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Publicações

Publicações por HumanISE

2024

Exploring Personal Knowledge Ecologies: Dealing with Digital Platform Asymmetries

Autores
De Almeida, MA; De Souza, JM; Correia, A; Schneider, D;

Publicação
2024 27th International Conference on Computer Supported Cooperative Work in Design (CSCWD)

Abstract

2024

Automatic Description of Research Images: Utopia or Reality?

Autores
Rodrigues, J; Lopes, CT;

Publicação
METADATA AND SEMANTIC RESEARCH, MTSR 2023

Abstract
Data description is a fundamental step in Research Data Management (RDM). When it comes to images, the challenge is increased, as they have characteristics that differentiate them from other typologies. We conducted a study in which we obtained a set of 27 images described according to their content, by researchers of the projects where they are inserted. After obtaining the ground-truth that would support the analysis, we proceeded to two more stages of description, one through an automatic processing tool (Vision AI) and the other through researchers with no knowledge of the images. We concluded that the human description is more elucidative of the images' content, namely at a semantic level. In turn, the automatic tools enhance a more literal description. This study allowed us to reflect on the description of images in a research context and to discuss the potential of formal analysis and analysis of the semantic expression of images.

2024

Points of interest in the city of Barcelos in Portugal through augmented reality

Autores
Pereira M.; Silva J.C.; Pinheiro M.; Carvalho S.; Santos G.;

Publicação
Internet of Things and Cyber-Physical Systems

Abstract
Barcelos is a historic city in Portugal with many tourist attractions, attracting more and more visitors who come to the city with the aim of exploring it. The main objective of this article is to boost tourism in the city of Barcelos, specifically highlighting tourist, historical and leisure spots, based on the development of a mobile application using augmented reality technologies and geolocation. This application intends to allow the users to know historical points of interest in Barcelos, as well as interact with a certain point. The results of this investigation were evaluated by testing the application by end users, with the aim of identifying whether the application meets their needs, in particular the promotion of tourist and historical points.

2024

Incidental graphical perception: How marks and display time influence accuracy

Autores
Moreira, J; Mendes, D; Gonçalves, D;

Publicação
INFORMATION VISUALIZATION

Abstract
Incidental visualizations are meant to be perceived at-a-glance, on-the-go, and during short exposure times, but are not seen on demand. Instead, they appear in people's fields of view during an ongoing primary task. They differ from glanceable visualizations because the information is not received on demand, and they differ from ambient visualizations because the information is not continuously embedded in the environment. However, current graphical perception guidelines do not consider situations where information is presented at specific moments during brief exposure times without being the user's primary focus. Therefore, we conducted a crowdsourced user study with 99 participants to understand how accurate people's incidental graphical perception is. Each participant was tested on one of the three conditions: position of dots, length of lines, and angle of lines. We varied the number of elements for each combination and the display time. During the study, participants were asked to perform reproduction tasks, where they had to recreate a previously shown stimulus in each. Our results indicate that incidental graphical perception can be accurate when using position, length, and angles. Furthermore, we argue that incidental visualizations should be designed for low exposure times (between 300 and 1000 ms).

2024

Incidental visualizations: How complexity factors influence task performance

Autores
Moreira, J; Mendes, D; Gonçalves, D;

Publicação
Visual Informatics

Abstract

2024

Does Technological Innovativeness Influence Users' Experiences With Virtual Reality Tourism?

Autores
Sousa, N; Jorge, F; Teixeira, MS; Losada, N; Alen, E; Guttentag, D;

Publicação
INTERNATIONAL JOURNAL OF TOURISM RESEARCH

Abstract
Immersive experiences offered by virtual reality (VR) have the power to impact tourists' decision-making and on-site experiences. However, prior research has focused on explaining VR's acceptance by tourists as a function of technological capacity, rather than user characteristics, such as innovativeness. This research intends to fill the existing knowledge gap regarding the role of technological innovativeness on VR experiences. To do so, this study examines whether individuals' technological innovativeness influences their perceptions of a VR tourism experience and, in turn, their intention to recommend the experience. The study provides a VR experience to 405 tourists at a winery. The results reveal that the tourists' technological innovativeness influences their perception of enjoyment, experience quality, and satisfaction. These findings suggest that, when developing or distributing VR content, the technological innovativeness of the audience is important to consider. The findings have theoretical and practical value, with direct implications for tourism professionals and policymakers.

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