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Publicações

Publicações por Hugo Paredes

2014

VIC - An interactive video system for dynamic visualization in web and mobile platforms

Autores
Fonseca, B; Paredes, H; Martins, P; Alberto, A; Rego, J; Morgado, L; Santos, A;

Publicação
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

Abstract
This paper presents an interactive video system that enables users to change the flow of video playback by interacting with hotspots that were predefined throughout the video streams. These hotspots are synchronized with the underlying video streams and the interactions result in smooth transitions between the preloaded targets. This approach allows the dynamic visualization of content by interacting with the hotspots and producing the consequent changes in the flow of the story. The system includes web-based and mobile video players specifically developed to deal with the interactive features, as well as a configuration tool that allows content managers to choose which pre-produced interaction possibilities will be used for a specific target audience. The interactive video solution presented herein has potential to be used as a powerful communication tool, in commercial, e-learning, accessibility and entertainment contexts. © 2014 Springer International Publishing.

2015

Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach

Autores
Nunes, RR; Pedrosa, D; Fonseca, B; Paredes, H; Cravino, J; Morgado, L; Martins, P;

Publicação
UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: ACCESS TO LEARNING, HEALTH AND WELL-BEING, UAHCI 2015, PT III

Abstract
To motivate students to study advanced programming techniques, including the use of architectural styles such as the model-view-controller pattern, we have conducted action research upon a project based-learning approach. In addition to collaboration, the approach includes students' searching and analysis of scientific documents and their involvement in communities of practice outside academia. In this paper, we report the findings of second action research cycle, which took place throughout the fourth semester of a six-semester program. As with the previous cycle during the previous academic year, students did not satisfactorily achieve expected learning out-comes. More groups completed the assigned activities, but results continue to reflect poor engagement in the communities of practice and very low performance in other learning tasks. From the collected data we have identified new approaches and recommendations for subsequent research.

2017

Integration scenarios of virtual worlds in learning management systems using the MULTIS approach

Autores
Morgado, L; Paredes, H; Fonseca, B; Martins, P; Almeida, A; Vilela, A; Pires, B; Cardoso, M; Peixinho, F; Santos, A;

Publicação
PERSONAL AND UBIQUITOUS COMPUTING

Abstract
This work further clarifies how the MULTIS architecture can be used for integration of virtual worlds in learning management system (LMS) for organizational management of e-learning activities, as an extension to a previous work published in the proceedings of VEAI 2016. Current LMSs provide minimal support for educational use in an organizational context, and other integration efforts assume that educators are inside the virtual world, accessing the LMS as an external service. Our approach enables educators to set up and manage virtual world activities from within the traditional LMS Web interface as an integral part of the overall educational activities of a course. The MULTIS architecture foresees several alternative communication channels between LMS and virtual worlds, including the spooling of automated clients or "bots" and the flexibility to inject code if necessary and possible. In this work, we detail the application of this architecture and its approach in several sample scenarios, based on previous analysis of integration requirements. It is the result of a joint effort by academic and corporate teams, implemented and tested in the Formare LMS for OpenSimulator and Second Life Grid virtual world platforms.

2013

Technologies for Enhancing Accessibility and Fighting Info-exclusion J.UCS Special Issue

Autores
Barroso, J; Sandnes, FE; Paredes, H; Hadjileontiadis, L; Martins, P;

Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract

2013

On the Development and Usability of a Diagram-based Collaborative Brainstorming Component

Autores
Azevedo, D; Fonseca, B; Paredes, H; Lukosch, S; Janeiro, J; Briggs, RO;

Publicação
JOURNAL OF UNIVERSAL COMPUTER SCIENCE

Abstract
The need for computer-supported collaboration has grown over the last years and made collaboration an important factor within organizations. This trend has resulted in the development of a variety of tools and technologies to support the various forms of collaboration. Many collaborative processes, e. g. strategy building, scenario analysis, root cause analysis and requirements engineering, require various collaboration support tools. Data flow, fishbone and brainstorming diagrams, play an important role within these synchronous collaborative applications to create, evaluate, elaborate, discuss, and revise graphical models. Currently, the necessary tools are not integrated and flexible enough to support such processes. In this paper, a synchronous collaborative brainstorming diagram editor integrated in a flexible group support system is described. This approach goes beyond the current state of the art as it can be seamlessly integrated with other collaboration support tools such as text-based brainstorming or voting. The usability of the taken approach is evaluated within a case study on collaborative learning.

2015

Preface

Autores
Velasco, C; Weber, G; Barroso, J; Mohamad, Y; Paredes, H;

Publicação
Procedia Computer Science

Abstract

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