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Publicações

Publicações por HumanISE

2016

Constraint aggregation in non-linear programming models for nesting problems

Autores
Rocha, P; Gomes, AM; Rodrigues, R; Toledo, FMB; Andretta, M;

Publicação
Lecture Notes in Economics and Mathematical Systems

Abstract

2016

User Redirection and Direct Haptics in Virtual Environments

Autores
Carvalheiro, C; Nobrega, R; da Silva, H; Rodrigues, R;

Publicação
MM'16: PROCEEDINGS OF THE 2016 ACM MULTIMEDIA CONFERENCE

Abstract
This paper proposes a haptic interaction system for Virtual Reality (VR) based on a combination of tracking devices for hands and objects and a real-to-virtual mapping system for user redirection. In our solution the user receives haptic stimuli by manipulating real objects mapped to virtual objects. This solution departs from systems that rely on haptic devices (e.g., haptic gloves) as interfaces for the user to interact with objects in the Virtual Environment (VE). As such, the proposed solution makes use of direct haptics (touching) and redirection techniques to guide the user through the virtual environment. Using the mapping framework, when the user touches a virtual object in the VE, he will simultaneously be physically touching the equivalent real object. A relevant feature of the framework is the possibility to define a warped mapping between the real and virtual worlds, such that the relation between the user and the virtual space can be different from the one between the user and the real space. This is particularly useful when the application requires the emulation of large virtual spaces but the physical space available is more confined. To achieve this, both the user's hands and the objects are tracked. In the presented prototype we use a head-mounted depth sensor (i.e., Leap Motion) and a depth-sensing camera (i.e., Kinect). To assess the feasibility of this solution, a functional prototype and a room setup with core functionality were implemented. The test sessions with users evaluated the mapping accuracy, the user execution time and the awareness of the user regarding the warped space when performing tasks with redirection. The results gathered indicate that the solution can be used to provide direct haptic feedback in VR applications and for warping space perception within certain limits.

2016

Autonomous systems to support social activity of elderly people A prospective approach to a system design

Autores
Reis, A; Paredes, H; Barroso, I; Monteiro, MJ; Rodrigues, V; Khanal, SR; Barroso, J;

Publicação
PROCEEDINGS OF THE 2016 1ST INTERNATIONAL CONFERENCE ON TECHNOLOGY AND INNOVATION IN SPORTS, HEALTH AND WELLBEING (TISHW 2016)

Abstract
The reduction in physical and social activity in elderly people degrades the aging process, causing or increasing suffering to the individual and to his family and friends. Most times, the individual well-being is related to the strength of the social bonds with the family and friends group, so it is important to keep this bonds in the various stages of life, especially in the later life, when the individual has health limitations and is living in a community centre. This paper proposes an exploratory approach, regarding the use of information technologies systems, as autonomous systems, to assist in supporting and encouraging elderly people to preserve and develop their social activities and the relationships with their family and friends social group. During the course of the aging process, some aging people have their social activity degraded due to health limitations and institutionalization in elderly care centers, in which they are admitted as residents. We propose the design of a software system, capable of running in autonomous devices, such as, robots and other consumer appliances, enabling them to recognize and interact with the users, according to their state of mind and the specific current moment context. The interactions should be simple and focused on keeping the users informed about the current life events of their family and friends, and create the opportunities for the users to interact with the participants of those events by creating interaction proposals. The systems would monitor the user's family and friends group, regarding their information and actions on the social media. The system's interactions with the user would be based on that knowledge and on the knowledge of the user's current context. An adaptive user interface would present and manage the user interactions, acting as a mediator between the user and his family and friends group.

2016

Combining NFC and 3D Mapping to Enhance the Perception of Spatial Location for the Blind

Autores
Rocha, T; Fernandes, H; Paredes, H; Barroso, J;

Publicação
Universal Access in Human-Computer Interaction: Users and Context Diversity, Pt III

Abstract
In this paper a 3D map solution combined with a mobile phone application is presented. This solution enables blind users to perceive their spatial location from tactile stimulation, but also contextual information from a mobile application that provides this information via mobile phone, using audio. In the proposed model, 3d map sections embedding NFC technology support the application scenario described in this work.

2016

Developing a System for Post-Stroke Rehabilitation: An Exergames Approach

Autores
Reis, A; Lains, J; Paredes, H; Filipe, V; Abrantes, C; Ferreira, F; Mendes, R; Amorim, P; Barroso, J;

Publicação
Universal Access in Human-Computer Interaction: Users and Context Diversity, Pt III

Abstract
Stroke episodes are a major health issue worldwide for which most patients require an initial period of special rehabilitation and functional treatment, involving medical doctors and specialized therapists, followed by ambulatory physiotherapy exercise. In this second period most do not fulfil the prescribed recovery plan, resulting in setbacks in their recovery. This paper reports on the design of a methodology to develop a system to support the ambulatory rehabilitation therapy, providing constant feedback to the clinicians, by means of an information system platform, and maintaining the patient motivation by using an exergames approach to design and deliver the therapy exercises to the patient.

2016

Pervasive Crowd Mapping for Dynamic Environments

Autores
Paredes, H; Fernandes, H; Sousa, A; Filipe, V; Barroso, J;

Publicação
PROCEEDINGS OF THE 2015 INTERNATIONAL CONFERENCE ON RECENT ADVANCES IN COMPUTER SYSTEMS

Abstract
There is a demand for new models of computation intelligence for the recognition of the environment and the obstacles in each moment and the sharing of this information with other users providing temporary dangers notifications, which can enhance blind navigation experience and autonomy. We identified an opportunity to contribute with an integrated strategy to develop a solution to improve the blind autonomy and quality of life. We are looking for solutions to problems that have emerged from the accumulated experience in blind navigation systems research. The main objective of this paper is to present a conceptual model that works based on data obtained from sensors on passive monitoring, worn by bystanders that can combine and correlate the inference patterns that match the obstacles and/or dangers. The model has retro-feedback mechanisms, allowing the sensors to search and pervasively validate the existence of obstacle, ensuring the temporary basis of these risks.

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