISTICS FOR ITS SUCCESS

Autor
Madalena Barros

Instituição
IPCA-EST

2020

Immersive Authoring system for development of training programs in virtual reality

Autor
Hugo Rafael Mendes Coelho

Instituição
UTAD