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Publicações

Publicações por António Paulo Moreira

2019

Map-Matching Algorithms for Robot Self-Localization: A Comparison Between Perfect Match, Iterative Closest Point and Normal Distributions Transform

Autores
Sobreira, H; Costa, CM; Sousa, I; Rocha, L; Lima, J; Farias, PCMA; Costa, P; Paulo Moreira, AP;

Publicação
JOURNAL OF INTELLIGENT & ROBOTIC SYSTEMS

Abstract
The self-localization of mobile robots in the environment is one of the most fundamental problems in the robotics navigation field. It is a complex and challenging problem due to the high requirements of autonomous mobile vehicles, particularly with regard to the algorithms accuracy, robustness and computational efficiency. In this paper, we present a comparison of three of the most used map-matching algorithms applied in localization based on natural landmarks: our implementation of the Perfect Match (PM) and the Point Cloud Library (PCL) implementation of the Iterative Closest Point (ICP) and the Normal Distribution Transform (NDT). For the purpose of this comparison we have considered a set of representative metrics, such as pose estimation accuracy, computational efficiency, convergence speed, maximum admissible initialization error and robustness to the presence of outliers in the robots sensors data. The test results were retrieved using our ROS natural landmark public dataset, containing several tests with simulated and real sensor data. The performance and robustness of the Perfect Match is highlighted throughout this article and is of paramount importance for real-time embedded systems with limited computing power that require accurate pose estimation and fast reaction times for high speed navigation. Moreover, we added to PCL a new algorithm for performing correspondence estimation using lookup tables that was inspired by the PM approach to solve this problem. This new method for computing the closest map point to a given sensor reading proved to be 40 to 60 times faster than the existing k-d tree approach in PCL and allowed the Iterative Closest Point algorithm to perform point cloud registration 5 to 9 times faster.

2019

Optimal Perception Planning with Informed Heuristics Constructed from Visibility Maps

Autores
Pereira, T; Moreira, A; Veloso, M;

Publicação
JOURNAL OF INTELLIGENT & ROBOTIC SYSTEMS

Abstract
In this paper we consider the problem of motion planning for perception of a target position. A robot has to move to a position from where it can sense the target, while minimizing both motion and perception costs. The problem of finding paths for robots executing perception tasks can be solved optimally using informed search. In perception path planning, the solution when considering a straight line without obstacles is used as heuristic. In this work, we propose a heuristic that can improve the search efficiency. In order to reduce the node expansion using a more informed search, we use the robot Approximate Visibility Map (A-VM), which is used as a representation of the observability capability of a robot in a given environment. We show how the critical points used in A-VM provide information on the geometry of the environment, which can be used to improve the heuristic, increasing the search efficiency. The critical points allow a better estimation of the minimum motion and perception cost for targets in non-traversable regions that can only be sensed from further away. Finally, we show the contributed heuristic with improvements dominates the base PA* heuristic built on the euclidean distance, and then present the results of the performance increase in terms of node expansion and computation time.

2019

Boccia game simulator: Serious game adapted for people with disabilities

Autores
Faria, BM; Ribeiro, JD; Paulo Moreira, AP; Reis, LP;

Publicação
EXPERT SYSTEMS

Abstract
Integration in the world of sport is one way for individuals with disabilities or motor disorders to feel more socially integrated, independent, and confident. Boccia is a Paralympic sport, which is increasingly getting more attention around the world. These facts have contributed to the objectives of this work. Including it in the serious games category enables to develop and rehabilitate the cognitive capabilities. The main focus was BC3 classification athletes (users with limited motor characteristics that require the use of an assistive device-a ramp, in this case). This paper describes a realistic Boccia game simulator adapted for people with disabilities that integrates a set of features that includes real physics and social features. These features can be used to enhance the interest of nonpractitioners of the sport and to improve the training conditions. The official Boccia regulation was added to the design of the simulator. The usability and approximation to the reality of the simulator were tested and validated based on the tests performed and data collected via a survey of users with no motor or psychological disorders. Realism and usability rating was almost excellent, and good results were achieved at the assessment of the game experience.

2019

Collaborative Welding System using BIM for Robotic Reprogramming and Spatial Augmented Reality

Autores
Tavares, P; Costa, CM; Rocha, L; Malaca, P; Costa, P; Moreira, AP; Sousa, A; Veiga, G;

Publicação
AUTOMATION IN CONSTRUCTION

Abstract
The optimization of the information flow from the initial design and through the several production stages plays a critical role in ensuring product quality while also reducing the manufacturing costs. As such, in this article we present a cooperative welding cell for structural steel fabrication that is capable of leveraging the Building Information Modeling (BIM) standards to automatically orchestrate the necessary tasks to be allocated to a human operator and a welding robot moving on a linear track. We propose a spatial augmented reality system that projects alignment information into the environment for helping the operator tack weld the beam attachments that will be later on seam welded by the industrial robot. This way we ensure maximum flexibility during the beam assembly stage while also improving the overall productivity and product quality since the operator no longer needs to rely on error prone measurement procedures and he receives his tasks through an immersive interface, relieving him from the burden of analyzing complex manufacturing design specifications. Moreover, no expert robotics knowledge is required to operate our welding cell because all the necessary information is extracted from the Industry Foundation Classes (IFC), namely the CAD models and welding sections, allowing our 3D beam perception systems to correct placement errors or beam bending, which coupled with our motion planning and welding pose optimization system ensures that the robot performs its tasks without collisions and as efficiently as possible while maximizing the welding quality.

2019

A* Search Algorithm Optimization Path Planning in Mobile Robots Scenarios

Autores
Lima, J; Costa, P; Costa, P; Eckert, L; Piardi, L; Paulo Moreira, AP; Nakano, A;

Publicação
INTERNATIONAL CONFERENCE ON NUMERICAL ANALYSIS AND APPLIED MATHEMATICS (ICNAAM-2018)

Abstract
Path planning for mobile robotics in unknown environments or with moving obstacles requires re-planning paths based on information gathered from the surroundings. Moving obstacles and real time constraints require fast computing to navigate and make decisions in a mobile robot. This paper addresses an optimization approach to compute, with real time constraints, the optimal path for a mobile robot based on a dynamically simplified A* search algorithm with a commitment on the available time.

2015

Special Issue Robtica 2014

Autores
Lau, N; Moreira, AP; Ventura, R; Faria, BM;

Publicação
JOURNAL OF INTELLIGENT & ROBOTIC SYSTEMS

Abstract

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