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Publicações

Publicações por HumanISE

2018

Image-type representation: A preliminary study on preferences of users with intellectual disabilities

Autores
Rocha, T; Bessa, M; Bastardo, R; Magalhaes, L;

Publicação
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES

Abstract
Previous findings have shown that users with intellectual disabilities navigate the Web more easily and with greater interest when images are used to represent hyperlinks (Rocha, 2008; 2014; Rocha et al., 2012). Although images can be better for navigation purposes, there is a need to understand how these images should be designed to enhance users' interaction with digital content for this particular group of people. The purpose of this study is to measure the user's preference for image-type representation (Object, Action and Universe), within four different categories (music, movies, sports, games). The sample consisted of 20 individuals with intellectual disabilities, their ages ranging from 22 to 49 years old. The results showed that they preferred less complex images, namely object representative images, and that categories had no effect.

2018

A Conceptual Research Model Proposal of Digital Marketing Adoption and Impact on Low Density Tourism Regions

Autores
Jorge, F; Teixeira, MS; Correia, RJ; Gonçalves, R; Martins, J; Bessa, M;

Publicação
Trends and Advances in Information Systems and Technologies - Volume 1 [WorldCIST'18, Naples, Italy, March 27-29, 2018].

Abstract
Nowadays, tourism faces the technology progress challenge. Tourists are changing the way they search for information and the way they buy tourism products and services. Therefore, becomes important to analyze the influence of relevant digital marketing tools on low density tourism regions success, measured through destination image, tourists’ satisfaction and loyalty. The main aim of this article is to demonstrate the theoretical support of a model about the impact of digital marketing tools technologies on low density tourism region. To achieve this purpose, a literature review will be used as a methodological basis. This study also intends to contribute to the scientific debate through the improvement of knowledge in digital marketing tools applied to tourism and for this industry stakeholders. © 2018, Springer International Publishing AG, part of Springer Nature.

2018

Tone Mapping HDR Panoramas for Viewing in Head Mounted Displays

Autores
Melo, M; Bouatouch, K; Bessa, M; Coelho, H; Cozot, R; Chalmers, A;

Publicação
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 1: GRAPP, Funchal, Madeira, Portugal, January 27-29, 2018.

Abstract
Head-mounted displays enable a user to view a complete environment as if he/she was there; providing an immersive experience. However, the lighting in a full environment can vary significantly. Panoramic images captured with conventional, Low Dynamic Range (LDR), imaging of scenes with a large range of lighting conditions, can include areas of under- or over-exposed pixels. High Dynamic Range (HDR) imaging, on the other hand, is able to capture the full range of detail in a scene. However, HMDs are not currently HDR and thus the HDR panorama needs to be tone mapped before it can be displayed on the LDR HMD. While a large number of tone mapping operators have been proposed in the last 25 years, these were not designed for panoramic images, or for use with HMDs. This paper undertakes a two part subjective study to investigate which of the current, state-of-the-art tone mappers is most suitable for use with HMDs.

2018

Foreword to the Special Section on EPCGI 2016

Autores
Goncalves, D; Bessa, M;

Publicação
COMPUTERS & GRAPHICS-UK

Abstract

2018

Immersive Edition of Multisensory 360 Videos

Autores
Coelho, H; Melo, M; Barbosa, L; Martins, J; Teixeira, MS; Bessa, M;

Publicação
Trends and Advances in Information Systems and Technologies - Volume 2 [WorldCIST'18, Naples, Italy, March 27-29, 2018]

Abstract
The current technologic proliferation has originated new paradigms concerning the production and consumption of multimedia content. This paper proposes a multisensory 360 video editor that allows producers to edit such contents with high levels of customization. This authoring tool allows the edition and visualization of 360 video with the novelty of allowing to complement the 360 video with multiple stimuli such as audio, haptics, and olfactory. In addition to this multisensory feature, the authoring tool allows customizing individually each of the stimuli to provide an optimal multisensory user experience. A usability evaluation has revealed the pertinence of the editor, where it was verified an effectiveness rate of 100%, only one help request out of 10 participants, and positive efficiency. Satisfaction-wise, results equally revealed high level of satisfaction as the average score was 8.3 out of 10. © Springer International Publishing AG, part of Springer Nature 2018.

2018

Application of the steering law to virtual reality walking navigation interfaces

Autores
Monteiro, P; Carvalho, D; Melo, M; Branco, F; Bessa, M;

Publicação
COMPUTERS & GRAPHICS-UK

Abstract
Navigation through immersive virtual environments is a key concept for virtual reality as it allows users to explore those environments. Therefore, it is important to understand virtual reality navigation interfaces and their impact on the users' experience. This paper presents an objective performance evaluation of two types of navigation: natural (real walking and walk-in-place) vs. unnatural (gamepad). Steering Law was the objective performance metric chosen since it captures the relationship between the time to travel a path and the difficulty of that path. In addition to performance, subjective metrics were also considered, namely the feeling of presence, cybersickness and user satisfaction. The experiments consisted of having participants complete a series of paths with different indexes of difficulty and the time that a participant took to walk each path was measured. Overall results show that the navigation through real walking yielded better results when it comes to performance, cybersickness, and user satisfaction than the walk-in-place and gamepad navigation interfaces.

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