2016
Autores
de Carvalho, CV; Escudeiro, P; Coelho, A;
Publicação
SGAMES
Abstract
2016
Autores
Cesário, V; Nisi, V; Coelho, A;
Publicação
Serious Games, Interaction and Simulation - 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers
Abstract
2016
Autores
Diogo, M; Bruno, L; Artur, R; António, DS;
Publicação
Frontiers in Marine Science
Abstract
2016
Autores
Pinho, E; de Carvalho, AV;
Publicação
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)
Abstract
Usually, a Big Data system has a monitoring system for performance evaluation and error prevention. Although, there are some disadvantages in the way that these tools display the information and its targeted approach to physical components. The main goal is to study visual and interaction mechanisms that allow the representation of monitoring data in grid computing environments, providing the end-user information which can contribute objectively to the system analysis. This paper has the purpose to present the state of the art, carries out an intermediate evaluation of the current work and present the proposed solution.
2016
Autores
Carvalho, A; Pinho, E;
Publicação
Journal of Information Systems Engineering & Management
Abstract
2016
Autores
Morgado, L; Paredes, H; Fonseca, B; Martins, P; Almeida, A; Vilela, A; Peixinho, F; Santos, A;
Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE
Abstract
Joining efforts of academic and corporate teams, we developed an integration architecture - MULTIS - that enables corporate e-learning managers to use a Learning Management System (LMS) for management of educational activities in virtual worlds. This architecture was then implemented for the Formare LMS. In this paper we present this architecture and concretizations of its implementation for the Second Life Grid/OpenSimulator virtual world platforms. Current systems are focused on activities managed by individual trainers, rather than groups of trainers and large numbers of trainees: they focus on providing the LMS with information about educational activities taking place in a virtual world and/or being able to access within the virtual world some of the information stored in the LMS, and disregard the streamlining of activity setup and data collection in multi-trainer contexts, among other administrative issues. This architecture aims to overcome the limitations of existing systems for organizational management of corporate e-learning activities.
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