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Publicações

Publicações por HumanISE

2014

Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly

Autores
Paredes, H; Cassola, F; Morgado, L; de Carvalho, F; Ala, S; Cardoso, F; Fonseca, B; Martins, P;

Publicação
COMPUTERS HELPING PEOPLE WITH SPECIAL NEEDS, ICCHP 2014, PT I

Abstract
The combination of the potentialities of the interactive technologies, like exergames and the emerging motion capture devices with the ability of 3D virtual worlds for socialisation and context, can produce a platform to promote the physical activity of its users, which leverages its potential. The OnlineGym is an exploratory project based on an online 3D virtual worlds platform that allows users to interact with the system through the use of a motion capture device. This paper discusses the chosen technological approaches and the preliminary results of the experiments performed with users.

2014

Online-Gym: A 3D Virtual Gymnasium Using Kinect Interaction

Autores
Cassola, F; Morgado, L; de Carvalho, F; Paredes, H; Fonseca, B; Martins, P;

Publicação
Procedia Technology

Abstract

2014

Online-Gym: multiuser virtual gymnasium using RINIONS and multiple Kinect devices

Autores
Cassola, F; Paredes, H; Fonseca, B; Martins, P; Ala, S; Cardoso, F; de Carvalho, F; Morgado, L;

Publicação
2014 6TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES)

Abstract
To enhance older citizen's practice of physical exercise, we present the architecture, development, and pilot testing of a multiuser online gymnasium based on Kinect motion capture and OpenSimulator, which aims to enable socialization and supervision of exercise practice without travel requirements. The prototype was tested simultaneously with 4 elders at different locations, providing data on the feasibility of the approach and informing subsequent development and research.

2014

Preface

Autores
Cota M.P.; Barroso J.; Ferreira S.B.L.; Fonseca B.; Mikropoulos T.; Paredes H.;

Publicação
Procedia Computer Science

Abstract

2014

VIC - An interactive video system for dynamic visualization in web and mobile platforms

Autores
Fonseca, B; Paredes, H; Martins, P; Alberto, A; Rego, J; Morgado, L; Santos, A;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
This paper presents an interactive video system that enables users to change the flow of video playback by interacting with hotspots that were predefined throughout the video streams. These hotspots are synchronized with the underlying video streams and the interactions result in smooth transitions between the preloaded targets. This approach allows the dynamic visualization of content by interacting with the hotspots and producing the consequent changes in the flow of the story. The system includes web-based and mobile video players specifically developed to deal with the interactive features, as well as a configuration tool that allows content managers to choose which pre-produced interaction possibilities will be used for a specific target audience. The interactive video solution presented herein has potential to be used as a powerful communication tool, in commercial, e-learning, accessibility and entertainment contexts. © 2014 Springer International Publishing.

2014

SOSPhone: a mobile application for emergency calls

Autores
Paredes, H; Fonseca, B; Cabo, M; Pereira, T; Fernandes, F;

Publicação
UNIVERSAL ACCESS IN THE INFORMATION SOCIETY

Abstract
The general adoption of mobile devices and its wide network coverage made it possible to make emergency calls virtually everywhere, even in the absence of a valid contact. However, there is still generally the need for audio connection. This restriction is a problem for deaf people, but also for the elderly and people without disabilities who face sudden situations where speech is hard to articulate. In this context, this paper presents SOSPhone, a prototype of a mobile application that was developed to enable users to make emergency calls using an iconographic touch interface running in a touchscreen mobile device. The prototype implements the client-side of the application and was demonstrated and evaluated by a large number of users, including people without any disability, emergency services' professionals and deaf people. This paper describes the SOSPhone prototype and presents the results of the interface evaluation process, which is important to validate the main client-side interaction and architectural principles in order to proceed with the integration with each specific national emergency services' platform.

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