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Publicações

Publicações por HumanISE

2024

UMA ONTOLOGIA PARA APOIAR O ENSINO DE MATEMÁTICA BÁSICA COM USO DE ROBÓTICA EDUCACIONAL

Autores
Nunes Passos, DD; Fernandes de Araújo, SR; Silva, SD; Gadelha Queiroz, PG;

Publicação
HOLOS

Abstract
O ensino de conteúdos de matemática na educação básica apresenta alguns desafios. Muitos desses vêm sendo superados com a utilização de tecnologias da informação e comunicação. Nesse contexto, a robótica educacional vem ganhando espaço, estando cada vez mais presente em ambientes escolares. Porém, há escassez de materiais que auxiliem os professores no uso dessa tecnologia em sala de aula. Para começar a suplantar esse problema, neste artigo, apresenta-se o desenvolvimento de uma ontologia capaz de auxiliar o ensino e aprendizagem da disciplina de matemática utilizando robótica educacional. A ontologia denominada Ontologia de Conteúdo de Matemática Combinada com Robótica Educacional (Onto-ENSINARE) foi construída com base na metodologia Ontology Development 101 com os aspectos de completude, consistência e concisão. Para validar a ontologia foram utilizadas consultas SPARQL para obtenção de respostas úteis aos professores de matemática da educação básica.

2024

A Machine Learning as a Service (MLaaS) Approach to Improve Marketing Success

Autores
Pereira, I; Madureira, A; Bettencourt, N; Coelho, D; Rebelo, MA; Araújo, C; de Oliveira, DA;

Publicação
INFORMATICS-BASEL

Abstract
The exponential growth of data in the digital age has led to a significant demand for innovative approaches to assess data in a manner that is both effective and efficient. Machine Learning as a Service (MLaaS) is a category of services that offers considerable potential for organisations to extract valuable insights from their data while reducing the requirement for heavy technical expertise. This article explores the use of MLaaS within the realm of marketing applications. In this study, we provide a comprehensive analysis of MLaaS implementations and their benefits within the domain of marketing. Furthermore, we present a platform that possesses the capability to be customised and expanded to address marketing's unique requirements. Three modules are introduced: Churn Prediction, One-2-One Product Recommendation, and Send Frequency Prediction. When applied to marketing, the proposed MLaaS system exhibits considerable promise for use in applications such as automated detection of client churn prior to its occurrence, individualised product recommendations, and send time optimisation. Our study revealed that AI-driven campaigns can improve both the Open Rate and Click Rate. This approach has the potential to enhance customer engagement and retention for businesses while enabling well-informed decisions by leveraging insights derived from consumer data. This work contributes to the existing body of research on MLaaS in marketing and offers practical insights for businesses seeking to utilise this approach to enhance their competitive edge in the contemporary data-oriented marketplace.

2024

Object and Event Detection Pipeline for Rink Hockey Games

Autores
Lopes, JM; Mota, LP; Mota, SM; Torres, JM; Moreira, RS; Soares, C; Pereira, I; Gouveia, FR; Sobral, P;

Publicação
FUTURE INTERNET

Abstract
All types of sports are potential application scenarios for automatic and real-time visual object and event detection. In rink hockey, the popular roller skate variant of team hockey, it is of great interest to automatically track player movements, positions, and sticks, and also to make other judgments, such as being able to locate the ball. In this work, we present a real-time pipeline consisting of an object detection model specifically designed for rink hockey games, followed by a knowledge-based event detection module. Even in the presence of occlusions and fast movements, our deep learning object detection model effectively identifies and tracks important visual elements in real time, such as: ball, players, sticks, referees, crowd, goalkeeper, and goal. Using a curated dataset consisting of a collection of rink hockey videos containing 2525 annotated frames, we trained and evaluated the algorithm's performance and compared it to state-of-the-art object detection techniques. Our object detection model, based on YOLOv7, presents a global accuracy of 80% and, according to our results, good performance in terms of accuracy and speed, making it a good choice for rink hockey applications. In our initial tests, the event detection module successfully detected an important event type in rink hockey games, namely, the occurrence of penalties.

2024

Object and Event Detection Pipeline for Rink Hockey Games

Autores
Lopes, JM; Mota, LP; Mota, SM; Torres, JM; Moreira, RS; Soares, C; Pereira, I; Gouveia, F; Sobral, P;

Publicação

Abstract
All types of sports are potential application scenarios for automatic and real-time visual object and event detection. In rink hockey, the popular roller quad skate variant of hockey team sports, it is of great interest to automatically track player’s movements and positions, player’s sticks and, also, making other judgments, such as being able to locate the ball. In this work, we introduce a real-time pipeline composed by an object detection model, created specifically for rink hockey games, followed by a knowledge-based event detection module. Even in the presence of occlusions and quick motions, our deep learning object detection model effectively identifies and tracks, in real-time, important visual elements such as: ball; players; sticks; referees; crowd; goalkeeper; and goal. Using a curated dataset composed by a collection of videos of rink hockey, comprising 2525 annotated frames, we trained and evaluated the algorithm performance and compare it to state of the art object detection techniques. Our object detection model, based on YOLOv7, presents a global accuracy of 80%, and presents a good performance in terms of accuracy and speed, according to our results, making it a good choice for rink hockey applications. In our initial tests, the event detection module successfully detected one important event type in rink hockey games, the occurrence of penalties.

2024

IS-PEW: Identifying Influential Spreaders Using Potential Edge Weight in Complex Networks

Autores
Nandi, S; Malta, MC; Maji, G; Dutta, A;

Publicação
Studies in Computational Intelligence

Abstract
Identifying the influential spreaders in complex networks has emerged as an important research challenge to control the spread of (mis)information or infectious diseases. Researchers have proposed many centrality measures to identify the influential nodes (spreaders) in the past few years. Still, most of them have not considered the importance of the edges in unweighted networks. To address this issue, we propose a novel centrality measure to identify the spreading ability of the Influential Spreaders using the Potential Edge Weight method (IS-PEW). Considering the connectivity structure, the ability of information exchange, and the importance of neighbouring nodes, we measure the potential edge weight. The ranking similarity of spreaders identified by IS-PEW and the baseline centrality methods are compared with the Susceptible-Infectious-Recovered (SIR) epidemic simulator using Kendall’s rank correlation. The spreading ability of the top-ranking spreaders is also compared for five different percentages of top-ranking node sets using six different real networks. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

2023

Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2023, Volume 1: GRAPP, Lisbon, Portugal, February 19-21, 2023

Autores
de Sousa, AA; Rogers, TB; Bouatouch, K;

Publicação
VISIGRAPP (1: GRAPP)

Abstract

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