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Publicações

Publicações por Luís Paulo Reis

2009

Analysis and Forecast of Team Formation in the Simulated Robotic Soccer Domain

Autores
Almeida, R; Reis, LP; Jorge, AM;

Publicação
PROGRESS IN ARTIFICIAL INTELLIGENCE, PROCEEDINGS

Abstract
This paper proposes a classification approach to identify the team's formation (formation means the strategical layout of the players in the field) in the robotic soccer domain for the two dimensional (213) simulation league. It is a tool for decision support that allows the coach to understand the strategy of the opponent. To reach that goal we employ Data Mining classification techniques. TO understand the simulated robotic soccer domain we briefly describe the Simulation system, some related work and the use of Data Mining techniques for the detection of formations. In order to perform a robotic soccer match with different formations we develop a way to configure the formations in a training base team (FC Portugal) and a data preparation process. The paper describes the base team and the test team,, used and the respective configuration process. After the matches between test teams the data is subjected to a reduction process taking into account the players' position in the field given the collective. In the modeling stage appropriate learning algorithms were selected. In the solution analysis, the error rate (% incorrectly classify instances) with the statistic test t-Student for paired samples were selected, as the evaluation measure. Experimental results show that it is possible to automatically identify the formations used by the base team (FC Portugal) in distinct matches against different opponents, using Data Mining techniques. The experimental results also show that the SMO (Sequential Minimal Optimization) learning algorithm has the best performance.

2009

ANALYSIS AND PREDICTION OF TRAINING TEAMS IN THE FIELD OF ROBOTIC SOCCER SIMULATION METHODOLOGIES FOR CLASSIFICATION IN WEKA

Autores
Almeida, R; Reis, LP; Jorge, AM;

Publicação
SISTEMAS E TECHNOLOGIAS DE INFORMACAO: ACTAS DA 4A CONFERENCIA IBERICA DE SISTEMAS E TECNOLOGIAS DE LA INFORMACAO

Abstract

2010

PROCEDURAL MODELLING OF MONUMENTAL BUILDINGS FROM TEXTUAL DESCRIPTIONS

Autores
Rodrigues, R; Coelho, A; Reis, LP;

Publicação
GRAPP 2010: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS

Abstract
The generation of three-dimensional models of urban environments using procedural modelling is presented as being a solution which allows financial and temporal gains, maintaining an acceptable visual fidelity level. Nevertheless, the modelling of anchor buildings (or monumental), identifying certain urban areas, needs a more careful modelling due to the high level of detail necessary, using, generally, manual modelling. We present an automation proposal of the building modelling process through the introduction of additional knowledge from textual descriptions in a procedural modelling system. The results show that the data model is flexible enough to build distinct models of churches. The data model can also provide an initial structure for high level modelling, providing the global shape for the building and the location of doors, windows or other structures. High detailed models can be built from this initial structure. The results. demonstrate also that it is possible to create a 3D model from a text and thus permitting that non-specialised users may increase effectiveness using a procedural modelling system.

2012

Virtual Centre for the Rehabilitation of Road Accident Victims (VICERAVI)

Autores
Mendes, L; Dores, AR; Barbosa, F; Rego, PA; Moreira, PM; Reis, LP; Viana, J; Coelho, A; Sousa, A;

Publicação
7TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2012)

Abstract
The main objective of this work is to describe the Virtual Center for the Rehabilitation of Road Accident Victims - VICERAVI and the serious games it includes for the purpose of neuropsychological rehabilitation. The validation of the VICERAVI as a rehabilitation system involves 30 participants of both sexes, with brain injury due to road accidents. The applicability and the benefits of virtual worlds for a holistic neuropsychological rehabilitation will be tested using virtual reality (OpenSimulator) to simulate tasks of everyday life, enabling participants to perform cognitive and social skills training through their avatars. The progresses of this group will be compared with a group of conventional neuropsychological rehabilitation. The main innovation of the work is the possibility of administering neuropsychological rehabilitation at distance, via ecological virtual environments. Moreover, the paper discusses also relevant criteria and issues in respect to the use of serious games, simulation and virtual environments in rehabilitation.

2010

Data Model for Procedural Modelling from Textual Descriptions

Autores
Rodrigues, R; Coelho, A; Reis, LP;

Publicação
2010 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION (CEC)

Abstract
The generation of three-dimensional models of urban environments using procedural modelling is presented as being a solution that allows financial and temporal gains, maintaining an acceptable visual fidelity level. Nevertheless, the modelling of anchor buildings ( or monumental), identifying certain urban areas, needs a more careful modelling, due to the elevated level of detail necessary, using, generally, manual modelling. This paper proposes a data model to be used on an architecture for high level modelling of monumental buildings, through the introduction of additional knowledge from textual information. The firsts results shows that the data model is flexible enough to build distinct models of churches and other buildings. This data model also provides a high level three-dimensional model that can be used by other procedural modelling solutions to create detailed monumental buildings. The results also demonstrate that it is possible to use simple text to create a rudimentary 3D model, showing the way to further investigation, allowing non-specialized users to increase effectiveness using a procedural modelling system.

2012

Virtual Centre for the Rehabilitation of Road Accident Victims (VICERAVI)

Autores
Mendes, L; Dores, AR; Rego, PA; Moreira, PM; Barbosa, F; Reis, LP; Viana, J; Coelho, A; Sousa, A;

Publicação
SISTEMAS Y TECNOLOGIAS DE INFORMACION, VOLS 1 AND 2

Abstract
The main objective of this work is to describe the Virtual Center for the Rehabilitation of Road Accident Victims - VICERAVI and the serious games it includes for the purpose of neuropsychological rehabilitation. The validation of the VICERAVI as a rehabilitation system involves 30 participants of both sexes, with brain injury due to road accidents. The applicability and the benefits of virtual worlds for a holistic neuropsychological rehabilitation will be tested using virtual reality (OpenSimulator) to simulate tasks of everyday life,,enabling participants to perform cognitive and social skills training through their avatars. The progresses of this group will se compared with a group of conventional neuropsychological rehabilitation. The main innovation of the work is the possibility if administering neuropsychological rehabilitation at distance, via ecological virtual environments. Moreover, the paper discusses also relevant criteria and issues in respect to the use of serious games, simulation and virtual environments in rehabilitation.

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