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Publicações

Publicações por HumanISE

2021

Web AR Solution for UAV Pilot Training and Usability Testing

Autores
Ribeiro, R; Ramos, J; Safadinho, D; Reis, A; Rabadao, C; Barroso, J; Pereira, A;

Publicação
SENSORS

Abstract
Data and services are available anywhere at any time thanks to the Internet and mobile devices. Nowadays, there are new ways of representing data through trendy technologies such as augmented reality (AR), which extends our perception of reality through the addition of a virtual layer on top of real-time images. The great potential of unmanned aerial vehicles (UAVs) for carrying out routine and professional tasks has encouraged their use in the creation of several services, such as package delivery or industrial maintenance. Unfortunately, drone piloting is difficult to learn and requires specific training. Since regular training is performed with virtual simulations, we decided to propose a multiplatform cloud-hosted solution based in Web AR for drone training and usability testing. This solution defines a configurable trajectory through virtual elements represented over barcode markers placed on a real environment. The main goal is to provide an inclusive and accessible training solution which could be used by anyone who wants to learn how to pilot or test research related to UAV control. For this paper, we reviewed drones, AR, and human-drone interaction (HDI) to propose an architecture and implement a prototype, which was built using a Raspberry Pi 3, a camera, and barcode markers. The validation was conducted using several test scenarios. The results show that a real-time AR experience for drone pilot training and usability testing is achievable through web technologies. Some of the advantages of this approach, compared to traditional methods, are its high availability by using the web and other ubiquitous devices; the minimization of technophobia related to crashes; and the development of cost-effective alternatives to train pilots and make the testing phase easier for drone researchers and developers through trendy technologies.

2021

Distributed Architecture for Unmanned Vehicle Services

Autores
Ramos, J; Ribeiro, R; Safadinho, D; Barroso, J; Rabadao, C; Pereira, A;

Publicação
SENSORS

Abstract
The demand for online services is increasing. Services that would require a long time to understand, use and master are becoming as transparent as possible to the users, that tend to focus only on the final goals. Combined with the advantages of the unmanned vehicles (UV), from the unmanned factor to the reduced size and costs, we found an opportunity to bring to users a wide variety of services supported by UV, through the Internet of Unmanned Vehicles (IoUV). Current solutions were analyzed and we discussed scalability and genericity as the principal concerns. Then, we proposed a solution that combines several services and UVs, available from anywhere at any time, from a cloud platform. The solution considers a cloud distributed architecture, composed by users, services, vehicles and a platform, interconnected through the Internet. Each vehicle provides to the platform an abstract and generic interface for the essential commands. Therefore, this modular design makes easier the creation of new services and the reuse of the different vehicles. To confirm the feasibility of the solution we implemented a prototype considering a cloud-hosted platform and the integration of custom-built small-sized cars, a custom-built quadcopter, and a commercial Vertical Take-Off and Landing (VTOL) aircraft. To validate the prototype and the vehicles' remote control, we created several services accessible via a web browser and controlled through a computer keyboard. We tested the solution in a local network, remote networks and mobile networks (i.e., 3G and Long-Term Evolution (LTE)) and proved the benefits of decentralizing the communications into multiple point-to-point links for the remote control. Consequently, the solution can provide scalable UV-based services, with low technical effort, for anyone at anytime and anywhere.

2021

Visualization of Scientific Phenomena for Education

Autores
Rudenko, R; Reis, A; Sousa, J; Barroso, J;

Publicação
Communications in Computer and Information Science

Abstract
Visualization can be defined as a technique that allows us to obtain the perception of an object/event in a clear and consistent way. The use of visualization in education is a key factor to explain complex information in a clear way. Therefore, it is essential to have tools capable of visualizing various types of data. An example of a data type is the weather forecast data, which includes various atmospheric data for a given place, and allows the simulation of the atmospheric evolution. It is used for decision making in many areas, such as, agriculture, fishing, tourism, etc. Thus, it is beneficial to demonstrate the usefulness of this type of visualization to better understand the meteorological phenomena, as well as to teach scientific visualization techniques in order to enable access to information that otherwise can only be interpreted by qualified people. In this article it will be discussed the scientific visualization and its benefits to the area of meteorology, and it will be presented a case study of data visualization using the ParaView tools for meteorological data visualization and analysis. ParaView is a multiplatform tool based on the Visualization Toolkit (VTK) that provides features to process, analyze, and visualize various types of data. This study aims to present a tool for scientific visualization and to demonstrate its applications and usefulness for education. © 2021, Springer Nature Switzerland AG.

