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Publicações

Publicações por HumanISE

2018

Tele-media-art - Web-based Inclusive Teaching of Body Expression

Autores
Carvalho, ES; Marcos, AF;

Publicação
17th International Conference on Information Technology Based Higher Education and Training, ITHET 2018, Olhao, Portugal, April 26-28, 2018

Abstract
The Tele-Media-Art project aims to promote the improvement of the online distance learning and artistic teaching process applied in the teaching of two test scenarios, doctorate in digital art-media and the lifelong learning course 'the experience of diversity' by exploiting multimodal telepresence facilities encompassing the diversified visual, auditory and sensory channels, as well as rich forms of gestural/body interaction. To this end, a telepresence system was developed to be installed at Palácio Ceia, in Lisbon, Portugal, headquarters of the Portuguese Open University, from which methodologies of artistic teaching in mixed regime-face-to-face and online distance-that are inclusive to blind and partially sighted students. This system has already been tested against a group of subjects, including blind people. Although positive results were achieved, more development and further tests will be carried in the future. © 2018 IEEE.

2018

Mobile Learning

Autores
Leitão, R; Rodrigues, JMF; Marcos, AF;

Publicação
Advances in Media, Entertainment, and the Arts - Enhancing Art, Culture, and Design With Technological Integration

Abstract
As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils' learning experiences. This chapter presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex, and face in 3D solids.

2018

HCI4D Guidelines for Interactive Content

Autores
Giesteira, B; Pereira, E;

Publicação
Emerging Trends, Techniques, and Tools for Massive Open Online Course (MOOC) Management - Advances in Educational Technologies and Instructional Design

Abstract
Fraunhofer AICOS, a research and development institute, and University of Porto made a joint venture with Mandela Metropolitan University and Eduardo Mondlane University in order to establish a set of guidelines based on an extensive research and experimental fieldwork to answer more efficiently to a user-centered design approach and focus on different users and different usage contexts. Those guidelines and this chapter provide recommendations to cope with cultural diversity, illiteracy, oral-based cultures, ergonomic factors, digital interface design, and social and environmental constraints, helping to understand problems and define strategic design actions in order to develop more user-centered solutions, focus on users' needs and expectations regarding their cultural, environmental, and technical contexts.

2018

Educação para a Leitura na Era da Informação: Novas poéticas e estruturas narrativas para o envolvimento do público jovem em atividades de leitura

Autores
Monteiro, J; CIQUP, Universidade do Porto,; Carvalhais, M; Morais, C; INESC TEC, Universidade do Porto,; CIQUP, Universidade do Porto,;

Publicação
Estudos em Comunicacao

Abstract

2018

Editorial

Autores
Rangel, A; Ribas, L; Verdicchio, M; Carvalhais, M;

Publicação
Journal of Science and Technology of the Arts

Abstract

2018

Editorial

Autores
Rangel, A; Ribas, L; Verdicchio, M; Carvalhais, M;

Publicação
JOURNAL OF SCIENCE AND TECHNOLOGY OF THE ARTS

Abstract

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