2015
Autores
Santos, VM; Amaral, L; Mamede, HS; Gonçalves, R;
Publicação
Handbook of Research on Innovations in Information Retrieval, Analysis, and Management
Abstract
In face of growing global competition, the ability of organizations to effectively use information technologies to deliver innovation and creativity is widely recognized as an important competitive advantage. In this context, knowledge of how to apply creativity techniques to information systems planning becomes particularly relevant. This chapter presents a framework for the introduction of creativity in Information Systems Planning. The framework aims at promoting the development of innovative Information Systems, which traditional methods of requirements elicitation fail to address. Finally, we discuss how the framework was implemented at a public organization to identify information systems opportunities.
2017
Autores
Au Yong Oliveira, M; Goncalves, R;
Publicação
RECENT ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 2
Abstract
Seventy millennial students answered a survey on attitudes towards leadership and their desired approach to higher education. What is their perspective on knowledge management and dissemination in academia? Some romanticizing may be beneficial, but the great majority of students want to be enlightened and well-prepared for that which they will encounter in business markets. Three interviews with seasoned executives were also performed, to establish a contrast and see other perspectives. We conclude that to become a great corporate leader may in fact be dependent on your DNA and personality make-up, but this is not what is thought to be true, by the majority of the respondents in the survey. Motivation took the most votes as being fundamental for success, a positive sign and indicative of a hard working millennial generation, contrary to previous research findings. IT is also a precious partner in class, in particular Padlet.com, Moodle, the online News Forum, as well as the challenge to create original videos about course content.
2015
Autores
Perez Cota, MP; Ramon Gonzalez Castro, MR; Manuel Pires, JM; Goncalves, R;
Publicação
PROCEEDINGS OF THE 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2015)
Abstract
The use of graphics in Industry is something completely normal as used to be in education, something different is the way we can apply the concepts. The idea of this document is to show the ways we think industrial graphical systems can be applied in education to increase the way students can learn some kind of skills. In the industry graphic systems show the ways in which the systems are working and operating displays of DCS (Distributed Control System) displays operational information in 2D, 2.5 or 3D environments. Educational graphics are being used to show tales, math, physical or other objects in 2D, this limits the full awareness situation of the things that can be showed to students. To enhance the characteristics of educational graphics we propose the use of some industrial tricks to increase the students' attention and understanding of situations. We think that this increases the amount and quality of information that may be given to students and prevents unnecessary time consuming in explanations.
2014
Autores
Perez Cota, MP; Thomaschewski, J; Schrepp, M; Goncalves, R;
Publicação
5TH INTERNATIONAL CONFERENCE ON SOFTWARE DEVELOPMENT AND TECHNOLOGIES FOR ENHANCING ACCESSIBILITY AND FIGHTING INFO-EXCLUSION, DSAI 2013
Abstract
For the international use of software products it is important to know the culture, language and behavior of the citizens. Means: internationalization and location. To be able to evaluate these products it is significant to know how people from a country behave and express their feelings. This article presents a questionnaire which was initially developed in German, English and Spanish and is now available after a complex transformation in Portuguese. (C) 2013 The Authors. Published by Elsevier B.V.
2015
Autores
Faria, AR; Almeida, A; Martins, C; Gonçalves, R; Figueiredo, L;
Publicação
ACM International Conference Proceeding Series
Abstract
In this paper, we describe how a learning platform that takes into account the student's learning preferences, the personality and emotions could prompt better learning results. This model will assess the emotional state of the student in an online learning environment by introducing techniques of Affective Computing that can capture the student emotional state and based on that, adapt the course to the characteristics and needs of the student in order to get an improvement in the learning results. Students, as individuals, differ in their social, intellectual, physical, psychological, emotional, and ethnic characteristics. Also, differ in their learning rates, objectives and motivation turning, their behaviour rather unpredictable. Added to emotion, and in order to obtain an effective model for online learning, student's personality and learning style are also considered. The architecture developed was tested by a group of students of higher education in Oporto. The results indicated that the model created used can support and improve the student's results, verifying that a negative emotional state could influence the learning process. © 2015 ACM.
2016
Autores
Santos, V; Montargil, F; Martins, J; Goncalves, R;
Publicação
PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2016)
Abstract
New media and social network sites (SNSs) currently play an important role in our society and in our daily practices (Boyd and Ellison 2008; Lister et al 2009; Watkins 2009; Papacharissi 2011). This necessarily affects the way we learn together, as explored in research spanning several areas. Regarding higher education, Facebook has an increasingly prominent position and is more widely investigated as an instructional tool in the college classroom than most SNSs (Tess 2013). From the perspective of teaching and learning, the Web 2.0 is seen as an enabler of a vision in which the student will find information potentially contradicting the knowledge acquired through the traditional formal learning process (Santos 2009). This feature leads to a continuous discussion of the facts, topics and subjects having an awareness of a common range of formal established knowledge shared in a given community and, at the same time, the joint reflection and debate within this same community. This new reality, in which the roles of the teacher and the student (or the roles of who teaches and who learns) become fuzzy, difficult to distinguish clearly, also brings the need for new ways to understand, describe, and explain the learning process and the ways in which it develops. In this paper we use the concept of social e-learning (Martins et al. 2012), building on the connectivist perspective (Siemens 2004, 2006, 2008). Social e-learning can be considered as a learning process whereby the Internet represents a space for participation, sharing, and collaboration, with new opportunities to create, share content, and interact with others (Bennett 2012) - an open door to build more open and flexible knowledge, where students build and rebuild their own path. A concrete format for its implementation is proposed and a genuine experience is presented and discussed. The social e-learning model presented in this article has been successfully applied in a training course in the field of business communication, held by Citeforma. Citeforma is a Portuguese vocational training centre, jointly managed by SITESE (a services workers and technicians union) and IEFP (the Portuguese Institute for Employment and Vocational Training).
The access to the final selection minute is only available to applicants.
Please check the confirmation e-mail of your application to obtain the access code.