2021

PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: A Pilot Study

Autores
Rocha, T; Barroso, J;

Publicação
HCI in Games: Serious and Immersive Games - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II

Abstract
In this paper, the study of the design and implementation of a gamebased application for learning new basic concepts and/or re-learning these concepts within a cognitive rehabilitation perspective, is presented. Specifically, in this first version, the topics considered were: colours, animals, objects, and vehicles. The solution was developed to be usable and accessible to two user groups, children with special education needs and seniors in need of cognitive training and/or rehabilitation. The two main goals are: (1) to develop a game-based interface for the two specific user groups – children with special educational needs and seniors; (2) and, assess user engagement and acceptance. To achieve the first goal a universal design methodology was followed. For the later, we performed a preliminary usability assessment. Specifically, a Cognitive Walkthrough reinforced with a post-test semi-structured interviews was conducted. Overall results showed a good user engagement and acceptance. The gamebased solution seemed to facilitated children’ apprenticeship of basic contents and the helped in the cognitive rehabilitation by the seniors. The preliminary results indicated the solution could be used as an assistive tool, in a special education or in rehabilitation contexts, with tutors, teachers or clinicians; but also, in a more without obstruction and autonomous interaction, at home. © Springer Nature Switzerland AG 2021.

2021

SAR.IoT: Secured Augmented Reality for IoT Devices Management

Autores
Fuentes, D; Correia, L; Costa, N; Reis, A; Barroso, J; Pereira, A;

Publicação
SENSORS

Abstract
Currently, solutions based on the Internet of Things (IoT) concept are increasingly being adopted in several fields, namely, industry, agriculture, and home automation. The costs associated with this type of equipment is reasonably small, as IoT devices usually do not have output peripherals to display information about their status (e.g., a screen or a printer), although they may have informative LEDs, which is sometimes insufficient. For most IoT devices, the price of a minimalist display, to output and display the device's running status (i.e., what the device is doing), might cost much more than the actual IoT device. Occasionally, it might become necessary to visualize the IoT device output, making it necessary to find solutions to show the hardware output information in real time, without requiring extra equipment, only what the administrator usually has with them. In order to solve the above, a technological solution that allows for the visualization of IoT device information in actual time, using augmented reality and a simple smartphone, was developed and analyzed. In addition, the system created integrates a security layer, at the level of AR, to secure the shown data from unwanted eyes. The results of the tests carried out allowed us to validate the operation of the solution when accessing the information of the IoT devices, verify the operation of the security layer in AR, analyze the interaction between smartphones, the platform, and the devices, and check which AR markers are most optimized for this use case. This work results in a secure augmented reality solution, which can be used with a simple smartphone, to monitor/manage IoT devices in industrial, laboratory or research environments.

2021

Usability of Smartbands by the Elderly Population in the Context of Ambient Assisted Living Applications

Autores
Correia, L; Fuentes, D; Ribeiro, J; Costa, N; Reis, A; Rabadao, C; Barroso, J; Pereira, A;

Publicação
ELECTRONICS

Abstract
Nowadays, the Portuguese population is aging at a fast pace. The situation is more severe in the interior regions of the country, where the rural areas have few people and have been constantly losing population; these are mostly elderly who, in some cases, live socially isolated. They are also often deprived of some types of social, health and technological services. One of the current challenges with respect to the elderly is that of improving the quality of life for those who still have some autonomy and live in their own residences so that they may continue living autonomously, while receiving the assistance of some exterior monitoring and supporting services. The Internet of Things (IoT) paradigm demonstrates great potential for creating technological solutions in this area as it aims to seamlessly integrate information technology with the daily lives of people. In this context, it is necessary to develop services that monitor the activity and health of the elderly in real time and alert caregivers or other family members in the case of an unusual event or behaviour. It is crucial that the technological system is able to collect data in a nonintrusive manner and without requiring much interaction with the elderly. Smartband devices are very good candidates for this purpose and, therefore, this work proposes assessing the level of acceptance of the usage of a smartbands by senior users in their daily activities. By using the definition of an architecture and the development of a prototype, it was possible to test the level of acceptance of smartbands by a sample of the elderly population-with surprising results from both the elderly and the caregivers-which constitutes an important contribution to the research field of Ambient Assisted Living (AAL). The evaluation showed that most users did not feel that the smartband was intrusive to their daily tasks and even considered using it in the future, while caregivers considered that the platform was very intuitive.

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