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Sobre

Sobre

Nuno Feixa Rodrigues é Professor Coordenador na área de Ciência e Tecnologia da Programação na Escola Superior de Tecnologia do Instituto Politécnico do Cávado e Ave (EST-IPCA). Entre 2019 e 2021, assumiu o cargo de Vogal do Conselho Diretivo da Fundação para a Ciência e a Tecnologia (FCT) e de Coordenador Geral da Iniciativa Nacional para as Competências Digitais (INCoDe.2030). Doutorado em Engenharia Informática pela Universidade do Minho, Nuno Rodrigues foi o primeiro diretor de curso da Licenciatura em Engenharia de Desenvolvimento de Jogos Digitais no IPCA. Coordenou e participou em diferentes projetos de investigação na área da programação e das tecnologias digitais, tendo publicado mais de 50 artigos científicos e participado em diversos comités científicos internacionais. Durante os anos 2009 e 2010 realizou um pós-doutoramento sobre métodos de programação de suporte à validação de software criptográfico no projeto Europeu CACE (Computer Aided Cryptography Engineering). Foi diretor da EST-IPCA e do DIGARC – Digital Games Research Center, do IPCA, entre 2011 e 2017. Coordenou projetos digitais de interesse estratégico, como a Estratégia Nacional de Computação Avançada e é o representante português para o Blockchain Expert Policy Advisory Board, da OCDE, e para o Digital Single Market Strategic Group, da Comissão Europeia. Faz ainda parte do grupo de peritos ONE AI da OCDE.

Tópicos
de interesse
Detalhes

Detalhes

  • Nome

    Nuno Feixa Rodrigues
  • Cargo

    Investigador Sénior
  • Desde

    01 novembro 2011
002
Publicações

2024

Supportive Technologies and Videogames for Pediatric Hospital Patients: A scoping review

Autores
Alves, J; Crespo, C; Rodrigues, NF; Oliveira, E;

Publicação
2024 IEEE 12TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH 2024

Abstract
Hospitalization has been identified as stress-inducing event that potentially contributes to depression and anxiety among children, particularly when the duration of hospital stay is prolonged. This scoping review seeks to identify the role of videogames and other interactive technology in reducing stress and promoting well-being, exploring the specific considerations for developing videogames for in- patient children and focusing on understanding various outcomes with different types of interactive technologies. The databases used in this research were ACM, PubMed, Wiley Library, yielding a total of 90 articles. Following the application of exclusion criteria 7 articles were selected for analysis. It is noteworthy that many of the included articles exhibit limitations, such as restricted study durations and a small number of participants. Addressing these limitations is crucial for establishing the long-term efficacy of interactive technology and videogames in promoting the well-being of in-patient children.

2023

The role of kiosks on health services: a systematic review

Autores
Oliveira, E; Pacheco, P; Santos, F; Coimbra, J; Stamper, J; Coelho, A; Paredes, H; Alves, J; Rodrigues, NF;

Publicação
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Abstract
Introduction: Emergency department visits have increased substantially, leading to a significant rise in waiting time for patients. Several kiosk-based solutions have been introduced to reduce waiting times in healthcare facilities and to increase efficacy and user satisfaction. Purpose of the Study: This systematic review aims to identify the most effective self-service kiosk features for collecting patients' health information and to evaluate their acceptability among elderly and less educated populations, despite not being the focus, there is pontencial in the development of the system interface to facilitate the perception and understanding of those with less digital literacy. Methods: We conducted a systematic review of studies on diagnosis, replacement of face-to-face consultation, and triage kiosks published between January 2009 and March 2023 in the databases PubMed, IEEE Xplore, Web of Science, Cochrane Library, ScienceDirect, and Scopus. Results: The eight analyzed studies included 2,298 participants in total, with participants aged between 16 and 94 years. Most studies provided kiosk assistance. Elderly patients demonstrated the capability and willingness to participate in technological interventions. Conclusion: User interface elements were the most critical features in health kiosk design, followed by clear communication and patients' understanding of the benefits associated with kiosk use. The high levels of kiosk acceptance and satisfaction observed indicate a significant opportunity for the introduction of self-service kiosks in various healthcare contexts.

