2022
Autores
Paulino, N; Pessoa, LM; Branquinho, A; Almeida, R; Ferreira, I;
Publicação
IEEE SENSORS JOURNAL
Abstract
In order to achieve the full potential of the Internet-of-Things, connectivity between devices should be ubiquitous and efficient. Wireless mesh networks are a critical component to achieve this ubiquitous connectivity for a wide range of services, and are composed of terminal devices (i.e., nodes), such as sensors of various types, and wall powered gateway devices, which provide further internet connectivity (e.g., via Wi-Fi). When considering large indoor areas, such as hospitals or industrial scenarios, the mesh must cover a large area, which introduces concerns regarding range and the number of gateways needed and respective wall cabling infrastructure, including data and power. Solutions for mesh networks implemented over different wireless protocols exist, like the recent Bluetooth Low Energy (BLE) 5.1. While BLE provides lower power consumption, some wall-power infrastructure may still be required. Alternatively, if some nodes are battery powered, concerns such as lifetime and packet delivery are introduced. We evaluate a scenario where the intermediate nodes of the mesh are battery powered, using a BLE relay of our own design, which acts as a range extender by forwarding packets from end-nodes to gateways. We present the relay's design and experimentally determine the packet forwarding efficiency for several scenarios and configurations. In the best case, up to 35% of the packets transmitted by 11 end-nodes can be forwarded to a gateway by a single relay under continuous operation. A battery lifetime of 1 year can be achieved with a relay duty cycle of 20%.
2022
Autores
Jose Rosa; Daniel Granhao; Guilherme Carvalho; Tiago Gon?alves; Monica Figueiredo; Luis Conde Bento; Nuno Paulino; Luis M. Pessoa;
Publicação
ITU Journal on Future and Evolving Technologies
Abstract
2022
Autores
Paulino, N;
Publicação
Abstract
2022
Autores
Paulino, N;
Publicação
Abstract
2022
Autores
Aly, L; Bota, P; Godinho, L; Bernardes, G; Silva, H;
Publicação
IMX 2022 - Proceedings of the 2022 ACM International Conference on Interactive Media Experiences
Abstract
Professional theatre actors are highly specialized in controlling their own expressive behaviour and non-verbal emotional expressiveness, so they are of particular interest in fields of study such as affective computing. We present Acting Emotions, an experimental protocol to investigate the physiological correlates of emotional valence and arousal within professional theatre actors. Ultimately, our protocol examines the physiological agreement of valence and arousal amongst several actors. Our main contribution lies in the open selection of the emotional set by the participants, based on a set of four categorical emotions, which are self-assessed at the end of each experiment. The experiment protocol was validated by analyzing the inter-rater agreement (> 0.261 arousal, > 0.560 valence), the continuous annotation trajectories, and comparing the box plots for different emotion categories. Results show that the participants successfully induced the expected emotion set to a significant statistical level of distinct valence and arousal distributions. © 2022 Owner/Author.
2022
Autores
Clement, A; Bernardes, G;
Publicação
MULTIMODAL TECHNOLOGIES AND INTERACTION
Abstract
Digital musical instruments have become increasingly prevalent in musical creation and production. Optimizing their usability and, particularly, their expressiveness, has become essential to their study and practice. The absence of multimodal feedback, present in traditional acoustic instruments, has been identified as an obstacle to complete performer-instrument interaction in particular due to the lack of embodied control. Mobile-based digital musical instruments present a particular case by natively providing the possibility of enriching basic auditory feedback with additional multimodal feedback. In the experiment presented in this article, we focused on using visual and haptic feedback to support and enrich auditory content to evaluate the impact on basic musical tasks (i.e., note pitch tuning accuracy and time). The experiment implemented a protocol based on presenting several musical note examples to participants and asking them to reproduce them, with their performance being compared between different multimodal feedback combinations. Collected results show that additional visual feedback was found to reduce user hesitation in pitch tuning, allowing users to reach the proximity of desired notes in less time. Nonetheless, neither visual nor haptic feedback was found to significantly impact pitch tuning time and accuracy compared to auditory-only feedback.
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