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Publicações

Publicações por CTM

2015

Admission Control based on End-to-end Delay Estimation to Enhance the Support of Real-Time Traffic in Wireless Sensor Networks

Autores
Cruz Pinto, PF;

Publicação

Abstract

2015

Harmonic mixing based on roughness and pitch commonality

Autores
Gebhardt, R; Davies, MEP; Seeber, B;

Publicação
DAFx 2015 - Proceedings of the 18th International Conference on Digital Audio Effects

Abstract
The practice of harmonic mixing is a technique used by DJs for the beat-synchronous and harmonic alignment of two or more pieces of music. In this paper, we present a new harmonic mixing method based on psychoacoustic principles. Unlike existing commercial DJ-mixing software which determine compatible matches between songs via key estimation and harmonic relationships in the circle of fifths, our approach is built around the measurement of musical consonance at the signal level. Given two tracks, we first extract a set of partials using a sinusoidal model and average this information over sixteenth note temporal frames. Then within each frame, we measure the consonance between all combinations of dyads according to psychoacoustic models of roughness and pitch commonality. By scaling the partials of one track over ± 6 semitones (in 1/8th semitone steps), we can determine the optimal pitch-shift which maximises the consonance of the resulting mix. Results of a listening test show that the most consonant alignments generated by our method were preferred to those suggested by an existing commercial DJ-mixing system.

2015

Computational strategies for breakbeat classification and resequencing in hardcore, jungle and drum and bass

Autores
Hockman, JA; Davies, MEP;

Publicação
DAFx 2015 - Proceedings of the 18th International Conference on Digital Audio Effects

Abstract
The dance music genres of hardcore, jungle and drum and bass (HJDB) emerged in the United Kingdom during the early 1990s as a result of affordable consumer sampling technology and the popularity of rave music and culture. A key attribute of these genres is their usage of fast-paced drums known as breakbeats. Automated analysis of breakbeat usage in HJDB would allow for novel digital audio effects and musicological investigation of the genres. An obstacle in this regard is the automated identification of breakbeats used in HJDB music. This paper compares three strategies for breakbeat detection: (1) a generalised frame-based music classification scheme; (2) a specialised system that segments drums from the audio signal and labels them with an SVM classifier; (3) an alternative specialised approach using a deep network classifier. The results of our evaluations demonstrate the superiority of the specialised approaches, and highlight the need for style-specific workflows in the determination of particular musical attributes in idiosyncratic genres. We then leverage the output of the breakbeat classification system to produce an automated breakbeat sequence reconstruction, ultimately recreating the HJDB percussion arrangement.

2015

Automatic Generation of Chord Progressions with an Artificial Immune System

Autores
Navarro, M; Caetano, M; Bernardes, G; de Castro, LN; Manuel Corchado, JM;

Publicação
EVOLUTIONARY AND BIOLOGICALLY INSPIRED MUSIC, SOUND, ART AND DESIGN (EVOMUSART 2015)

Abstract
Chord progressions are widely used in music. The automatic generation of chord progressions can be challenging because it depends on many factors, such as the musical context, personal preference, and aesthetic choices. In this work, we propose a penalty function that encodes musical rules to automatically generate chord progressions. Then we use an artificial immune system (AIS) to minimize the penalty function when proposing candidates for the next chord in a sequence. The AIS is capable of finding multiple optima in parallel, resulting in several different chords as appropriate candidates. We performed a listening test to evaluate the chords subjectively and validate the penalty function. We found that chords with a low penalty value were considered better candidates than chords with higher penalty values.

2015

earGram Actors: An Interactive Audiovisual System Based on Social Behavior

Autores
Beyls, P; Bernardes, G; Caetano, M;

Publicação
JOURNAL OF SCIENCE AND TECHNOLOGY OF THE ARTS

Abstract
In multi-agent systems, local interactions among system components following relatively simple rules often result in complex overall systemic behavior. Complex behavioral and morphological patterns have been used to generate and organize audiovisual systems with artistic purposes. In this work, we propose to use the Actor model of social interactions to drive a concatenative synthesis engine called earGram in real time. The Actor model was originally developed to explore the emergence of complex visual patterns. In turn, earGram was originally developed to facilitate the creative exploration of concatenative sound synthesis. The integrated audiovisual system allows a human performer to interact with the system dynamics while receiving visual and auditory feedback. The interaction happens indirectly by disturbing the rules governing the social relationships amongst the actors, which results in a wide range of dynamic spatiotemporal patterns. A user-performer thus improvises within the behavioral scope of the system while evaluating the apparent connections between parameter values and actual complexity of the system output.

2015

Wireless energy and communications in remote ocean areas: The ENDURE and BLUECOM+ projects

Autores
Pessoa, LM; Campos, R;

Publicação
Proceedings of 3rd International Conference on Maritime Technology and Engineering, MARTECH 2016

Abstract
ENDURE and BLUECOM+ are two EEA Grants projects that aim at enabling the monitoring of large and remote ocean areas by providing wireless communications and energy to humans and systems, namely unmanned vehicles, which are crucial for making large scale ocean monitoring cost-effective. ENDURE targets enabling autonomous underwater vehicles (AUVs) to remain in operation for longer periods of time than what is practical today, thus increasing the possibility of covering larger areas at lower costs. BLUECOM+ aims at connecting systems and humans in remote ocean areas by providing cost-effective, broadband, and reliable communications in alternative to satellite communications. Together these projects will bring up the enablers for data collection under the environmental monitoring programme, as well as to the achievement and sustainability of a GES in marine waters. © 2016 Taylor & Francis Group, London.

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