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Publicações

Publicações por Hugo Paredes

2017

Design of Geographic Information Systems to Promote Accessibility and Universal Access

Autores
Fernandes, H; Teixeira, R; Daniel, B; Alves, C; Reis, A; Paredes, H; Filipe, V; Barroso, J;

Publicação
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: HUMAN AND TECHNOLOGICAL ENVIRONMENTS, PT III

Abstract
Digital systems and solutions providing location based services for everyday activities are supported by geographic information systems that are typically problem-oriented. Although recently some approaches try to combine data from multiple sources to provide a better user experience, most often than not, these extra sources of input are not meaningful and act merely as an extension or augmentation of the user’s physical context, providing extra data that not always adds extra value to the service. In this work, a geographic information system that provides valuable data for multiple audiences, with different restrictions and requirements, is presented. This work also presents the concept of ‘awareness’, implemented using a hierarchical layering system. Using lists of information layers, together with an appropriate categorization of user requirements, the proposed information system can feed different final applications with different data, for different types of users, promoting accessibility and universal access. © Springer International Publishing AG 2017.

2017

Designing Autonomous Systems Interactions with Elderly People

Autores
Reis, A; Barroso, I; Monteiro, MJ; Khanal, S; Rodrigues, V; Filipe, V; Paredes, H; Barroso, J;

Publicação
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: HUMAN AND TECHNOLOGICAL ENVIRONMENTS, PT III

Abstract
Aging is a process inherent to the human condition and part of the human being’s life cycle, which can be degraded by the reduction in the individual’s physical and social activity. This problem can be augmented by the context in which the person is aging, e.g., family, health and social bonds. The elderly individuals’ well-being is related to the strength of their social bonds with their family and friends group, which can be difficult to maintain in some stages of the aging process. A, recently- proposed solution is the adoption of autonomous systems capable of autonomous interactions with the elderly. Such systems are designed to be able to interpret the individual’s state of mind and the current context in order to conduct an effective interaction with the elderly person. This study focuses on the interaction design between the autonomous system and the human person, by considering the elderly individual’s context and pursuing the type of interaction that will positively influence the reinforcement or maintenance of the person’s social bonds with the family and friends groups. The study was carried out by interviewing a group of elderly people, currently living in nursing homes and with limited access to their family and friends. © Springer International Publishing AG 2017.

2013

Designing User Learning Experience in Virtual Worlds: The Young Europeans for Democracy Serious Application

Autores
Cruz, G; Maia, A; Morgado, L; Fonseca, B; Paredes, H; Bessa, F; Rodrigues, C; Martins, P;

Publicação
ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES

Abstract
In this paper, we present the user experience design of Young Europeans for Democracy (YED) serious application. Facing the actually need to support young citizens understanding and participation in Europe, schools have a key role on European studies integration. Accordingly to the growing opportunities of applying technology for training and education, we propose a serious application in a open-source 3D Virtual World environment solution, adopting a problem-based learning approach, role-playing dynamics and group work tasks. The main goal was to design a meaningfully user experience, increasing the students motivation and engagement for learning different knowledge on the topics of European Studies. Some preliminary results are presented, based on participatory observation within the use of the serious application.

2014

Developing iconographic driven applications for nonverbal communication: A roadside assistance app for the deaf

Autores
Paredes, H; Fonseca, B; Barroso, J;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
Touchscreens allow interaction with icons and buttons for executing applications or selecting information. This can be used for non-verbal communication, enabling the deaf to communicate without the need for sign language translation and with a richer context than just using text. This paper explores the development process of iconographic driven applications for nonverbal communication following a user centered design approach. MyCarMobile, a mobile application intended to facilitate the communication of the deaf with roadside assistance services, is introduced as a case study. The application follows the iconographic driven interaction model allowing users to describe an occurrence, through the interaction with icons and buttons in a touchscreen device. Based on the implementation of the case study application and previous work a set of guidelines for implementing iconographic driven applications is proposed. © 2014 Springer International Publishing.

2014

Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines

Autores
Pinheiro, A; Fernandes, P; Maia, A; Cruz, G; Pedrosa, D; Fonseca, B; Paredes, H; Martins, P; Morgado, L; Rafael, J;

Publicação
Entertainment Computing

Abstract
Mechanical maintenance of F-16 engines is carried out as a team effort involving 3-4 skilled engine technicians, but the details of its procedures and requisites change constantly, to improve safety, optimize resources, and respond to knowledge learned from field outcomes. This provides a challenge for development of training simulators, since simulated actions risk becoming obsolete rapidly and require costly reimplementation. This paper presents the development of a 3D mechanical maintenance training simulator for this context, using a low-cost simulation platform and a software architecture that separates simulation control from simulation visualization, in view of enabling more agile adaptation of simulators. This specific simulator aims to enable technician training to be enhanced with cooperation and context prior to the training phase with actual physical engines. We provide data in support of the feasibility of this approach, describing the requirements that were identified with the Portuguese Air Force, the overall software architecture of the system, the current stage of the prototype, and the outcomes of the first field tests with users.

2013

Exploiting classical bibliometrics of CSCW: Classification, evaluation, limitations, and the odds of semantic analytics

Autores
Correia, A; Fonseca, B; Paredes, H;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
The purpose of this study is to conduct a bibliometric and taxonomy-based analysis of the field of CSCW to map its recent evolution at a quantitative and qualitative level. A model for semantic analytics and social evaluation is also discussed with emphasis on the hypothesis of putting crowds into the loop of bibliography classification process to improve the current labor-intensive, time-consuming, unrepeatable and sometimes subjective task of scientometricians. A total of 1,480 publications were carefully reviewed and subjected to scientometric data analysis methods and techniques. Analyzed parameters included document orientation, deviation from trend in the total number of citations, and publication activity by author's affiliation country. A semantic classification of 541 publications allows identifying growing trends and lacking research indicators. At a human-centered perspective, limitations are unfilled in the limitative analytical spectrum, laborious and time-consuming processes of data seeking, gathering, cataloguing and analysis, subjective results at a taxonomic level, lack of more bibliographic data analytics perspectives, and absence of human-centered results concerning cognitive aspects in meta-knowledge research practices. Hypotheses are suggested towards a crowd-enabled model for bibliography evaluation in order to understand the ways as humans and machines can work cooperatively and massively on scientific data to solve complex problems. © 2013 Springer-Verlag.

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