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Publicações

Publicações por Telmo Oliveira Adão

2011

Foundations for a Mobile Context-Aware Advertising System

Autores
Alexandre, G; Adao, T; Goncalves, M; Magalhaes, L; Bessa, M; Peres, E; Varajao, J;

Publicação
ENTERPRISE INFORMATION SYSTEMS, PT 2

Abstract
Advertisers struggle to reach effectively and efficiently to their customers, continuously seeking to influence them and simultaneously reduce the overall publicity costs. Business areas like the mobile devices industry, together with wireless technologies and interactive environments, bring an huge opportunity for marketing purposes. supporting the chance to turn advertising into a convenient and easily accessible source of information by letting marketers communicate with costumers in a more direct, personal and contextualized way. This paper presents some foundations for the development of a system that will allow context-aware personalized profile-based advertising delivery, by using Bluetooth technology to identify and communicate with customers in a given geographic area, through their mobile devices.

2012

Proposal of an Information System for a Semi-automatic Virtual Reconstruction of Archeological Sites

Autores
Adao, T; Magalhaes, L; Bessa, M; Barreira, J; Melo, M; Goncalves, M; Sousa, J; Peres, E;

Publicação
4TH CONFERENCE OF ENTERPRISE INFORMATION SYSTEMS - ALIGNING TECHNOLOGY, ORGANIZATIONS AND PEOPLE (CENTERIS 2012)

Abstract
In some business areas there is the need to use representations of places or buildings in order to provide visual informations. These representations are, mainly, reconstructions of scaled real models or virtual representations produced in a Computer-Aided Design (CAD) tool. Recently, procedural modeling has been applied to generate buildings and cities in a short time and with a minimum user intervention. This methodology reveals to be a promising solution for a cost-effective alternative in models construction. One of the areas that can benefit from this kind of approach is archeology, for example to test archeological hypothesis. However, the existing solutions are not flexible enough to provide high detailed models containing building interiors and exteriors. This paper aims to present the global architecture and specification of an information system that supports the procedural modeling process, producing enhanced virtual representations of ancient places, including building facades and interiors, using the information available. (C) 2012 Published by Elsevier Ltd. Selection and/or peer review under responsibility of CENTERIS/SCIKA - Association for Promotion and Dissemination of Scientific Knowledge

2012

MOW: Augmented Reality Game to Learn Words in Different Languages Case study: learning english names of animals in elementary school

Autores
Barreira, J; Bessa, M; Pereira, LC; Adao, T; Peres, E; Magalhaes, L;

Publicação
INFORMATION SYSTEMS AND TECHNOLOGIES

Abstract
Recent digital games have been developed not only for entertainment purposes, but also to promote learning. This paper presents MOW (Matching Objects and Words), which is an Augmented Reality (AR) game for learning words in different languages. Experimental tests were performed with Portuguese children during English classes. We have compared the results from using MOW along with traditional teaching methods. The results indicate that children who used the Augmented Reality games had a superior learning progress than those who used only traditional methods.

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