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Publicações

Publicações por HumanISE

2022

BCI: Technologies and Applications Review and Toolkit Proposal

Autores
Rocha, T; Carvalho, D; Letra, P; Reis, A; Barroso, J;

Publicação
Communications in Computer and Information Science

Abstract
A typical example of a Brain-Computer Interface (BCI) is a system that allows a person to move a ball displayed on a computer screen to the left or to the right, simply by imagining the movement of the left or right hand, respectively. Since the term Brain-Computer Interface was coined in 1973, the interest and efforts in this field have grown tremendously and there are now thought to be several hundred laboratories worldwide developing research in this topic. This paper aims at summarizing its resulting knowledge in a way that allows for a quick and clear consultation, highlighting the research lines, technologies and the most relevant cases of applications, so that policy makers, professionals and consumers can make effective use of the findings. With this in mind, a Brain-Computer Interface toolkit is proposed with a focus on different target audiences (e.g., children, seniors, people with intellectual disabilities) that can take advantage of this resource and promote an independent life routine. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

2022

Virtual Assistants Applications in Education

Autores
Pereira, R; Reis, A; Barroso, J; Sousa, J; Pinto, T;

Publicação
TECHNOLOGY AND INNOVATION IN LEARNING, TEACHING AND EDUCATION, TECH-EDU 2022

Abstract
Due to the rapid development of artificial intelligence, popular Virtual Assistants like Amazon Alexa or Google Assistant, can be applied to a wide variety of business areas. One area in which Virtual Assistants can be very useful is in Education, specially due to the pandemics that is occurring during the last years, as it can provide to students, teachers and staff an alternative administration tool as well as introduce new learning processes in classroom or on online classes. This work reviews and analyses some applications of Virtual Assistants in the education process. The reviewed work relies mainly on three categories: Student engagement with academic life, Education process during lessons and Learning of foreign languages. The presented solutions generally have great potential but the majority are simple proof of concepts and need more development and proper tests to enable retrieving more accurate results.

2022

The Ambient Assisted Working (AAW) concept

Autores
Reis, A; Carvalho, D; Rocha, T; Barroso, J;

Publicação
PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON PERVASIVE TECHNOLOGIES RELATED TO ASSISTIVE ENVIRONMENTS, PETRA 2022

Abstract
Assistive environments is a well established research area, particularly, the Ambient Assisted Living (AAL) paradigm, which relies in data and artificial intelligence to infer the user's actions and status, thus enabling assistive actions. In a very distinct environment - the manufacturing industry, we propose a twin concept - the Ambient Assisted Working (AAW), to provide assistance to the workers on the factory floor, using solutions with design principles similar to AAL systems. The Industry 4.0 (I4.0) Technical Assistance design principle, introduces the assistance concept in I4.0 solutions and the AAW builds on top of that design principle.

2022

ENHANCING HIGHER EDUCATION TUTORING WITH ARTIFICIAL INTELLIGENCE INFERENCE

Autores
Silva, B; Reis, A; Sousa, J; Solteiro Pires, EJ; Barroso, J;

Publicação
EDULEARN Proceedings - EDULEARN22 Proceedings

Abstract

2022

Senior Citizens Learning Safe Behaviors on the Web

Autores
Bernardino, I; Almeida, JB; Baptista, RJV; Mamede, HS;

Publicação
Digital Active Methodologies for Educative Learning Management - Advances in Educational Technologies and Instructional Design

Abstract
Daily tasks like reading the news or just saying hello to a friend or family member is through technologies, online applications in the mobile devices. Being online is a natural way of life, but those how did not grow with these new technologies and the internet feel outcast from the new online world. Senior citizens are looking to get themselves an update, connect with this online world, to be closer to family and friend members. It is simple as that, but is it? No. Without the fundamental knowledge on how to be safe on online browsing or using social media applications are the personal data of senior citizen safe and their own life safe? No. Through serious games, one can help them to learn all the matters in digital skills and more importantly in online web browsing.

2022

Gender Inequality in Computer Science Higher Education: A Case Study

Autores
de Almeida, JESC; Carneiro, MA; Silva, MFL; Baptista, RJV;

Publicação
Lecture Notes in Networks and Systems

Abstract
Following the reduced number of female students at ISTEC Porto computer science and engineering courses, we tried to find out what are the factors that might be causing this fact. This gender inequality was found looking back at the data from the last 15 years, clearly showing the gap between male and female students managing to conclude the degree. To point out the reasons and probable explanation a literature review was made to figure out conceivable paths to change this status quo. The article concludes that gender inequality resides on cultural differences as well as in the lack of information about the real role played by women in technology companies, particularly IT companies. © 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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