2013
Autores
Liu, D; Anderson, C; Azar, AT; Battistelli, G; Corrochano, EB; Cervellera, C; Elizondo, DA; Filippone, M; Gnecco, G; Hu, X; Huang, T; Liu, W; Lu, W; Madureira, AM; Skrjanc, I; Villmann, T; Jonathan Wu, QM; Xie, S; Xu, D;
Publicação
IEEE Trans. Neural Networks Learn. Syst.
Abstract
2013
Autores
Anderson, C; Azar, AT; Battistelli, G; Bayro Corrochano, E; Cervellera, C; Elizondo, D; Filippone, M; Gnecco, G; Hu, XL; Huang, TW; Liu, WF; Lu, WL; Madureira, AM; Skrjanc, I; Villmann, T; Wu, J; Xie, SL; Xu, D; Liu, DR;
Publicação
IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS
Abstract
2013
Autores
Madureira, A; Reis, C; Marques, V;
Publicação
Intelligent Systems, Control and Automation: Science and Engineering
Abstract
2013
Autores
Magalhães, B; Madureira, A;
Publicação
Intelligent Systems, Control and Automation: Science and Engineering
Abstract
Self-Regulation and retail problem solving using Multi-Agent Systems are considered two promising areas but relatively little explored. The regulation in these environments must be able to handle with the implicit dynamism and variation in a complex area such as retail systems with a minimum human interference. Agents must be able to change their behaviour based on rules previously formatted, using an autonomic process that does the maintenance of a knowledge base which is well defined and consistent, to be possible to meet all the objectives and to provide support on the need of change. © 2013, Springer Science+Business Media Dordrecht.
2013
Autores
Piairo, J; Madureira, A; Pereira, JP; Pereira, I;
Publicação
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Abstract
This paper describes the development and evaluation process of a user interface for a scheduling system. It is intended to provide the user with a graphical and interactive way in order to define a scheduling problem as well as an interactive way to visualize and adapt a scheduling plan. The realization of these goals was achieved through a modular prototype whose development was based on a methodology focused on the usability evaluation: the star life cycle. In order to evaluate the usability prototype an evaluation session was made, allowing not only the ease of use evaluation, but also observing the different interaction forms provided by each participant.
2013
Autores
Piairo, J; Madureira, A; Pereira, JP; Pereira, I;
Publicação
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Abstract
This paper describes the development and evaluation process of a user interface for a scheduling system. It is intended to provide the user with a graphical and interactive way in order to define a scheduling problem as well as an interactive way to visualize and adapt a scheduling plan. The realization of these goals was achieved through a modular prototype whose development was based on a methodology focused on the usability evaluation: the star life cycle. In order to evaluate the usability prototype an evaluation session was made, allowing not only the ease of use evaluation, butalso observing the different interaction forms provided by each participant.
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