2023

A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement

Autores
Ferreira, G; Oliveira, E; Stamper, J; Coelho, A; Paredes, H; Rodrigues, NF;

Publicação
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Abstract
Clinical decision support systems have been increasingly utilized in the healthcare industry to improve patient outcomes and enhance clinical decision-making, taking advantage of the growing digital medical data. Despite their potential, there are still obstacles in an extensive adoption of these systems, such as low usability and human factors. In this systematic review, several articles describing clinical decision support systems with clinical validation are used to address some of the gaps, as well as to map the current academic landscape for the given context. The selected articles are observed through a Human-Computer Interaction perspective, aiming to identify the state-of-the-art, as well as barriers to the application of these principles. From an initial database search resulting in 121 articles, 16 articles were selected that fulfilled the chosen criteria: (1) article must be available and written in English, (2) article must report experimental work, (3) the reported system must be clinically validated. The research strategy followed the PRISMA framework. We highlight the need for clinical validation, a standardized clinical decision support taxonomy and the evaluation of these tools across multiple variables. Based on the found results, a list of recommendations can be formed to aid the development of future CDSS, or the improvement of current ones.

2023

Current devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review

Autores
Torneiro, A; Oliveira, E; Rodrigues, NF;

Publicação
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Abstract
Postoperative residual neuromuscular block (PRNB) is still a problem during the surgery procedures resulting in health problems, such as, airway obstruction, hypoxia and pulmonary aspiration. To perform more accurate monitoring of the patient during surgery quantitative neuromuscular blockade monitoring measuring TOF ratio has been recommended by medical institutions. There are some devices available using different techniques, however there are only a few number of clinicians using them, since those devices are costly and have difficult clinical set-up. This paper presents a systematic review of current devices for quantitative neuromuscular monitoring during the surgery procedure following the PRISMA methodology. This study was carried out to list the currently available devices and report the capabilities that are missing in these devices since 2017. The databases used to do the research were PubMed, Cochrane Library, PubMed Central (PMC), Web of Science, IEEE Xplore, ScienceDirect, Directory of Open Access Journals (DOAJ). 17 articles were selected, presenting comparisons between two devices using different techniques. Quantitative monitoring provides the most accurate TOF ratio measurement but still needs to be incentivized.

2023

The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review

Autores
Pinto, G; Barroso, B; Rodrigues, N; Guimaraes, M; Oliveira, E;

Publicação
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH

Abstract
Background: Schizophrenia is the most common psychotic illness in the world. The negative and cognitive symptoms of this mental disorder often prevent full reintegration of patients into society, and cannot be effectively addressed with drugs alone, relying on therapy and rehabilitation. Video games as a digital tool for rehabilitation and therapy can help promote accessibility, improve patient engagement and reduce costs to institutions. Methods: A systematic review was conducted from October to November 2022 to analyze the effects of video game based rehabilitation and therapy on negative and cognitive symptoms in schizophrenic patients. The databases used to perform the search were Scopus, PubMed and Web of Science, with the search query: Schizophrenia AND (Video Game OR Serious Game). Results: A total of 228 papers were found, of which 88 duplicates were removed. After reading the titles and abstracts of the remaining 140 papers, 116 were excluded for not meeting the defined eligibility criteria for the review. Of the 24 papers left, 20 were excluded for similar reasons, resulting in the inclusion of four studies in this systematic review Conclusion: The available data for this review was limited, highlighting a need for more research in the field as well as standardization of terms used to describe the digital tools developed and assessment methods used to gather results from these interventions. Nevertheless, statistical data from the four studies included in this review showed that serious games are a promising tool for the rehabilitation and therapy of negative and cognitive symptoms of schizophrenic patients, with significant effects on the patients' performance and motivation.

Teses
supervisionadas

2023

Semântica de Dados no Contexto da Internet das Coisas: Estudo de Caso Bairro Inteligente

Autor
Flávio de Jesus Vieira Semedo

Instituição
IPCA-EST

2023

Modelo de referência para arquiteturas IoT para melhoria da aceitabilidade do monitoramento inteligente de idosos com doenças crônicas

Autor
Hércules Sant’Ana da Silva José

Instituição
IPCA-EST