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Publicações

Publicações por Hugo Paredes

2020

Non-verbal Aspects of Collaboration in Virtual Worlds: a CSCW Taxonomy-development Proposal Integrating the Presence Dimension

Autores
Cruz, A; Paredes, H; Morgado, L; Martins, P;

Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract
Virtual worlds, particularly those able to provide a three-dimensional physical space, have features that make them suitable to support collaborative activities. These features distinguish virtual worlds from other collaboration tools, but current taxonomies of the field of Computer-Supported Cooperative Work do not account for several distinctive features of virtual worlds, namely those related with non-verbal communication. We intended to find out how the use of an avatar, gestures, spatial sounds, etc., influence collaboration in order to be able to include non-verbal communication in taxonomies of the field Computer-Supported Cooperative Work. Several cases of collaboration in virtual worlds are analysed, to find the impact of these non-verbal characteristics of virtual worlds. We proposed adding the concept of Presence to taxonomies of Computer-Supported Cooperative Work and contribute with guidance for future taxonomy development that includes it as a new dimension. This new dimension of Presence is subdivided into "avatar" and "physical space" subdimensions. In turn, these are divided into "physical appearance", "gestures, sounds and animations" and "focus, nimbus and aura"; "environment" and "objects / artefacts". This new taxonomy-development proposal may contribute to inform better design of virtual worlds in support of cooperative work.

2021

Towards a Human-AI Hybrid Framework for Inter-Researcher Similarity Detection

Autores
Guimaraes, D; Paulino, D; Correia, A; Trigo, L; Brazdil, P; Paredes, H;

Publicação
PROCEEDINGS OF THE 2021 IEEE INTERNATIONAL CONFERENCE ON HUMAN-MACHINE SYSTEMS (ICHMS)

Abstract
Understanding the intellectual landscape of scientific communities and their collaborations has become an indispensable part of research per se. In this regard, measuring similarities among scientific documents can help researchers to identify groups with similar interests as a basis for strengthening collaboration and university-industry linkages. To this end, we intend to evaluate the performance of hybrid crowd-computing methods in measuring the similarity between document pairs by comparing the results achieved by crowds and artificial intelligence (AI) algorithms. That said, in this paper we designed two types of experiments to illustrate some issues in calculating how similar an automatic solution is to a given ground truth. In the first type of experiments, we created a crowdsourcing campaign consisting of four human intelligence tasks (HITs) in which the participants had to indicate whether or not a set of papers belonged to the same author. The second type involves a set of natural language processing (NLP) processes in which we used the TF-IDF measure and the Bidirectional Encoder Representation from Transformers (BERT) model. The results of the two types of experiments carried out in this study provide preliminary insight into detecting major contributions from human-AI cooperation at similarity calculation in order to achieve better decision support. We believe that in this case decision makers can be better informed about potential collaborators based on content-based insights enhanced by hybrid human-AI mechanisms.

2021

Task scheduling in the fog computing paradigm: Proposal of a context-aware model and evaluation of its performance [Escalonamento de pedidos no paradigma fog computing: Proposta de um modelo sensível ao contexto e avaliação do seu desempenho]

Autores
Barros, C; Rocio, V; Sousa, A; Paredes, H;

Publicação
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao

Abstract
Application execution requests in cloud architecture and fog paradigm are generally heterogeneous and scheduling in these architectures is an optimization problem with multiple constraints. In this paper, we conducted a survey on the related works on scheduling in cloud architecture and fog paradigm, we identify their limitations, we explore some prospects for improvements and we propose a context-aware scheduling model for fog paradigm. The proposed solution uses Min-Max normalization, to solve heterogeneity and normalize the different context parameters. The priority of requests is set by applying the Multiple Linear Regression analysis technique and the scheduling is done using the Multiobjective Nonlinear Programming Optimization technique. The results obtained from simulations on iFogSim toolkit, show that our proposal performs better compared to the non-context-aware proposals.

2021

Determinants and Predictors of Intentionality and Perceived Reliability in Human-AI Interaction as a Means for Innovative Scientific Discovery

Autores
Correia, A; Fonseca, B; Paredes, H; Chaves, R; Schneider, D; Jameel, S;

Publicação
2021 IEEE INTERNATIONAL CONFERENCE ON BIG DATA (BIG DATA)

Abstract
With the increasing development of human-AI teaming structures within and across geographies, the time is ripe for a continuous and objective look at the predictors, barriers, and facilitators of human-AI scientific collaboration from a multidisciplinary point of view. This paper aims at contributing to this end by exploiting a set of factors affecting attitudes towards the adoption of human-AI interaction into scientific work settings. In particular, we are interested in identifying the determinants of trust and acceptability when considering the combination of hybrid human-AI approaches for improving research practices. This includes the way as researchers assume human-centered artificial intelligence (AI) and crowdsourcing as valid mechanisms for aiding their tasks. Through the lens of a unified theory of acceptance and use of technology (UTAUT) combined with an extended technology acceptance model (TAM), we pursue insights on the perceived usefulness, potential blockers, and adoption drivers that may be representative of the intention to use hybrid intelligence systems as a way of unveiling unknown patterns from large amounts of data and thus enabling novel scientific discoveries.

2022

Automated Evaluation Tools for Web and Mobile Accessibility: A Systematic Literature Review

Autores
Dias, J; Carvalho, D; Paredes, H; Martins, P; Rocha, T; Barroso, J;

Publicação
INNOVATIONS IN BIO-INSPIRED COMPUTING AND APPLICATIONS, IBICA 2021

Abstract
This research aims at investigating which web accessibility and usability tools, with the focus on the ones that warrant automation, are available to assess the quality of interfaces for people with disabilities and/or special needs, enabling them to navigate and interact with web and mobile apps. Our search strategy identified 72 scientific articles of the most rated conferences and scientific journals, from which 16 were considered for the systematic literature review (SLR). We found that, despite the existence of various tools either for web or mobile apps, they are not completely effective, covering less than 40% of all the problems encountered. Also, no tool was found capable of adapting the application interfaces according to the type of disabilities that users may present. Therefore, a new tool could be a welcome advancement to provide full accessible and usable experiences.

2022

Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training

Autores
Cassola, F; Mendes, D; Pinto, M; Morgado, L; Costa, S; Anjos, L; Marques, D; Rosa, F; Maia, A; Tavares, H; Coelho, A; Paredes, H;

Publicação
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES

Abstract
The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools lack integration with existing data and are desktop-oriented, which detach the pedagogic process of creating the immersive experience from experiencing it in a situated context. In this article, we present a novel interactive approach for immersive authoring of VR-based experiential training by the trainers themselves, from inside the virtual environment and without the support of development experts. The design includes identifying interactable elements, such as 3-D models, equipment, tools, settings, and environment. The trainer also specifies by demonstration the actions to be performed by trainees, as a virtual choreography. During course execution, trainees' activities are also registered as virtual choreographies and matched to those specified by the trainer. Thus, trainer and trainee are culturally situated within their area semantics and social discourse, rather than adopting concepts of the VR system for the learning content. We conducted a usability case study with professionals from an international wind energy company, using detailed models of wind turbines and real-world procedures. Trainers set up a training course using the immersive authoring tool, and trainees executed the course. The learning experience and usability were analyzed, and the training was certified by comparing real-world task completion between a user who had undergone virtual training and a user who did not.

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