2024
Autores
Sousa, N; Alén, E; Losada, N; Melo, M;
Publicação
TOURISM AND HOSPITALITY MANAGEMENT-CROATIA
Abstract
Purpose - This study investigates the barriers to the adoption of Virtual Reality (VR) in the tourism industry. Although VR has great potential to enhance the tourist experience, the adoption of this technology is still limited in the tourism sector. Building on the fundamental principles of the Technology -Organization -Environment (TOE) theory and its contribution to perceptions of technology adoption, this study aims to fill the knowledge gap regarding the specific barriers to VR adoption by tourism enterprises. Methodology - To achieve this objective, interviews were conducted with managers of tourism companies, and the data was analysed using qualitative methodology through MAXQDA 20 software. Conclusions - The results reveal that the main barriers identified by managers mainly include lack of knowledge about VR, particularly in the tourism sector. The perceived lack of usefulness, limited experience with the technology, and reluctance to invest in technological equipment also emerge as barriers to VR adoption. Originality of research - This study can help companies in the tourism sector to develop more effective strategies to overcome these barriers, thereby improving the tourist experience and increasing their competitiveness in the market using VR equipment.
2024
Autores
Almeida, R; Campos, R; Jorge, A; Nunes, S;
Publicação
CoRR
Abstract
2024
Autores
Fernandes, P; Nunes, S; Santos, L;
Publicação
Proceedings of the 2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation, LREC/COLING 2024, 20-25 May, 2024, Torino, Italy.
Abstract
2024
Autores
Nunes, S; Jorge, AM; Amorim, E; Sousa, HO; Leal, A; Silvano, PM; Cantante, I; Campos, R;
Publicação
Proceedings of the 2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation, LREC/COLING 2024, 20-25 May, 2024, Torino, Italy.
Abstract
2024
Autores
Santos, T; Bispo, J; Cardoso, JMP;
Publicação
PROCEEDINGS OF THE 25TH ACM SIGPLAN/SIGBED INTERNATIONAL CONFERENCE ON LANGUAGES, COMPILERS, AND TOOLS FOR EMBEDDED SYSTEMS, LCTES 2024
Abstract
Modern hardware accelerators, such as FPGAs, allow offloading large regions of C/C++ code in order to improve the execution time and/or the energy consumption of software applications. An outstanding challenge with this approach, however, is solving the Hardware/Software (Hw/Sw) partitioning problem. Given the increasing complexity of both the accelerators and the potential code regions, one needs to adopt a holistic approach when selecting an offloading region by exploring the interplay between communication costs, data usage patterns, and target-specific optimizations. To this end, we propose representing a C application as an extended task graph (ETG) with flexible granularity, which can be manipulated through the merging and splitting of tasks. This approach involves generating a task graph overlay on the program's Abstract Syntax Tree (AST) that maps tasks to functions and the flexible granularity operations onto inlining/outlining operations. This maintains the integrity and readability of the original source code, which is paramount for targeting different accelerators and enabling code optimizations, while allowing the offloading of code regions of arbitrary complexity based on the data patterns of their tasks. To evaluate the ETG representation and its compiler, we use the latter to generate ETGs for the programs in Rosetta and MachSuite benchmark suites, and extract several metrics regarding data communication, task-level parallelism, and dataflow patterns between pairs of tasks. These metrics provide important information that can be used by Hw/Sw partitioning methods.
2024
Autores
Assaf, R; Mendes, D; Rodrigues, R;
Publicação
COMPUTER GRAPHICS FORUM
Abstract
Collaboration in extended reality (XR) environments presents complex challenges that revolve around how users perceive the presence, intentions, and actions of their collaborators. This paper delves into the intricate realm of group awareness, focusing specifically on workspace awareness and the innovative visual cues designed to enhance user comprehension. The research begins by identifying a spectrum of collaborative situations drawn from an analysis of XR prototypes in the existing literature. Then, we describe and introduce a novel classification for workspace awareness, along with an exploration of visual cues recently employed in research endeavors. Lastly, we present the key findings and shine a spotlight on promising yet unexplored topics. This work not only serves as a reference for experienced researchers seeking to inform the design of their own collaborative XR applications but also extends a welcoming hand to newcomers in this dynamic field.
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