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Publicações

Publicações por José Lima

2011

Proposal of a new real-time cooperative challenge in mobile robotics

Autores
Costa, P; Moreira, A; Goncalves, J; Lima, J;

Publicação
IFAC Proceedings Volumes (IFAC-PapersOnline)

Abstract
In this paper it is presented a new robot competition that is going to be included in Robotica 2011, the main Robotics Portuguese Competition. The robot competition takes place in an emulated factory plant, where Automatic Guided Vehicles (AGVs) must cooperate to perform tasks. To accomplish their goals the AGVs must deal with localization, navigation, scheduling and cooperation problems, that must be solved autonomously. One option of prototyping the AGVs is the use of the Lego Mindstorms NXT technology. The presented example can play an important role in education due to the inherent multi-disciplinary concepts that are involved, motivating students to technological areas. It also plays an important role in research and development, because it is expected that the outcomes that will emerge here, will later be transfered to other application areas, such as service robots and manufacturing. © 2011 IFAC.

2008

Real-time localization of an omnidirectional mobile robot resorting to odometry and global vision data fusion: an EKF approach

Autores
Goncalves, J; Lima, J; Costa, P;

Publicação
2008 IEEE INTERNATIONAL SYMPOSIUM ON INDUSTRIAL ELECTRONICS, VOLS 1-5

Abstract
This paper describes a robust localization system, similar to the used by the teams participating in the Robocup Small size league (SLL). The system, developed in Object Pascal, allows real-time localization and control of an autonomous onmidirectional mobile robot. The localization algorithm is done resorting to odometry and global vision data fusion, applying an extended Kalman filter.

2009

Realistic simulation of a Lego Mindstorms NXT based robot

Autores
Goncalves, J; Lima, J; Malheiros, P; Costa, P;

Publicação
2009 IEEE CONTROL APPLICATIONS CCA & INTELLIGENT CONTROL (ISIC), VOLS 1-3

Abstract
This paper describes the realistic simulation of a Lego Mindstorms NXT based robot. The presented approach does not replace the training with hardware but is an important complement, since it allows to develop robot software without accessing to the real hardware.

2007

Introductory tutorial for robotic soccer competitions [Tutorial introdutório para as competições de futebol robótico]

Autores
Carvalho Goncalves, JA; Portela Pinheiro, PH; Magalhaes Lima, JLS; Gomes Da Costa, PJC;

Publicação
Revista Iberoamericana de Tecnologias del Aprendizaje

Abstract
Soccer was the original motivation for Robocup. Besides being a very popular sport worldwide, soccer brings up a set of challenges for researchers while attracting people to the event, promoting robotics among students, researchers and general public. RoboCup chose to use soccer game as a central topic of research, aiming at innovations to be applied for socially significant problems and industries. This paper describes the implementation of a system similar to the used by the teams participating in the Robocup small size league (SLL). The system, developed in Object Pascal, allows real time localization and control of an omnidirectional mobile robot. The objective of this paper is to be an introductory tutorial for Robocup soccer games, focusing in the base topics real time localization and control. © IEEE.

2010

Fostering advances in mechatronics and robotics resorting to simulation

Autores
Goncalves, J; Lima, J; Malheiros, P; Costa, P;

Publicação
IFAC Proceedings Volumes (IFAC-PapersOnline)

Abstract
This paper presents the modelling and simulation of a wheeled mobile robot designed to operate in structured environments and the development of robot software based on its simulation. The mobile robot was simulated resorting to the SimTwo, a custom made simulator developed by the authors with the purpose to test and produce control software for industrial, humanoid and wheeled robots. The presented example is in the field of edutainment robotics, being presented the localization and navigation in a Fire Fight Robot Contest arena of an omnidirectional mobile robot equipped with brushless motors and infra-red distance sensors. Edutainment robotics plays an important role in education due to the inherent multi-disciplinary concepts that are involved, motivating students to technological areas. It also plays an important role in research and development, because it is expected that the outcomes that will emerge here, will later be transfered to other application areas, such as service robots and manufacturing.

2006

Rapid prototyping of mobile robots extending LEGO mindstorms platform

Autores
Goncalves, J; Lima, J; Costa, P;

Publicação
IFAC Proceedings Volumes (IFAC-PapersOnline)

Abstract
Some areas of knowledge require the application of new learning methods in order to motivate and involve the students in the learning process. This paper describes the rapid prototyping of mobile robots with the flexible, modular and educational LEGO™ Mindstorms platform, supporting activities on some mobile robotics topics like control, positioning estimation and reconfiguration. The diversity of involved areas (mechanics, electronics, control,...) illustrates quite well the inter-disciplinarity of robotics. Those who are taking their first steps in robotics, specially in mobile robotics, need tools that allow them to learn some introductory concepts. Copyright © 2006 IFAC.

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