2024
Autores
Gonçalves, G; Melo, M; Serôdio, C; Silva, R; Bessa, M;
Publicação
IEEE ACCESS
Abstract
Cybersickness refers to the negative symptoms caused by exposure to a Virtual Reality (VR) experience. The literature is consensual that cybersickness is a key factor in an experience, as the non-existence of cybersickness provides an optimal virtual experience. Thus, it is of utmost importance to evaluate cybersickness when assessing VR applications to understand the impact of this factor on the user experience and, ultimately, on the VR application viability. However, there is a lack of Portuguese instruments to evaluate this variable. To tackle this, this aimed to translate and validate the Simulator Sickness Questionnaire (SSQ) to Portuguese so it can be used with the Portuguese population and maintain its psychometric properties. The new instrument was validated using a sample of 603 Portuguese subjects aged between 16 and 79. Based on the observed results, the obtained theoretical model shows that the Portuguese version of the SSQ is valid for properly evaluating cybersickness in VR experiences with Portuguese samples.
2024
Autores
Ribeiro, E; Restivo, A; Ferreira, HS; Dias, JP;
Publicação
JOURNAL OF SYSTEMS AND SOFTWARE
Abstract
The Internet -of -Things (IoT) has created a complex environment where hardware and software interact in complex ways. Despite being a prime candidate for applying well -established software engineering practices, IoT has not seen the same level of adoption as other areas, such as cloud development. This discrepancy is even more evident in the case of edge devices, where programming and managing applications can be challenging due to their heterogeneous nature and dependence on specific toolchains and languages. However, the emergence of WebAssembly as a viable solution for running high-level languages on some devices presents an opportunity to streamline development practices, such as DevOps. In this paper, we present WASMICO - a firmware and command -line utility that allows for the execution and management of application lifecycles in microcontrollers. Our solution has been benchmarked against other state-of-the-art tools, demonstrating its feasibility, novel features, and empirical evidence that it outperforms some of the most widely used solutions for running high-level code on these devices. Overall, our work aims to promote the use of wellestablished software engineering practices in the IoT domain, helping to bridge the gap between cloud and edge development.
2024
Autores
Alves, A; Pereira, J; Khanal, S; Morais, AJ; Filipe, V;
Publicação
OPTIMIZATION, LEARNING ALGORITHMS AND APPLICATIONS, PT II, OL2A 2023
Abstract
Modern agriculture faces important challenges for feeding a fast-growing planet's population in a sustainable way. One of the most important challenges faced by agriculture is the increasing destruction caused by pests to important crops. It is very important to control and manage pests in order to reduce the losses they cause. However, pest detection and monitoring are very resources consuming tasks. The recent development of computer vision-based technology has made it possible to automatize pest detection efficiently. In Mediterranean olive groves, the olive fly (Bactrocera oleae Rossi) is considered the key-pest of the crop. This paper presents olive fly detection using the lightweight YOLO-based model for versions 7 and 8, respectively, YOLOv7-tiny and YOLOv8n. The proposed object detection models were trained, validated, and tested using two different image datasets collected in various locations of Portugal and Greece. The images are constituted by sticky yellow trap photos and by McPhail trap photos with olive fly exemplars. The performance of the models was evaluated using precision, recall, and mAP.95. The YOLOV7-tiny model best performance is 88.3% of precision, 85% of Recall, 90% of mAP.50, and 53% of mAP.95. The YOLOV8n model best performance is 85% of precision, 85% of Recall, 90% mAP.50, and 55% of mAP.50 YOLO8n model achieved worst results than YOLOv7-tiny for a dataset without negative images (images without olive fly exemplars). Aiming at installing an experimental prototype in the olive grove, the YOLOv8n model was implemented in a Ubuntu Server 23.04 Raspberry PI 3 microcomputer.
2024
Autores
de Azambuja, RX; Morais, AJ; Filipe, V;
Publicação
Human-Centric Intelligent Systems
Abstract
2024
Autores
Sousa, N; Alén, E; Losada, N; Melo, M;
Publicação
JOURNAL OF QUALITY ASSURANCE IN HOSPITALITY & TOURISM
Abstract
Virtual Reality (VR) has the capacity to increase tourists' responses, compared with other marketing tools. In tourism, it can play a decisive role in its promotion, since it can generate impactful information that will increase the visit intention. However, there are few reviews that focus on VR as a promotional tool in tourism. To overcome this limitation, this work provides a bibliometric analysis of papers from the Web of Science and Scopus databases. The analysis allows us to conclude that although its potential is recognized, the use of VR is infrequent in tourism. We also identified three main avenues for future research: presence and devices, promotional strategies, and segments to explore.
2024
Autores
Sousa, N; Alén, E; Losada, N; Melo, M;
Publicação
TOURISM MANAGEMENT PERSPECTIVES
Abstract
Virtual Reality (VR) has proven to be an important contribution to tourists' decision-making regarding a destination. This fact can be determinant, especially when tourists face some social limitation or restriction that conditions their participation in tourism activities. Therefore, we aim to understand whether the possibility of experiencing immersive wine tourism activities can encourage future visits, as well as the recommendation of the VR experience and the destination itself. To achieve our goal, we offered 405 participants an experimental VR experience with digital content about a wine tourism activity. The results showed that participants feel that the VR experience influences their behavioural intention towards the wine tourism destination. The satisfaction felt from the experience leads to a significant effect on the intention to visit and to recommend the destination and the VR activity. These findings suggest to wine tourism destination managers that VR can play an essential role in tourism management.
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