Cookies
O website necessita de alguns cookies e outros recursos semelhantes para funcionar. Caso o permita, o INESC TEC irá utilizar cookies para recolher dados sobre as suas visitas, contribuindo, assim, para estatísticas agregadas que permitem melhorar o nosso serviço. Ver mais
Aceitar Rejeitar
  • Menu
Publicações

Publicações por José Lima

2008

REALISTIC HUMANOID ROBOT SIMULATION WITH AN OPTIMIZED CONTROLLER: A POWER CONSUMPTION MINIMIZATION APPROACH

Autores
LIMA, JL; GONÇALVES, JC; COSTA, PJ; MOREIRA, AP;

Publicação
Advances in Mobile Robotics

Abstract

2009

An approach for creating and managing enterprise blueprints: A case for IT blueprints

Autores
Sousa, P; Lima, J; Sampaio, A; Pereira, C;

Publicação
Lecture Notes in Business Information Processing

Abstract
One important role of Enterprise Architecture aims at modeling enterprise artifacts and their relationships, ranging from the high-level concepts to physical ones such as communication networks and enterprise premises. As it is well known, these artifacts evolve over time, as well as their relationships. The dynamic nature of such artifacts has been a difficulty not only in modeling but also in keeping enterprise blueprints updated. This paper presents our approach to handle blueprints of the Enterprise Architecture, based on several years and projects in large organizations, both in the financial and telecommunication industry. We started by considering "projects" as the changing elements of Enterprise artifacts and achieve a scenario where blueprints are automatically generated and updated, and a time bar allows traveling from the past (AS-WAS), to the present (AS-IS) and to the future scenarios (TO-BE). The paper also presents an overview of the underlying model, the applied methodology and the blueprints that we found to be a valuable instrument amongst elements of different communities: Project Management, IT Governance and IT Architecture. In spite that the cases studies are targeted to the IT domain, the lessons are valid for other architectural areas. © 2009 Springer Berlin Heidelberg.

2010

Fostering Advances in Mechatronics and Robotics Resorting to Simulation

Autores
Gonçalves, J; Lima, J; Malheiros, P; Costa, P;

Publicação
IFAC Proceedings Volumes

Abstract

2008

Humanoid Robot Simulation with a Joint Trajectory Optimized Controller

Autores
Lima, JL; Goncalves, JC; Costa, PG; Moreira, AP;

Publicação
2008 IEEE INTERNATIONAL CONFERENCE ON EMERGING TECHNOLOGIES AND FACTORY AUTOMATION, PROCEEDINGS

Abstract
This paper describes a joint trajectory optimized controller for a humanoid robot simulator following the real robot characteristics. As simulation is a powerful tool for speeding up the control software development, the proposed accurate simulator allows to fulfill this goal. The simulator, based on the Open Dynamics Engine and GLScene graphics library, provides instant visual feedback. The proposed simulator, with realistic dynamics, allows to design and test behaviours and control strategies without access to the real hardware in order to carry out research on robot control without damaging the real robot in the early stages of the development. The joints controller techniques, such as acceleration, speed and energy consumption minimization are discussed and experimental results are presented in order to validate the proposed simulator.

2009

HUMANOID REALISTIC SIMULATOR The Servomotor Joint Modeling

Autores
Lima, JL; Goncalves, JA; Costa, PG; Moreira, AP;

Publicação
ICINCO 2009: PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON INFORMATICS IN CONTROL, AUTOMATION AND ROBOTICS, VOL 2: ROBOTICS AND AUTOMATION

Abstract
This paper presents a humanoid servomotor model that can be used in simulations. Once simulation is a tool that reduces the software production time, it was developed a realistic simulator that own the humanoid features. Based on a real platform, the simulator is validated when compared with the reality.

2010

HUMANOID LOW-LEVEL CONTROLLER DEVELOPMENT BASED ON A REALISTIC SIMULATION

Autores
Lima, JL; Goncalves, JC; Costa, PG; Moreira, AP;

Publicação
INTERNATIONAL JOURNAL OF HUMANOID ROBOTICS

Abstract
This article describes a joint trajectory optimized controller developed in a humanoid robot simulator following the real robot characteristics. As simulation is a powerful tool for speeding up the control software development, the proposed accurate simulator allows to fulfill this goal. The simulator, based on the Open Dynamics Engine and GLScene graphics library, provides instant visual feedback. The proposed simulator, with realistic dynamics, allows to design and test behaviors and control strategies without access to the real hardware in order to carry out research on robot control without damaging the real robot. The low-level joints controller techniques, such as acceleration, speed, and energy consumption minimization, are discussed and experimental results are presented in order to validate the proposed simulator.

  • 28
  • 30