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Publicações

Publicações por Luis Barbosa

2022

Authoring tool for creating immersive virtual experiences expeditiously for training

Autores
Machado, R; Rodrigues, R; Coelho, H; Melo, M; Barbosa, L; Bessa, M;

Publicação
2022 INTERNATIONAL CONFERENCE ON GRAPHICS AND INTERACTION (ICGI)

Abstract
Virtual reality (VR) is still a field that is in constant development, and people are trying to use it to have a close representation of reality by creating immersive environments. However, despite the existence of some tools that have been adapted to work with VR, they require some experience to work with, and there is a considerable amount of resources that need to be spent to create and maintain the VR experiences, which prevents the adoption and use of all the benefits that VR can bring. This work proposes an architecture for an authoring tool that allows users to create their own virtual experiences without the need for an extensive understanding of it and use them to create a virtual training exercise. This paper uses a case study built upon a real training context scenario applied to the agroforestry field. To validate this proposal, a prototype was built and subject to usability and satisfaction tests that demonstrated the ease of understanding and learning of the interfaces and all the functionalities implemented.

2011

SIDE - Teaching support information system

Autores
Barbosa, LF; Alves, P; Barroso, J;

Publicação
Proceedings of the 6th Iberian Conference on Information Systems and Technologies, CISTI 2011

Abstract
This paper presents the SIDE portal, which is an information system to support teaching, focused on academic management and teaching and learning processes, meeting the needs of integration of information flows from several university information systems. SIDE portal plays a fundamental role in the institution, enabling learning, evaluation and communication without space or time limitations, allowing to meet the challenges of higher education institutions - increase the education capacity and simultaneously be more efficient in academic management processes. © 2011 AISTI.

2011

SIDE - System information to support teaching

Autores
Barbosa, LF; Alves, P; Barroso, J;

Publicação
SISTEMAS E TECNOLOGIAS DE INFORMACAO, VOL I

Abstract

2008

Automatic reading of attendance in the classroom: Integration with the information system for teaching support [Leitura automática de presenças em sala de aula: Integração com o sistema de informação de apoio ao ensino]

Autores
Barbosa, L; Filipe, V; Bulas Cruz, J; Barroso, J;

Publicação
CISCI 2008 - Septima Conferencia Iberoamericana en Sistema, Cibernetica e Informatica 5to SIECI 2008, 3er Simposium Internacional en Comunicacion del Conocimiento y Conferencias, CCC 2008 - Memorias

Abstract

2010

Realidade Aumentada e Ubiquidade na Educação

Autores
Cruz Cunha, MM; Reis, MGAD; Peres, E; Varajão, J; Bessa, M; Magalhães, L; Barbosa, L; Barreira, J;

Publicação
IEEE-RITA

Abstract
An augmented reality system allows you to combine real and virtual objects in a real environment, interactively and in real-time, features that give these systems a high potential in learning environments. This paper discusses the fundamentals of information technology in education. In particular, it explores the mobile augmented reality as a tool to support learning. It also proposes a model for supporting learning environments attended by interactive multimedia environments using augmented reality on mobile devices. © IEEE.

2023

The impact of virtual reality and biological sex on the promotion of tourist destinations: effects on destination image, place attachment, and behavioural intention

Autores
Melo, M; Gonçalves, G; Jorge, F; Losada, N; Barbosa, L; Teixeira, MS; Bessa, M;

Publicação
JOURNAL OF HOSPITALITY AND TOURISM TECHNOLOGY

Abstract
Purpose - This paper aims to generate knowledge of the impact of different virtual reality (VR) set-ups in tourism promotion regarding destination image, place attachment and behavioural intention.Design/methodology/approach - The paper presents a comparative study of the impact of different visualisation technologies (video, immersive VR and multisensory immersive VR) to promote tourism destinations. The study's dependent variables are destination image, place attachment and behaviour intention.Findings - Results show that VR content impacts these variables. Multisensory immersive VR is the preferred content type for destination promotion. It is also evidenced that female participants scored each variable higher than male participants. Males reported higher scores on the video set-up for destination image and place attachment. Behavioural intention reported higher values in the video when compared to immersive VR in both sexes.Practical implications - This paper concludes that there is a preference towards multisensory set-ups, which suggests that incorporating audiovisual and sensory elements can significantly enhance the effectiveness of VR experiences in attracting and engaging potential tourists.Originality/value - The paper contributes to the scarce body of knowledge regarding the impact of different VR factors on tourism promotion, including the multisensory VR component.

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