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Publicações

Publicações por HumanISE

2016

Tourism Recommendation System based in user's profile and functionality levels

Autores
Santos, F; Almeida, A; Martins, C; Oliveira, P; Gonçalves, R;

Publicação
Proceedings of the Ninth International C* Conference on Computer Science & Software Engineering, C3S2E '16, Porto, Portugal, July 20-22, 2016

Abstract
This paper describes a proposal to develop a Tourism Recommendation System based in users enhanced profiles (composed by basic user information, relations between user and a set of stereotypes and user functionality levels). The main focus of this work is to evaluate if user's physical and psychological functionality levels considered in user's profiles creation, will produce significant changes in the recommendation results. This work aims also to contribute with a different way to classify points-of-interest (POI) considering their capacity to receive tourists with certain levels of physical and psychological issues that will be described in this paper sections. © 2016 ACM.

2016

Accessibility Not on Demand An Impaired Situation

Autores
de Sousa e Silva, JDE; Goncalves, R; Pereira, A;

Publicação
ICSOFT-EA: PROCEEDINGS OF THE 11TH INTERNATIONAL JOINT CONFERENCE ON SOFTWARE TECHNOLOGIES - VOL. 1

Abstract
Digital accessibility is recognized as a fundamental tool for an egalitarian society. Nevertheless, software accessibility is an under addressed topic in the discipline of software engineering and the academy in general. As a result, its development and implementation is compromised. This problem is depicted here with the help of some experiments that shows the poor attention which is dedicated to this topic. Some hypotheses that try to explain this problem are formulated, and some possible solutions are debated. As a conclusion, some insights are given and a new possible researched avenue is presented.

2016

Emotion Effects on Online Learning

Autores
Faria, AR; Almeida, A; Martins, C; Gonçalves, R;

Publicação
INTELLIGENT DISTRIBUTED COMPUTING IX, IDC'2015

Abstract
Learning is understood as an educational activity which aims to help develop the capacities of individuals. These capabilities make individuals able to establish a personal relationship with the environment in which they are inserted. For the learning process to develop the individual has to use its sensory, motor, cognitive, affective and linguistic. Thus, this work aims at studying the effect of emotion in learning systems in online learning environments, analysing the extent to which emotional state can influence the thinking, decision making and learning process.

2016

Web Accessibility Challenges and Perspectives A systematic literature review

Autores
Baptista, A; Martins, J; Goncalves, R; Branco, F; Rocha, T;

Publicação
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
With this paper we intend to present a systematic literature review on Web accessibility. During this research project, 782 papers were identified and by following a set of inclusion criteria, 38 stood out and were extensively analyzed. On this context we approach a set of Web accessibility critical issues, such as: guidelines, standards and regulations; mobile accessibility; organizations and user perspectives on the topic. During the full scope of this document we adopt a positive position, always focused on presenting solutions to ensure websites accessibility.

2016

Understanding the determinants of social network sites adoption at firm level: A mixed methodology approach

Autores
Martins, J; Goncalves, R; Oliveira, T; Cota, M; Branco, F;

Publicação
Electronic Commerce Research and Applications

Abstract
The incredible numbers associated with social network sites makes technology a very attractive element in the eyes of organizations. Despite this, the existing scholarly literature does not demonstrate sufficient knowledge on how firms should adopt and use these technologies. With this lack in mind, a study was conducted aiming to understand what might be the determinants with the most influence on the SNS adoption process at firm level. the study was performed making use of a mixed methodology approach. In order to achieve an initial list of variables that might have a significant level of relative importance (RI) to the adoption of SNS, a Delphi study was designed and executed through the inclusion of 25 experts in the IT/IS area. From the Delphi results, a proposal for an adoption model that characterized the adoption of SNS at firm level was designed and validated through an empirical study. This empirical approach revealed that the proposed model explained 65% of variation in SNS adoption at firm level. The active involvement of top management, the alignment of the SNS plan with the firm's business plan, the existence of competitive pressures, and the use of SNS for gaining competitive advantages are the determinants with the most influence on technology adoption by firms.

2016

Vividness, delight, and urge to buy online

Autores
Marques, CP; Goncalves, R;

Publicação
2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI)

Abstract
The present study investigated how vivid, i.e. sensorially rich platforms influence the urge to buy impulsively in e-commerce environments. A stimulus - organism - response model was assessed in an experiment involving two groups, one experiencing a vivid platform and the other a more informational one. The response was posited to be mediated by the affect elicited during the experience. The results show that the urge to buy was not prevalent, but it was significantly higher in the group exposed to the vivid site. The variance of urge to buy was largely accounted buy the variance of positive arousal (delight). Negative affect, as well as low arousal positive affect (relax) have small negative effects on the urge. These results confirm our expectation that a simple distinction between negative and positive affect is insufficient to predict the urge, since the level of arousal also plays a fundamental role to trigger the urge.

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